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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3227796435
Mod works perfectly fine.
Thanks for the suggestion.
I just meant you don't *have* to leave it on your list once your started, for those who keep a lean list.
I notice that some objects such as fuel stoves are still constructable in spite of 0 tech. Is this a mod conflict or vanilla?
<xpath>/Defs/FactionDef[isPlayer="true"]/startingResearchTags</xpath>
Basically, *any* playable faction's starting tech is nuked.
*Hears about this mod and simply MUST add it
Here's to another 20 deaths within 3 days........Cheers Owlchemist!
- Made patching a bit smarter. It targets all player factions now instead of custom patching individual factions. Supports all modded factions now.