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You did a great job!
P.s. I found random cyberpunk music playlist on Youtube Music, and it helped to follow the atmosphere.
2) It would have been interesting to see this tweaked to make deckers and other odd classes an option. I played an SMG Samurai/Decker, and I had no problems at all.
Short but very sweet. I would have liked to see more dialogue options, but map design and combat was pretty sweet. Well done :)
I wanted to create a balanced gun and sword samurai, but the intense difficulty from the very start makes this impossible. Not enough health kits lying around for this kind of battle-driven plot, and no option to buy more after going home. Even if you do know you'll be gaining a shotgun and dump the points there, some kind of a glitch takes the gun away from you when you go home. Leaving home and going to the next level removes the other gun as well.
The name of the game is Shadowrun. I would have much liked to have seen the end of this story, but I think I need to hire some runners, and there's no option for that either.
I don't know why other people liked this. The aforementioned glitch will not allow me to finish the story.
1. I loved your UGC, and when I started to hack campaigns to test my items into them, Seattle Blues was always the best choice.
2. with your permission, I'd like to publish a version of your content pack wich enables most of the items mods around ... directly by the players, thanks to anyone's content pack dependency.
3. because Gojira is an awesome french metal band :) !
Planning to do more ?
gunning through that hallway full of guards was absolutely cineastic as hell! thanks for a great time!!
The karma pool definitely gets more generous towards the end, didn't expect to reach 120pt and get another AP. I think this mod can actually act as an excellent sample to test some character buildup.