边缘世界 RimWorld

边缘世界 RimWorld

VeteranColonist
190 条留言
pimu104 10 月 22 日 上午 1:22 
Supports version 1.6. If requested by the author, it will be deleted immediately.
バージョン1.6に対応しました。作者様からの要望があればすぐに削除します。
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3586179711
kzs583 10 月 16 日 上午 5:14 
Is this mod dead? Please revive it.
kzs583 9 月 25 日 上午 4:15 
i love this mod.. please update
kzs583 9 月 9 日 上午 4:28 
Please, I beg you, update this mod. Without it, I'll die.
Alexander Zagirov 9 月 6 日 下午 3:29 
I’ve got tired of waiting for this mod to update, so I took my old xml cleaner for pawn files and hastily remade it into a save file editor. It can import / export pawns from save file and also fixes all problems (known to me) with imported pawns. Done a little testing and everything seems to work fine. Contact me through my profile page if there is a problem.

link [zavpt.pages.dev], img01 [imgur.com], img02 [imgur.com]
kzs583 8 月 24 日 上午 12:47 
うどん製作者さん、こんにちは? 私はリムワールドの利用者です。 ずいぶん前からうどん製作者さんが作ったモードを使っています。 お願いいたします。 時間がかかっても全然大丈夫なので、このモードをどうかアップデートしてください。 一番長くプレイしたリムキャラクターは、10個の地球を私と一緒にした思い出が詰まった友達です。 1.6バージョンでも一緒にプレイできるように手伝ってください。 いつもあなたに祝福がいっぱいになることを願います。いいモード、本当にありがとうございます
kzs583 8 月 23 日 下午 10:01 
we all are hopeful waiting for update too
Vra4 8 月 10 日 上午 6:30 
we all are hopeful waiting for update
MUR cat 8 月 1 日 下午 5:24 
更新お待ちしておりますm(__)m
Ignician 7 月 23 日 下午 8:53 
since no one has asked yet, will there be a 1.6 update? or does this still work even if outdated?
Thaumiel Class Autism 6 月 23 日 下午 11:28 
same issue here. No Pawn will spawn
Meyar 2 月 5 日 上午 6:14 
I've noticed that setting the event fire rate to 100% and 1 hour doesn't actually fire the event every hour. Am I doing something wrong there? (Also is there a way to just have them all join at once instead of trickling in?)
Cyanure01 2024 年 6 月 12 日 下午 2:25 
(sequel of the explanation)

At the 5th line, you'll find <id>HumanXXXXXXX</id>. The issue can be solved by modifying the id. For example, if the ID has only 3 or 4 numbers, add three 0 after them (ex : Human3501 becomes Human3501000). You can also simply change some of the numbers of the id (worked for me by replacing the 3 last numbers by three 0).

Save the file, reload the save, check if your missing colonist is "in stanby" and then he/she should arrive with the event.

and if it still doesn't work but an event triggered (prisonner, ... if you didn't place only the wandererJoin option of the mod) or nothing happens, reload your save again (for the harder one, I had to reload 3 times) . It worked for one of my missing colonists that didn't show directly as the other missing ones did ;)


For memory, the folder containing all these is in Appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios.
Cyanure01 2024 年 6 月 12 日 下午 2:12 
Hi ! For those who still have an issue with missing colonist considered in the mod as appeared, I have some extra to Udon's explanations as it wasn't enough for me. I'll start from Udon's message :

Udon

If you want to call the colonists again, open your save file and delete the following items


SaveFile

<li Class="VeteranColonist.ColonistLoader">
<ColonistName>
<li>
<ColonistName>XXXXXX</ColonistName>
<ColonistName>XXXXXX</ColonistName> (Delete this line.)
<ColonistName>XXXXXX</ColonistName>
</li>
</ColonistName>
</li>




So, if this step isn't enough and your pawn still doesn't show, then after doing it you'll have to go to the VeteranColonist folder and find the one of your missing colonist. Open it. (part2 in the next commentary : limit reached)
kzs583 2024 年 6 月 8 日 下午 10:35 
Thank you, i love you!
Ketaros 2024 年 4 月 17 日 下午 1:10 
Udon, come on, 1.5 of this masterpiece, plz. :)
Alexander Zagirov 2024 年 4 月 17 日 下午 12:48 
Because this mod just saves a chunk of xml-code related to pawn in to a file it can cause a lot of problems after transferring to a new game. I had to write my own “cleaner” for those files, but I’m a web developer so creating a simple xml parser is very easy. Took some time to figure out what exactly needed to be cleaned. Honestly, if I had some free time to learn about Rimworld modding would’ve created my own mod for transferring colonists and items. Both “Veteran Colonist” and “Character Editor” have too many flaws.

I uploaded pawn cleaner to google drive for those who may find it useful.
https://drive.google.com/file/d/1YzEQde1gYrHIWRPhk7uzvfuGOs1SmFLY/view?usp=sharing
moon1217 2024 年 4 月 5 日 下午 11:13 
please 1.5 ! ! !
Sparkyboi 2024 年 3 月 3 日 上午 8:20 
Is there a way to slow down how long it takes before one of the exported colonists show up? i've just had three Refugee Chased quests pretty much back to back and i'd like it to happen less
와카모명예남편 2023 年 10 月 7 日 上午 3:29 
I subscribed to this mod and thought about it for a day, but I can't figure out how to make it work, please help me
Freebird 2023 年 9 月 26 日 下午 9:19 
Hey! I'm kind of experiencing a problem where my colonist showed up, but his needs weren't displaying and his food/recreation/outdoors and stuff wasn't moving up or down. He never ate, just walked around and healed my colonists. While it's nice that he's forever stuck being happy, I feel like if I can't read him he's just a helpful ghost of my actual colonist. Any way to fix this? Please let me know!
gay 2023 年 5 月 6 日 下午 2:46 
I'm also having the same error as IodizedSalt. It was all working great until the last of my 5 veteran colonists was supposed to show up, I got this error quest, if I accept it I get the bad stuff but not the pawn. Been getting it every now and then and the mod settings say that all my veteran colonists have showed up.
Ketaros 2023 年 4 月 25 日 上午 3:10 
*bows Udon* you're amazing... I am having a fascinating experience walking over your mods...
Question on this one here.

Could you provide a little more explanation on the Base Settings and Event Incident rate?
I am guessing:
Base Settings, is the interval and chances of one of the events on Event Incident list happens.
And the Incident Rate, is the chance of the quest subject be one of the veterans.

Am I correct? If so I can write a english explanation for you to use at the Mod description.
kzs583 2022 年 10 月 11 日 上午 8:36 
Thanks!!!!!
Frenchy 2022 年 8 月 13 日 上午 1:46 
Breaks refugee quests
IodizedSalt 2022 年 7 月 21 日 上午 11:52 
Buggy mod. Got this quest, rejected it, then 5 min later it spawned a raid with the same text for this quest.
:(

https://i.imgur.com/4fJixXt.png
Tagaris 2022 年 7 月 18 日 下午 1:35 
Works like a charm!

Do read the "known issues" text before downloading.
Alexander Zagirov 2022 年 6 月 9 日 上午 11:03 
I’ve been using this mod for a couple of months now, and can say that it works fine. There is one major issue with transferred colonists moving very slowly and refusing to sleep/mount animals, but it happens mostly with very old and powerful characters with lots of gear/implants/abilities, and can be easily fixed by arresting them once. Not sure what causes it, but other than this and not very user-friendly interface everything works. Unlike with “Character Editor” you can transfer pawns with custom abilities from other mods (VFE – Ancients, Star Wars - The Force, etc.), dual wielded weapons, minified building in inventory, and so on. They even keep other settings like badges from “Pawn Badge” or outfits from “Appearance clothes”.
Maxene 2022 年 3 月 21 日 上午 5:31 
This mod has a lot of bugs right now. I'm running into my pawns from other colonies sadly having the issue that NONE of the factions from there exist, leading to heavy issues because the game keeps trying to find that old faction the colonist possibly has relations with.
albertball 2022 年 3 月 12 日 上午 10:31 
is this in a functioning state or is it too buggy and I should avoid until fixed?
3381 2022 年 2 月 2 日 上午 5:21 
If you've had the same situation as me:
It was found that this mod will cause the wrong task in version 1.3, it will definitely refresh a refugee hunting mission, and then it is all unspecified objects, and the refugees will not be refreshed after receiving the task, and the enemy will still refresh.
If this happens, continuing to play will cause other missions to also have errors, these tasks are likely to not be able to continue after receiving, there will be a large number of them later in the game, if you load this mod, even if you remove it, these errors will still occur, it is recommended to remove this mod to start a new game.
not really a fox 2021 年 12 月 28 日 上午 7:09 
So, I'd really like to an option to enable exporting animals. It would come in handy when using certain mods, like Kyulen.
kzs583 2021 年 10 月 30 日 下午 6:32 
ありがとう、あなたのモードは世界最高のモードです。

気になる

追撃はVCクエストの場合、襲撃数値をどのように上げますか?

XMLで変更可能ですか?
knightlaw 2021 年 9 月 27 日 上午 9:13 
Has anyone found a fix for the pawn wont sleep in a bed issue?
odaswifteye 2021 年 9 月 9 日 上午 7:27 
I figured it out. If you want to remove a character from the list you go into the app data folder and remove said character from the Veteran Colonist folder.
odaswifteye 2021 年 8 月 15 日 下午 2:26 
How do you remove a character from your import list?
Zephyr 2021 年 8 月 14 日 下午 10:22 
had a bug where colonist's saved from some older versions just didn't heal. ended up just killing them for my cannibal cult, but it might be something to look into. though I myself am going to clear out all the olds, and try some new pawns. :)
High Summoner 2021 年 8 月 5 日 上午 5:57 
Also, if used with A Rimworld of Magic or just learning Royalty Psycasts, those abilities don't seem to transfer over on the imported pawn either.
High Summoner 2021 年 8 月 3 日 上午 12:57 
Only issue I run into is not being able to draft those pawns that join
Dizzy Ioeuy 2021 年 7 月 31 日 上午 2:28 
このMODは難民の参加クエストも殺します。特にデッキに誰もいない場合。毎回それを殺します。
Rudo 2021 年 7 月 30 日 下午 11:46 
I'm also getting the drafting issue, the button is visible but the pawn cannot be drafted in any way.
Dizzy Ioeuy 2021 年 7 月 23 日 下午 6:48 
Exception running VC_Incident_JoinerArrive: System.ArgumentNullException: Value cannot be null.
Parameter name: collection
at System.ThrowHelper.ThrowArgumentNullException (System.ExceptionArgument argument) [0x00006] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable1[T] collection) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List1[T].AddRange (System.Collections.Generic.IEnumerable1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VeteranColonist.VC_Incident_JoinerArrive.RunInt () [0x00075] in <ae91bc772a9a4cacaebf9a510015fefa>:0
at (wrapper dynamic-method) RimWorld.QuestGen.QuestNode.RimWorld.QuestGen.QuestNode.Run_Patch0(RimWorld.QuestGen.QuestNode)
Dizzy Ioeuy 2021 年 7 月 23 日 下午 6:45 
This mod also kills the refugee join quest. Especially if you have no one on deck. Kills it every time.
Sorotham 2021 年 7 月 23 日 上午 11:00 
>Udon
Drafted button is there, but nothing happens when you click.

But pawn continues other tasks properly, can interact with right click actions and in work tab priorities works as normal.

I have tons of mods active it may be because of another conflict. Didn't have time yet to check debug log or do some trials disabling other mods.

But before 1.3 update I had a bigger version of this like when a veteran joins, no pawn was select-able from the map, and even I select and draft from top menu they were not able to go to a clicked spot. So I am suspicious of Achtung or some similar mod.

Thanks for the support and response.
Dizzy Ioeuy 2021 年 7 月 22 日 下午 12:01 
Works again. Thank you.
Udon  [作者] 2021 年 7 月 22 日 上午 7:28 
>Dizzy loeuy
That problem has just been fixed.
Is it resolved now?

>Sorotham
This is the first time I've heard of the problem where you can't Drafted.
Do you mean that the Drafted command panel is not showing up?
Sorotham 2021 年 7 月 22 日 上午 7:24 
Pawn speed gets fixed with down the pawn and heal method but I have another issue no one has mentioned (sorry if I have missed). Pawn can not be drafted, anyone has a solution for that ?
Demonic 2021 年 7 月 22 日 上午 5:30 
Or you can just use character editor to save/export
Dizzy Ioeuy 2021 年 7 月 21 日 下午 5:56 
latest v1.3 update has made it so that the Options menu doesn't open. The mod is :imprison:broken.