安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






My first question is : I'm planning to create an airsoft company on my life server. Are the people outside the GameArea at risk if they are shot during a battle ?
My second question is : Will all the people on the server be considered as players (and will then get all the visual info players get during a game) ?
My third question is : is a medic mandatory ? Or is the revive stone enough for players to be allowed to go back in the shooting ?
My fourth question is : will players be wounded with ACE ?
I would like to ask, should the medics revive you automatically? There is some way for them do to so? Because after some playing the field becomes full of npcs doing nothing, just waiting to be revived by the player (Yes I am playing with medic class in team). Also when you revive them they tend to rotate quite a lot and you often lose the progress bar because of this.
Lastly, I've noticed that if you mount vanilla suppressors the muzzle velocity changes dramatically. Idk if it is intentional or not, but for me it feels more realistic playing with these attached than not, otherwise the bullet speed is too high.
In any case, thanks again for the mod, indeed one of my favourites!
ユニット名で笑ったわw
https://1drv.ms/b/s!AipIcSQ6DWMXg-NgRV9Bjl8mrbTjSA
Dev will be removed soon. There are plans to increase the number of air guns
Please read [For the mission editor]. If you do not start the operation from the starter object, the hit call system will not be activated.