全面战争:战锤2

全面战争:战锤2

No More Light beams: Definitive Edition
67 条留言
Kain 2022 年 3 月 21 日 下午 11:52 
You, sir, are a god-damned hero. <3
Stix_09 2021 年 11 月 27 日 下午 4:00 
The glowing beam effect lords and hero's have
freyland 2021 年 11 月 3 日 下午 10:09 
Sorry for sounding dumb. With is a light beam?
Tarog 2021 年 4 月 5 日 上午 8:16 
Damn, thanks, played that game for so long without knowing this mod existed.
Chera 2020 年 10 月 8 日 上午 11:02 
Lovely mod, thank you very much! Have been using it for so long, I actually forgot light beams existed in the first place...
aider.alvin 2020 年 9 月 6 日 上午 9:11 
Thanks Norse, I hate those damn light beams so much.
Mobius 2020 年 8 月 28 日 下午 2:42 
@shiimybad read description?
Mineral Dogwater 2020 年 8 月 20 日 上午 2:05 
update pls?
Caz 2020 年 6 月 2 日 下午 4:41 
@Demonmercer
So far it's working with everything I've tested it with.
Demonmercer 2020 年 5 月 21 日 下午 9:15 
Can anyone confirm if it works for W&P ?
Poltergeist 2020 年 5 月 21 日 下午 12:00 
did it work on Alith Anar i hate his glowing sparks or whatever it is :D????
Multay 2020 年 4 月 25 日 下午 4:17 
@Echo still works fine, graphic mods tend to never be outdated. :cozyspaceengineersc:
Calibrated 2020 年 4 月 14 日 下午 1:14 
no its broke. but there is another mod that wasn't abandoned.
Echo 2020 年 4 月 4 日 上午 6:29 
Does this still work current patch?
Revelation 2020 年 1 月 20 日 上午 1:44 
Welp, when I add it to the mod list I use mixu and unlocker, ctd. :)
Nodus Cursorius 2019 年 12 月 12 日 下午 12:59 
Confirmed working with The Shadow & The Blade , version 1.8.0
Faceroller 2019 年 10 月 26 日 上午 6:30 
"This one will never become outdated" lol.
Magirock 2019 年 10 月 18 日 下午 1:07 
Help please! I disabled this mod and Wulfrik no longer has the light beam effect, despite the mod no longer being present. Do I need to delete an additional file? :(

Already re-installed the game, disabled all mods and everything.
Magirock 2019 年 9 月 15 日 下午 2:40 
I am happy to report that his mod is working absolutely fine (even with the new LL). If you are having issues just unsuscribe and then suscribe again.
Dumbledood 2019 年 9 月 14 日 下午 2:19 
Cheers
WillAitch  [作者] 2019 年 9 月 13 日 上午 8:56 
This mod should never require updating, even if the launcher says it's out of date. The core functionality should function regardless.
Mofunkles 2019 年 9 月 13 日 上午 5:37 
It still works with the Hunter & The Beast.
Laughing Forest 2019 年 9 月 12 日 下午 4:05 
Possible to update? Thanks!
Magirock 2019 年 9 月 11 日 下午 8:34 
Hello! Is there any chance to update this mod, please? Or is it safe to use? Thank you!
RøммeŁ | Jefazo 2019 年 6 月 18 日 上午 10:43 
Oh, okay, now I know!

Thank you :))
WillAitch  [作者] 2019 年 6 月 18 日 上午 8:17 
Well in vanilla WH2, the characters have big honking light rays coming down from the heavens to help spot them in a big melee. This removes that light ray.
RøммeŁ | Jefazo 2019 年 6 月 18 日 上午 7:06 
Could you upload a couple of pictures showing before and after using the mod? Because I dont really get what is this for :)
Erk 2019 年 5 月 19 日 上午 7:33 
This works great, would you consider make a seperate mod that does the same on the campaign map also? This seems to only take effect in battles. Ty for QoL mod no matter!
Pious Skeleton 2019 年 4 月 27 日 上午 3:09 
@Chuel It's a bug in the current patch. Ikkit's quest doesn't trigger sometimes as well.
Chuel 2019 年 4 月 23 日 上午 11:05 
Yea i know that - but its just so weird - because i dont use any Mod that changes anything there - just UI and Graphic and the last one i installed was your and then suddendly it didnt worked anymore.. but i dont want to blame you in any way - maybe also the latest Patch just screwd it

I want to look for a solution today - finding out what Lizardmen run into my Quest Triggers
WillAitch  [作者] 2019 年 4 月 22 日 下午 2:50 
There's no way for this mod to do that. That's a script break.
Chuel 2019 年 4 月 22 日 下午 2:09 
Hello...
Is there any Chance that this Mod could prevent triggering LL Item Quests?

I did add this Mod as the newest (didnt added new ones for quiet a while - but maybe its a Chance there was recently a Update for a Mod wich could trigger this also..)

Because i started this Mod - started a New Campain as Skaven - and the Item Quest dosent Trigger

Tried with Asurians - dont trigger either

Easiest way would be just deactivate it and try another game again.. but its starting getting weird haha...

I will tell you something if i notice - i just quickly gonna do a Easy game for that
Chaos 2019 年 4 月 21 日 上午 3:26 
This mod didn't work for me after the update too but i deleted the workshop folder and unsub and then resub and it worked again. with CA luncher
loganjamesalex 2019 年 4 月 21 日 上午 1:57 
Worked for me thanks. but now the game won't load my save because one of my mods from the new launcher that was working "Unliving Dismemberment Fix" was enabled on my save and even though I have it enabled in KMM (and working in battle mode) it won't let me load my save because I don't have that mod enabled in the new launcher. I guess I have to wait until my next campaign then.
WillAitch  [作者] 2019 年 4 月 20 日 下午 4:21 
Yes, and both the versions work for prophet. In fact, the pre update one works too. The update only addresses what the launcher terms as out of date, none of the core functionality becomes nonfunctional on update, just use whatever version you have or can find.
loganjamesalex 2019 年 4 月 20 日 下午 4:04 
That link links to the github the github says the exact same thing.
"v1.8.3 is a minor update to show out of date mods for the new "The Prophet and the Warlock" patch while I'm wrapping up the v1.9 update. I'll do a major cleanup of the readme and add a lot more FAQ/instructions soon.

Out of date mods are now flagged correctly for the 17th of April, 2019 except for mods which are not on steam (local mods will stay white as I have no way to know if they are updated or not)
Moving your game installation around with Steam will now be detected by the manager and will no longer require you to manually delete the settings file. If you move more than one game file it will still require you to delete the game files until v1.9 however."
WillAitch  [作者] 2019 年 4 月 20 日 下午 4:00 
I'd recommend grabbing KMM from it's github page instead.
Moloch 2019 年 4 月 20 日 下午 3:59 
its the luncher only one mod can be active at a time i belive
Arcani 2019 年 4 月 20 日 上午 5:59 
Hello excuse someone knows why active mods and others are disabled?
loganjamesalex 2019 年 4 月 20 日 上午 5:30 
that's not what this page says https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1399787504&searchtext=KMM unless I have the wrong KMM?
WillAitch  [作者] 2019 年 4 月 20 日 上午 12:41 
Yes the giant beams of light that characters have, lords and heroes.
SpiralRazor 2019 年 4 月 20 日 上午 12:37 
light beam?
WillAitch  [作者] 2019 年 4 月 19 日 下午 9:30 
KMM is not out of date, it doesn't need to be updated alongside the game.
loganjamesalex 2019 年 4 月 19 日 下午 7:52 
KMM is still out of date. I am using the new launcher.
WillAitch  [作者] 2019 年 4 月 19 日 下午 6:59 
Likely a launcher issue then, clear your cache or use KMM.
loganjamesalex 2019 年 4 月 19 日 下午 6:33 
for some reason I have this mod enabled but Ikit Claw still has a light beam. I haven't tested anyone else though
Daelin 2019 年 4 月 18 日 下午 7:31 
Yeah, I forgot about that bug. Thank you for telling me, and thank you for clarifying. Lukcily, I have it backed up.. Luckily.
WillAitch  [作者] 2019 年 4 月 18 日 下午 6:21 
Also, you killed the description on your unit resize mod when you updated it.
WillAitch  [作者] 2019 年 4 月 18 日 下午 6:16 
This packfile is a nonstandard format known as a "movie" packfile. It has a special relationship with the launcher, in particular it allows overriding of vfx.xml files. In this case I'm using it to kill all the emitters on the VFX that creates this particular effect. Instead of doing anything to any particular unit. This kills the effect for all mods and never conflicts.
Daelin 2019 年 4 月 18 日 下午 6:15 
Edit: I think through the power of deduction I found out what you meant by "new method enabled by the second generation launcher"

You mean this mod is a .movie file, and the new launcher I'm assuming doesn't reclassify movie files as mod files, so they actually work now as intended? with the new launcher of course