边缘世界 RimWorld

边缘世界 RimWorld

Completely Clueless
48 条留言
GodlyAnnihilator 2024 年 4 月 20 日 上午 9:21 
matarile 2024 年 4 月 15 日 下午 2:38 
any clue about 1.5 update?
lukey pookie 2024 年 2 月 10 日 下午 1:26 
That only affects who raids. The idea I was looking for was factions start at the bottom of their tech level, so an empire starts with all tribal and Neolithic but doesn't have Armour, steal, or iron they would have to research it. However, that would save the issue of having people in Steel Armour attacking my colony.
Thanks for the suggestion.
Charlistic 2024 年 2 月 6 日 上午 5:46 
pookie i think u are looking for Ignorance Is Bliss
lukey pookie 2024 年 1 月 21 日 下午 10:38 
I'm looking for a mod that is similar to this, but also sets the AI Factions to low or no tech. I'm have been trying to do a medieval play-through but always get attacked by stuff higher tech.
KitsuneKito 2023 年 10 月 20 日 上午 10:58 
is there a way to disable the research granted from ideolgion memes aswell ?
托托茶 2023 年 8 月 31 日 上午 2:09 
thanks much for this mod i am eternally grateful :Asaga:
blitz 2023 年 7 月 15 日 上午 6:48 
Why the hell did it take me this long to find this mod.
ignis 2023 年 5 月 1 日 下午 3:35 
I had it installed.
Owlchemist  [作者] 2023 年 5 月 1 日 下午 2:08 
Well I suppose you'd need to leave it installed for the archo reset, yeah.
ignis 2023 年 5 月 1 日 下午 1:16 
After archonexus quest you start with basic research set instead of nothing.
ignis 2023 年 4 月 24 日 上午 3:19 
I mean it would be nice to be able to toggle it without reloading the game.
Owlchemist  [作者] 2023 年 4 月 24 日 上午 12:25 
You can leave it enabled, it's fine.
I just meant you don't *have* to leave it on your list once your started, for those who keep a lean list.
ignis 2023 年 4 月 24 日 上午 12:20 
I like the idea but 10 minutes of reloading to turn it on/off... Maybe it would work better as a scenario part you can add?
StarlightSovereign 2023 年 4 月 21 日 下午 11:02 
This is such an important mod for me. Thank you so much for continuing keeping it up.:starite:
Astrobia 2022 年 10 月 24 日 上午 8:03 
Thanks for clarifying. Also thanks for attention to detail in the work you share with the community. Of all the collections of mods on the workshop yours while not the most wide ranging are quite possibly the most well thought out and robustly put together.
Owlchemist  [作者] 2022 年 10 月 23 日 上午 8:49 
No I don't think so.
Astrobia 2022 年 10 月 23 日 上午 7:08 
Does this affect the bonus starting techs from ideology memes? (Tree Sowing from Tree Connection or Stone Cutting from Tunneler for example)
Zipzopdippidybopbop 2022 年 10 月 22 日 下午 7:48 
No problem - thank you for the quick feedback!
Owlchemist  [作者] 2022 年 10 月 22 日 下午 7:38 
afaik fueled stove has never needed research. If you think that it did, it was possible some mod you used to have added that tech requirement in.
Zipzopdippidybopbop 2022 年 10 月 22 日 下午 7:37 
Good to know, thanks!

I notice that some objects such as fuel stoves are still constructable in spite of 0 tech. Is this a mod conflict or vanilla?
Owlchemist  [作者] 2022 年 10 月 22 日 下午 7:27 
This mod is simply one line of xml:

<xpath>/Defs/FactionDef[isPlayer="true"]/startingResearchTags</xpath>

Basically, *any* playable faction's starting tech is nuked.
Zipzopdippidybopbop 2022 年 10 月 22 日 下午 7:21 
Does this remove tech for other factions ingame at start, or just your own/the player faction?
Cattrina 2022 年 7 月 21 日 上午 6:58 
I did not notice any change of my starting items when creating a new start. It is activated, but it did nothing...
azairvine 2022 年 6 月 27 日 上午 4:23 
*Can't manage to get a start on his first ever play through (Naked Brutality w/ a pawn with 0 cooking, construction, mining stats)
*Hears about this mod and simply MUST add it

Here's to another 20 deaths within 3 days........Cheers Owlchemist!
Peasant_Heist 2022 年 3 月 24 日 上午 12:53 
This has been great for my Fallout tribal run, good stuff
Owlchemist  [作者] 2022 年 3 月 8 日 下午 3:11 
Ah, right. Well I only upload code to github, I suppose. This isn't a mod with code.
pinbuck 2022 年 3 月 6 日 下午 11:06 
that's the first thing I use, I only asked because you upload almost all of your other projects to github too.
Owlchemist  [作者] 2022 年 3 月 6 日 下午 6:42 
pinbuck 2022 年 3 月 6 日 下午 6:24 
please upload to github
spoiledtill2026 2021 年 12 月 26 日 下午 10:56 
i love games where you start at the bottom of a tech tree so thank you
Owlchemist  [作者] 2021 年 11 月 8 日 上午 6:26 
You got it
bagelhe 2021 年 11 月 8 日 上午 6:22 
how do i start this? just naked brutality or lost tribe and they do not have any starting tech?
Owlchemist  [作者] 2021 年 11 月 3 日 上午 9:16 
Npc factions just work like normal, nothing special.
KurtsCorbenik 2021 年 11 月 3 日 上午 8:46 
How does the game play out then? Will every faction advance acordingly to your tech level or what?
Owlchemist  [作者] 2021 年 8 月 13 日 下午 3:34 
Update:
- Made patching a bit smarter. It targets all player factions now instead of custom patching individual factions. Supports all modded factions now.
Angel 2021 年 3 月 10 日 下午 9:59 
Wow this is exactly what I'm looking for, this is great! Always wanted a way to have no research but the custom factions broke the Royalty DLC events.
__ 2021 年 1 月 24 日 上午 10:06 
Love this!
Viper 2021 年 1 月 24 日 上午 12:32 
still relying on this mod in 2021. thanks owl!
Deep 2020 年 8 月 15 日 上午 9:54 
Thanks for the update!
Dread Lord 2020 年 3 月 17 日 下午 5:50 
I've got a few mods and with this one can not start a new game, errors out. And, "Global" map in-game has no bar on the bottom thus breaking the game.
Brianna The Brave 2019 年 6 月 2 日 上午 7:12 
I continue to find your mods that help other mods and allow general gameplay changes super helpful, keep it up!
Roughtymes 2019 年 5 月 5 日 上午 8:12 
Owl thanks again for helping with an abandoned but popular mod even though its not one that interests you. You are awesome.
Owlchemist  [作者] 2019 年 4 月 24 日 下午 1:16 
Hi @Fox - check out Tribals Know Nothing, linked above. It does just that. The whole point of this mod was to edit the originals instead, lol.
Fuzz 2019 年 4 月 24 日 下午 12:38 
Currently this mod works by changing the original New Arrivals and New Tribe groups to start without tech, would it be possible to instead create a new set of starting groups without research and leave the originals intact?
Owlchemist  [作者] 2019 年 4 月 12 日 下午 1:55 
That mod would only take a few minutes to update to v1, there's nothing to it. But it wouldn't really fit the theme of mods that I publish on the workshop, so it's not for me. Try asking on the forums or reddit, I'm sure someone will take it on, it's a piece of cake.
Maverick 2019 年 4 月 12 日 上午 10:58 
Ivsternater 2019 年 4 月 12 日 上午 5:33 
Thank you kindly, once again. Thumbs up and favorite.