Sid Meier's Civilization V

Sid Meier's Civilization V

Industrial Combat Overhaul Mod
68 条留言
British Chap 2022 年 2 月 23 日 下午 12:03 
Uhhh what's up with the 230 strength french musketeers?
OrdeWingate 2021 年 4 月 3 日 上午 12:29 
This mod leads tio serious imbalance. Overpowering land units alongside antiquated naval vessels? And AI can't handle them rationally.
Inlogica 2021 年 3 月 31 日 上午 11:38 
A really awesome looking mod! Im stunned by the sheer amount of units added to the game.
But is it possible to edit the graphics of those units? (because i like to create my own unit, but unfortunately i really dont know how to do it since im new to modding) Any kind of feedback would be appreciated because i've spent hours to set-up with blender, nexusbuddy,granny viewer (and all the addons required) but now im stuck and dont know how to convert blender files into gr2 files and vice versa, please could you share your wisdom?
S-Man 2021 年 3 月 19 日 下午 2:29 
No worries. I wished I were better at this as well. My main concern was that many of my mods consolidate/synchronize the work of various other modders, I want to make sure that proper credit is given, and usually not to me.

There's some really good stuff in this mod. I congratulate you!
AzraelZephyrian  [作者] 2021 年 2 月 2 日 上午 9:25 
@Sman (does the @ do anything? Might as well try), My attribution practices were not great back then. I moved on to KSP modding (well, I haven't modded anything in a while) and learned better practices in that environment. My sincerest apologies.
AzraelZephyrian  [作者] 2021 年 2 月 2 日 上午 9:21 
Oh crap I'm sorry.
S-Man 2021 年 1 月 29 日 下午 2:42 
FYI, when you use my artwork, and others', you should at least give credit in the Description tab.
WOLF 2019 年 9 月 7 日 下午 6:44 
you need both Gods And Kings and Brave New World
Rene12188 2019 年 5 月 18 日 上午 1:52 
Missing dependencies?
OrdeWingate 2019 年 5 月 17 日 上午 4:39 
I can now load saved games too. thamk you/
AzraelZephyrian  [作者] 2019 年 5 月 16 日 下午 1:17 
We'll see if the wonders work; nobody's ever tried to put a wonder in game since the advent of Nexus Buddy 2.
MosileZ 2019 年 5 月 16 日 上午 11:56 
seems perfect for a guy who loves to make units, can't wait to try it out.
AzraelZephyrian  [作者] 2019 年 5 月 15 日 下午 11:21 
*T1000 Ratte
AzraelZephyrian  [作者] 2019 年 5 月 15 日 下午 11:21 
Strider, that's great to hear! Enjoy!

Also, if you like this mod, I'm working on a ton of new content--e.g. a mod that adds a workshop (probably Davinci's, although there is a mod by the same name) as a wonder; this workshop will spawn units, at random but reasonable intervals, including Davinci's tank, the 1000 Ratte (but steampunk), steampunk exosuits, badass dudes with bowler hats and handheld miniguns, etc.

Also planning to make a mod which adds a host of wonders (in collaboration with Deliverator of Civfanatics, author of some mods with 40k subscribers, and inventor of the program that enables 3D modification in the first place). I've already all but completed a photorealistic model of the Burj Khalifa.

Very excited.
strider_190 2019 年 5 月 15 日 上午 10:40 
Yea!! Its working now with the new version!! Thank you!!
AzraelZephyrian  [作者] 2019 年 5 月 11 日 下午 3:04 
Strider, that's odd. I can't think of anything. I've uploaded a new version of the mod; hopefully it fixes it, but I doubt that it will.
strider_190 2019 年 5 月 8 日 上午 6:57 
@ AzraelZephyrian - Thanks for getting back to me. So I got notepad ++ & modified lua code, but it still didn't work. Any other options I might try?
AzraelZephyrian  [作者] 2019 年 5 月 7 日 上午 9:25 
Woops. Didn't mean to include the last three words.
AzraelZephyrian  [作者] 2019 年 5 月 7 日 上午 9:24 
OdreWingate, maybe that isn't the issue; I'll investigate what Strider said and get back to everyone on this.

No idea why a windows install would be acting up though, unless another mod was involved.

Strider_190, thanks! That's very peculiar.

Strider, what I meant was to edit the .lua (with notepad or, ideally, notepad++/a dedicated lua environment) so that they are either empty or have "--" in front of every line. Actually, you could just comment (put a "--" in front of) the lines with the words "event", "function" in them. This will stop the functions from being read as functional code.

That's some use
strider_190 2019 年 5 月 5 日 下午 7:45 
First of all this is a GREAT mod (best I have seen in a long time). Thank you so much for all your work on this. Second (unfortunately) I am also having the same issue where it will not allow you to load save games (says a required mod is not loaded). Tried the putting -- ahead of lua files & it did not work (if I understood correctly you were meaning to rename lua files so the beginning of the file name is --). Anyway I really hope this can be fixed as I really enjoy this mod. Thanks again for your efforts. (BTW - my OS is Windows 7)
MK4 2019 年 5 月 5 日 下午 4:46 
Windows 10 Here.
OrdeWingate 2019 年 5 月 5 日 上午 1:48 
Surprise! Linux Mint 19 here.
AzraelZephyrian  [作者] 2019 年 5 月 4 日 下午 8:17 
You all wouldn't....by any chance...be using Mac or Linux, would you? There's a function sleep(s) which calls OS.Time which, AFAIK, is a Windows object.
AzraelZephyrian  [作者] 2019 年 5 月 4 日 下午 8:14 
Oh now that's bizzare. I have no idea why that would be. Hmm. I'm really at a loss. I'll be rolling out a new version soon, and hoping it works.

If anyone wants me to, I can try releasing a version without the lua scripts separately. There's a chance that would fix it. Additionally, you can test this yourself!

To do so, go into documents/mygames/civ5/mods/(THIS MOD) and find the folder "LUA". Go into all the lua files, and edit them so that every line has a "--" at the beginning. This will comment the entire block out, and it will cease to do anything. If there is a LUA related issue, this will solve it.
PlayOFF rus=mute 2019 年 5 月 3 日 下午 3:31 
Building a citadel and forts next to the cities, you checked whether there is "adjacent city is important" or "adjacent city makes it invalid". Maybe there is another way to block building next to cities
OrdeWingate 2019 年 5 月 2 日 上午 5:32 
I deleted the cache, moduserdata and moddedsaves as you suggested. Still fails!
OrdeWingate 2019 年 5 月 2 日 上午 5:05 
Does it crash? Who are you asking? Loading a saved game does not crash anything. We cannot load because the load function is blocked.
blackdogcan 2019 年 5 月 1 日 下午 5:02 
It was the one directly before this one. cant recall the number.
AzraelZephyrian  [作者] 2019 年 5 月 1 日 下午 2:11 
Does it crash on reload, or just kick you back to the title screen?
AzraelZephyrian  [作者] 2019 年 5 月 1 日 下午 2:05 
Ok so you know where the mods folder is? Try deleting the cache and, if that fails, moduserdata and moddedsaves. It's possible it's still conflicting with another mod, just via cached files.
OrdeWingate 2019 年 5 月 1 日 上午 10:38 
I've just tried the whole thing on my laptop. First, I downloaded the V3 zip file - when extracted, I get V4 anyway! Doesn't seem right! Nonetheless, start a new game, save turn 1, after turn 2, cannot load the saved game, cannot load the autosaved games; not even autosave zero!
AzraelZephyrian  [作者] 2019 年 5 月 1 日 上午 4:06 
Peculiar. I'll look at the V3 changelog. I think that's when I implemented the autorail. It may be the lua.
OrdeWingate 2019 年 5 月 1 日 上午 3:29 
Hi. I just checked. My mod version says it is V4.
AzraelZephyrian  [作者] 2019 年 5 月 1 日 上午 2:53 
Hm. All I changed between V4 and V5 according to my recollection and change-log, was the removal of the unlocked unique units and slight tweaks to stats. I can't imagine why this would cause save-crashes. I wish I understood the mechanics of the game architecture better so I could help you all.
AzraelZephyrian  [作者] 2019 年 5 月 1 日 上午 1:36 
It's worth noting that I haven't actually *played* civ in a week or two because I've been busy making unit models and programming some features that I'm going to implement in a modular add-on mod. It's possible I've missed some really obvious bugs for this reason.
AzraelZephyrian  [作者] 2019 年 5 月 1 日 上午 1:33 
I'l do my best to fix this. I want to make a good mod that you all enjoy.
AzraelZephyrian  [作者] 2019 年 5 月 1 日 上午 1:33 
OrdeWingate, that's quite odd. I can't imagine what the problem is; I don't touch saves at all, AFAIK, and it runs fine for me. I suspect it's something small and non-obvious. I'm genuinely really sorry that I can't help, but I'd need a dump of all your civ5 files and possibly information on the machine itself--and I lack the chops to troubleshoot something like that. I wouldn't ask that of someone.

I feel rather inadequate.

BlackDogCan, would you mind telling me which version worked? V4 I assume? I can take a look at what I changed and see if anything obvious is amiss. It may have to do with the lua.
blackdogcan 2019 年 4 月 30 日 上午 5:37 
I have the same problem. I used your mod before the update and it worked fine. Now after the update I am unable to load a saved game.
OrdeWingate 2019 年 4 月 30 日 上午 4:44 
I test this as you might expect by starting steam, then starting a clean game, on Earth map, advancing one turn and trying to load the autosaved game. Not much scope for an intermediate update here.
I can't see why an installed mod should affect things. The only significant thing should be the enabled mods, and I have only enabled this one mod.
AzraelZephyrian  [作者] 2019 年 4 月 29 日 下午 11:55 
Hmm. It would be difficult to troubleshoot remotely because it probably has to do with game version or another mod you have installed. I'd basically need all the relevant directories...which would be a bit nuts.

Question: do you know if you tried to reload the save *after an update*? When I push an update, it bricks saves. I put a "minimum compatible version" field in the modinfo, but it's probably not obvious enough.
OrdeWingate 2019 年 4 月 29 日 上午 2:30 
Are there any files I could send you which might help the diagnosis?
AzraelZephyrian  [作者] 2019 年 4 月 28 日 下午 1:38 
Hmm. That's really weird. I'm not sure what the culprit might be. I don't touch any core game files.
OrdeWingate 2019 年 4 月 28 日 上午 2:15 
I'm using BNW & G&K. I tested where your mod was the only mod loaded. I never had any trouble saving games - only loading a saved game.
AzraelZephyrian  [作者] 2019 年 4 月 27 日 下午 2:56 
Alright, I can load saves fine. All the units are present. I think it's a problem of dependencies or mod conflicts--ESPECIALLY if you play with Sman's WaW. I'll add dependencies and contraindications on the next update. Sorry all.
AzraelZephyrian  [作者] 2019 年 4 月 27 日 下午 2:54 
Regarding building citadels and forts next to cities, I'll check to see if there is a "city adjacent makes valid" or "city adjacent makes invalid" boolean; I don't think there is, though.
AzraelZephyrian  [作者] 2019 年 4 月 27 日 下午 2:52 
Oh sorry for being absent. I had exams. Alright soo. It may be dependent on BNW and G&K. I can't recall which unit artdefs use bits from expansions. I'll change that in the next update.

I'm also not sure why you can't load a save. Let me try that real quick and get back to you. It seems I made a buggy mod.
PlayOFF rus=mute 2019 年 4 月 26 日 下午 12:58 
What to do so that you can not build citadels and forts next to the cities. I will be grateful for providing some way
OrdeWingate 2019 年 4 月 26 日 上午 3:34 
I run a game for a few turns, then try to load an autosave, without leaving the game. Same problem. Load Game is black, and hoverting over it bring up the message.
MK4 2019 年 4 月 25 日 下午 5:48 
Having the same issue as the last few people. Any saves with this mod refuse to load, despite not enabling or disabling anything between sessions.
bugs.scott 2019 年 4 月 25 日 上午 8:43 
Saved games are a big problem if you can't load them again! The message with "Not all mods were installed" keeps popping up despite the mods being loaded. It appears to affect more than just this mod:steamfacepalm: