rFactor 2

rFactor 2

FVR Pacecar
17 条留言
Luke Stevens 2020 年 1 月 22 日 下午 10:08 
alright
FlashQld  [作者] 2020 年 1 月 10 日 下午 6:22 
As I said above this one is not driveable but I do have a driveable version
battlefielder 2020 年 1 月 10 日 上午 11:20 
I hope it will be drivable, as we always use in our leagues.
FlashQld  [作者] 2019 年 5 月 29 日 下午 12:42 
@crocattack - I am at 90% of making it driveable already - just unable to do much work at the moment due to personal commitments.
Luke Stevens 2019 年 5 月 29 日 上午 1:19 
try and make it driveable
FlashQld  [作者] 2019 年 5 月 3 日 上午 6:24 
@serbPSN - it takes time but it is immensely rewarding creating from scratch. Always glad to help if need be.
serbPSN 2019 年 4 月 28 日 上午 1:38 
Thanks for your reply, totally understand. Thats the main reason i dont like requesting mods, you all put lots of effort ( your tracks are fine, meant in general heh) plus have daytime jobs and some guys have wives and kids. So again thanks for great mods, looking forward to 2019 season, just take your time :)

As i always say i think the developer should be creating more tracks for the game, they dont need to be all laser scanned and sell some decently priced track packs ( not getting all Formula e tracks with cars was rather odd).

Yeah i was kind of being humorous about black environments, all those damn trees and objects would be a pain heh.

Might try and work with my mate and some guy he met online who has made tracks before, my mate wants to recreate one of the DriveClub tracks for V8s to race on so got to attempt it to learn it, that game has some nice tracks :D
FlashQld  [作者] 2019 年 4 月 24 日 下午 1:40 
@serbPSN - I don't believe AIW is that hard and I would like to think ours is good on our tracks as thats the field we concentrate on. You can always give it a try however, we all started from somewhere. It comes down to interpretation, skill but most of all enjoyment to create something from nothing.
FlashQld  [作者] 2019 年 4 月 24 日 下午 1:35 
@serbPSN - tracks aren't easy as there is a lot of work involved to get consistency, just a lot of work involved. Working with other people is difficult in some areas. I usually do the modelling and artwork on our tracks( mind you I'm also do the cars as well so its a lot of work to juggle along with personal and career, one of the other guys does the AIW work, you can't have two people do AIW as you either do it or you don't. I'm not sure what the other guy meant by only using keyboard, we drive the circuit to create the AI and I would like to think our circuits when we used to do them were okay in that department. As for black environment, I'm sure if you saw that you would disagree with yourself as you would lose the immersions. i'm redoing our Newcastle at the moment and it is so painfully slow, research, modification but I love the track so there is passion.
serbPSN 2019 年 4 月 24 日 上午 6:51 
Fellow Quenslander (Org from EU lol), love the work you fellas do, keep it up. i do have a question mainly based on curiosity on modding scene in general and it concern race tracks.

Im thinking like, why doesnt a group of modderrs work together to make a consistent quality track packs, for V8s in this case for example with well optimised AI for single player which overall lacks in user made tracks, Is it really that hard to do and why, i did see tutorial on YT and the guy said only way to control the car is with keyboard and that is extremely sensitive and twitchy, wonder why would they make it that hard. Sorry long question.

Im just saying amazing mods like yours and other deserve best quality tracks that can be made. I mean i wouldnt care if environment around the track was just black colour as long as the track is made and optimised properly :D
FlashQld  [作者] 2019 年 4 月 24 日 上午 4:06 
Not sure about what he is doing with regards to that.
Luke Stevens 2019 年 4 月 24 日 上午 3:57 
fvr retrogamers told me there is going to be a dunlop super2 skin pack put he cant get on steam
Luke Stevens 2019 年 4 月 24 日 上午 3:56 
your welcome i had that in my head
FlashQld  [作者] 2019 年 4 月 24 日 上午 3:28 
@crockattack - thanks - the Ford Mustang is done. We're waiting for all the skins.
Luke Stevens 2019 年 4 月 24 日 上午 3:19 
or i got a different idea make the ford mustang car for the next mod
FlashQld  [作者] 2019 年 4 月 24 日 上午 1:42 
I was going to make this one driveable but I just can't find a way to implement it correctly so that it will run as a driveable pacecar.
FlashQld  [作者] 2019 年 4 月 22 日 上午 3:29 
How to implement the FVR Pacecar for All Tracks and Cars.

- Find the All Tracks & Cars_10.mas file and back it up or copy it somewhere for safekeeping. It is located in the \steamapps\common\rFactor 2\Installed\rFm\ folder.

- Open the MAS Utility from the main RF2 dialog screen.

- Drag the All Tracks & Cars_10.mas file into the MAS Utility.

- Right click on the All Tracks & Cars_10.rfm file and select extract... don't close the MAS Utility.

- Edit the .rfm you just extracted using notepad, make sure "SafetyCar = AUVFPC.veh" is set in the file and save it.

- Next, drag and drop the .rfm file back into the All Tracks & Cars_10.mas in the MAS Utility. -

- Finally, in the utility, choose File menu then save. Now you can close the utility and in theory you are done.

Second way is do a VMOD.