全面战争:战锤2

全面战争:战锤2

Summoned Units Rout instead of Dying
33 条留言
VModBAddict 9 月 22 日 下午 2:03 
Awesome mod, still going strong. Makes so much more sense, and undead still 'de-animate' like they should - with the exception that when the battle is won (end battle option is triggered / enemy is fleeing the field) they stay indefinitely. Can't confirm specifics mentioned in comments below (Ushabti; Brettonian ghost knights) but maybe that explains some of the issues reported below.
Eunostos 2022 年 10 月 2 日 上午 3:02 
Fun flavour change, thanks~
HUNTER 2022 年 8 月 31 日 下午 4:33 
Any chance this will be ported to WH3?
C8H11NO2 2021 年 8 月 20 日 上午 6:40 
Hi, thanks for the mod. (I can't play without this now, hate that summons just simply die XD)

Any update about fixing the crumble bugs?
Nanu  [作者] 2021 年 4 月 16 日 上午 5:25 
That is strange, perhaps the summons dont have crumbling as an ability in campaign, i can't see why CA would do that though. They're undead so they should crumble when below 0 leadership. I'll see if I can fix that
Sunset Sarsaparilla 2021 年 4 月 16 日 上午 4:54 
Almost forget to mention, TK summoned Ushabti also stays unlimited amount of time
Sunset Sarsaparilla 2021 年 4 月 16 日 上午 3:54 
Hey @Nanu, thanks for this mod, been using it for quite some time, but i found one oversight and i suspect there might be more of which im not aware.
-VCoasts Cylostra summoning ability(bretonian knights), units get hit by leadership debuff, but dont crumble and can stay infinitely.
-Lastly, im not 100% sure, but if you can doublecheck itll be great. VCoast summons in campaign sometimes wont crumble when they should, but i just checked in custom battles and they crumble every time, rather strange...
Nanu  [作者] 2021 年 3 月 1 日 下午 6:01 
Not hard at all, you’d just have to strip their undead trait when they start to crumble, unfortunately they share their crumbling ability with undead so zombies and skellies would rout too. alternatively you could just overwrite their table to remove the undead trait or add an effect bundle to remove it. lots of ways to do it
Dillinius Sandar 2021 年 3 月 1 日 下午 4:32 
do you think that it would be hard to mod it so vampire lords route instead of crumble? I know they have the undead trait so they crumble, would getting rid of it make them route? or do do you think theres any other way?
voiceofreason467 2021 年 2 月 7 日 下午 2:14 
Ah okay, Thanks for the information.
Nanu  [作者] 2021 年 1 月 23 日 上午 10:48 
I will yes, but I wont be updating again as this mod has been integrated into a larger overhaul
voiceofreason467 2021 年 1 月 19 日 上午 1:32 
Gonna update soon?
voiceofreason467 2020 年 12 月 16 日 下午 3:48 
Is this compatible with no degredation mod?
Nanu  [作者] 2020 年 6 月 15 日 下午 2:00 
Alright just updated, I don't own beastmen dlc though and I'm too lazy to make a custom mod to add unbreakable to other summon units so let me know if it doesnt work
**IRAN** 2020 年 6 月 15 日 下午 1:07 
Thank you! That is awesome!
Nanu  [作者] 2020 年 6 月 15 日 下午 12:21 
Oh yeah lol thats still kinda funny

Yeah that's a quick fix I'll update once I get home from work
**IRAN** 2020 年 6 月 15 日 上午 11:54 
It does work BUT as you have already mentioned below there is one major problemabout this mod - unbreakable units neither rout nor crumble and it really is game-breaking at some points. Those are chaos spawns and if you are playing with ovn - summoned arabian spearmen. For this mod to become perfect this really needs to be taken into account)
Nanu  [作者] 2020 年 6 月 15 日 上午 9:23 
Did you test it to see if it works?
**IRAN** 2020 年 6 月 15 日 上午 9:15 
Are you going to update it?
Ciaphas Cain 2020 年 5 月 4 日 下午 3:17 
Does this updating or still good?
Nanu  [作者] 2020 年 2 月 21 日 下午 5:10 
lol thats pretty funny tbh i forgot that chaos spawn are unbreakable.
Dillinius Sandar 2020 年 2 月 21 日 下午 5:06 
FYI summoned chaos spawn from morghur's staff item stay forever since they don't route, which isn't that bad of a thing, but it creates a visual bug in which the summon "aura" around the units will disappear and reappear at random moments. in case anyone didnt know
Nanu  [作者] 2019 年 12 月 18 日 下午 3:22 
Merry Christmas, I'll go and "update" all my mods tomorrow so the launcher doesnt keep complaining
Nanu  [作者] 2019 年 12 月 18 日 下午 3:04 
This mod doesnt touch unit tables. Only negates the damage done by the summon ability and replaces it with a leadership debuff on the third phase
Nanu  [作者] 2019 年 12 月 18 日 下午 2:54 
should be, I'm using it myself in my eshin campaign
Nanu  [作者] 2019 年 9 月 17 日 上午 5:44 
I’ll look into it today then
Dr. Oz The Great And Powerful 2019 年 9 月 17 日 上午 2:09 
nope. Just tested with plague monks and they dropped like flies.
Nanu  [作者] 2019 年 9 月 15 日 下午 3:25 
Should still work, just run it
Dr. Oz The Great And Powerful 2019 年 9 月 15 日 下午 12:25 
update?
Human72 2019 年 5 月 5 日 下午 8:40 
intresting concept there. though if summon units get that debuff when there time is up would this be combined with a mod that removes the time penalty that all summons have? if that can be done then this will be very usefull in deed for those who use unit summons.
Orkfæller 2019 年 4 月 20 日 下午 4:28 
Interessting solution. Nicely done.
Nanu  [作者] 2019 年 4 月 17 日 下午 5:48 
All summons cause leadership penalty to other units. This mod doesn't change that
Driss 2019 年 4 月 17 日 下午 4:33 
Does this cause a leadership penalty to other units?