安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






itemdefs.lua:174: attempt to call method 'getIncognitaFramedefs' (a nil value)
After choosing language and restarting game, I can only see blank screens, and game log shows many localization errors.
Would you please help check this? I remembered that I played this mod years ago with CN translation, and everything worked fine.
The MCD's soak up a lot of opportunity cost in buyable items , and don't offer much in return in my opinion, but I cant turn them off, because it currently breaks the mod.
Dragon is amazing, but makes the game so much easier, i have to turn her off.
so i am here basically for scripts, and for grids.
i want to use dragon, but she needs a hard nerf, and i don't yet know how best it could be done.
what would you think about her consuming power to project (stay on the map)
and when you run out of power she goes out like a light? i dunno
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1711205484/4756452548784511445/
I thought Dragon will be able to find the prisoner cell. We'll unlock terminal via Incognita, Dragon will just trigger it the way she triggers Terminal used to buy Programs. The prisoner will make his way and revive Agent 47. But no. As soon as 47 was down I got a "Team got terminated" message. That was such a bum out anticlimatic event.
Which part of the code is responsible for it? Would like to at least in my version disable this...
I've noticed some erroneous behavior around the completion and elevator sequence.
For me it seems like the agent (Dragon) will get stuck during the teleport out phase. This usually means I have to use the End Turn command when there are no agents present on the level. At least none that are visible.
There is another issue when she inhabits a drone in that the simulation becomes tremendously sluggish for all of Dragon's actions. Perhaps there is a memory leak being introduced or redundancy in the processes being called?
Love this mod, it's a very unique way to approach missions (essentially solo). Cheers!
And sorry for the slow response, I've had a net-less summer vacation.
THAT
DATA