安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Managed to pull it off on my second try through. Really liked the names the soldiers and all have, the reference names and that poor Reindeer stuck in the middle of the lake, well at least there's fishing. The small details are nice.
No worries, I always try to find time to reply to all the comments I receive. I don't have that many memories of Tomb Rider, and I think part of that is I never got very far in that game back in the day so I'm with you there.
Sniper speed would definitely help for positioning, but I don't think rangers would have much impact even with buffed range - as they aren't very damaging and fire slowly. I think the most doable the map can be is playing the Lite version, with the 'Easy' quick-start option. With those settings, the Wake only hits the direct south, and the waves only hit the North which mostly eliminates issues with positioning.
That said, I have other maps planned (not tied to this campaign) like a Survival mode with an expanded trading system like Molding Merit, so I hope you give other maps a shot even after the mishap of map 4.
I'm sorry to hear you had such a sour experience with the map that it's turned you off the series. To address some of your points:
1. Roanoke (A Colony) was referenced even in map 1, and map 2 featured trading with Roanoke. Map 2 also referenced Croatoa (A colony at war with Roanoke), in the ending message and a conversation with Davenrich if you confront them after Dolway's talk.
2. The city's shelters are marked on the Mini-map, and use the same building type as the Shelter in map 1. Linnette's home can be identified as the only house with a green health bar. Lining it with Gold would have kept it consistent with map 1, I admit.
3. Both versions of the map are beatable with the provided troops, though they are difficult. A focus on defending the objectives over saving every building helps. You could always watch ImKibitz's video on it if you do not want to play the map yourself.
The game's campaign is slated to release in June, hopefully you enjoy it more than mine.
Completed map with the setting in my original comment, with microing the Titan for most of the map. I destroyed nearly every single independent building there was, before the second last wave, this made the map so much simpler.
I think I could win if I was micro every shot of the titan and the thanatos
Just my thoughts and I appreciate you asking for advice/suggestions. Great campaign and I loved it cant wait for more of your work at any point.
1. Answering your comment based on my experience I eliminated the first giant and then abandoned the defenses and stationed units near 4 of the 5 shelters (North got sacked). I noticed the last horde with the two giants favoured going down the middle and with a little luck and 3 runs I managed to survive, key was holding the area near town centre and trying to hold the walls. After giants were down I set all units to chase but seemed the last few zombies just died of their own accord. Maybe that was the issue?
I'm thinking it might be a good idea to release a 'lite' version of this map, like I did from From the Ashes. Difficulty was hard to gauge.
What all do you think would benefit a lite version, beyond more units? My initial thoughts, that shouldn't be too hard to implement:
*An Auxiliary squad of snipers and Lucifers in the city.
*An extra layer of inner walls on all borders, so that at least some sections of the north wall can be repaired.
*Reedit the life values of the various walls around town, especially the exterior. I lowered the starting health of walls near 'craters', which is why some break faster than others. All would start at 100%.
*Set executors to Neutral instead of Independent
*Possibly start all units, Tesla Towers, and turrets as player controlled?
*Reduced penalty for wave warning times, so that you always have more forewarning before attacks.
Sounds like you're getting to the second to last wave, so you're very close to beating it.
Here are some general pointers.
1. Directly aim the titan. They don't naturally make the most of their AoE, manually targeting the center of hordes makes it a lot easier.
2. Using control groups makes moving large groups of units cohesively easier.
3. Try to activate all the Tesla towers and turrets.
For more specific advice:
Put spare units in towers that overlook the houses in the city. It makes dealing with the infection easier. Pause when it hits, and unload unnecessary towers and attack-move those units to the areas infected, leaving your main army to fight the horde.
Consider yielding the north district when the final wave hits. Walls are essential for killing the giants, and that district's walls rarely survive this long.
The shelters can tank a giant or a horde if you can kite them into it.
I went back to the second map and I complete the bonus stuff some time ago. On the third map I race to complete it before to ticked over to day 5 (so I finished on day 4 technically). I got 4 of the 6 towns, the got the scouts and investigated the sub station.
What were your settings as far as day of arrival? All the waves are keyed off conditions based off that so I could have one Event for each wave instead of one for every variant. Could be specific number causing an issue.
The 'Victory' Event's condition is Day == (number the ends up equaling 2 days after the two giants hit), and that Count(ZombieGiant) == 0. A total of 3 giants spawn over the course of the map, did you kill all 3? It could be that the giants got hung up somewhere out of bounds.
Yes, there is a specific house you can recruit in the city where she is hiding. If you answer 'yes' to question 2, Lesley will narrow down your search area considerably. If you hold Alt, Linnette's house will be the only house without a red health bar.