Kenshi
Halflander Race Mod
20 条留言
Mr. New Vegas  [作者] 9 月 18 日 上午 11:52 
@E-W being totally honest I haven't touched the FCS in quite some time. I'll look into it and if I can figure it out I'll patch and update.
Alex 8 月 18 日 上午 6:34 
any chance this mod will get patches I cant find any halflanders in the world and they also dont work with any hair/animation mods
Mr. New Vegas  [作者] 2023 年 2 月 20 日 下午 2:13 
@grabbles Sorry it took forever to reply, I've just got back onto the game after a long hiatus. The HN should view halflanfers as humans.
Grabbles 2022 年 8 月 9 日 上午 6:37 
do they count as non humans or will the holy nation see them as human
TheHydraulicAmor 2021 年 7 月 10 日 下午 7:08 
Hi are they have a base location ?
Mr. New Vegas  [作者] 2021 年 5 月 1 日 上午 4:53 
The Mod has finally received an update with regards to rarity of NPCs, I will be creating patches for some of the more popular hair mods etc in due time.
Grabbles 2019 年 12 月 11 日 下午 6:51 
Do they spawn as holy nation? they should, they are human
Knaggo 2019 年 6 月 8 日 上午 3:23 
@Deafbringer

you need to update your animation mod. its very easy:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1691422256&searchtext=combat+animation - follow the explanation
Deafbringer 2019 年 6 月 1 日 下午 2:28 
I use two mods which add in animations into the game, one for combat and one which adds in furniturepieces. They seem to only not work on my halflander. (Animations'll either not play or my character just ' I-poses'
Mr. New Vegas  [作者] 2019 年 5 月 4 日 上午 7:11 
@Rinklestein

That's mainly because the Scorchlander eyes are tied to their face model. I'm not much of a modeler but if someone wants to rig up new faces i'll gladly add them to this mod.
jjdinkle 2019 年 5 月 4 日 上午 2:49 
Any chance we might see more faces? All I can see is one face for each gender.
Roque the Rogue 2019 年 4 月 28 日 下午 5:31 
That would be perfect! it would give people something else beside Greenlanders or Scorchlanders, the perfect mixture of both, they could inherit many abilities from their subraces, while also some problems, humans to rival sheks in pure combat expertise, but clever than sheks and scorch/green landers, scorch agility and green versatility, so much potential! they could retain some passives for science/medicine and craft skills, but combat buffs dexterity/attack/def would make them unique, as they supposed to be right? since they are so rare, giving many buffs doesn't break the game flow
Mr. New Vegas  [作者] 2019 年 4 月 28 日 下午 3:24 
Yeah, they keep the skin tone of the greenlander but the eyes, hair and stats of a scorchlander. Though I may well change them to be less sneaky and more combat oriented..
Roque the Rogue 2019 年 4 月 28 日 上午 10:09 
Oh, I thought they were a mix between Greenlander and Scorchlander
Mr. New Vegas  [作者] 2019 年 4 月 28 日 上午 9:07 
@Roque Hi there, the halflanders are based on Stubbs Momuso so they really are supposed to be pale scorchlanders, thanks for your feedback and i may consider changing stats in future.
Roque the Rogue 2019 年 4 月 28 日 上午 7:18 
It mimmicks too closely the scorchlanders, add more differentiation in buffs, can you replace stealth and athletics with toughness and dexterity? body and blood pool a little larger, resistent to the elements +10, pros they could bleed faster, die faster when hurt, but could they be more stronger and faster in combat, they kinda remind me of witchers, maybe you should also replace smithing skills with combat and defense proficiency, as something for the future, why not create Warrior Schools for the Halflanders? Half Wolfs of the Holy Nation and Shek Kingdom, Sand Snakes UE, Wild Halflanders (bandits), Mongrel Mist Walkers (elite Halflanders)

These are just some ideas, the mod as it is, is good.
chryssjanzonio 2019 年 4 月 26 日 上午 5:32 
HOORAY DIVERSITY! now my genocide runs have one more race to kill!
Lyntyz 2019 年 4 月 24 日 下午 2:21 
if you ever played skyrim dawnguard and see this mod you will never unsee the vampire.

Immaluckez 2019 年 4 月 24 日 上午 7:45 
From your fb post, nice work ^^