安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I know the launch was having trouble when I had the old version of OWB installed, but that was effecting the OWB mod itself...
uhm... what do you mean?
Also, ever going to redo the Aircraft stuff?
Because I do
All the other equipments still can be variabled, not the new ones. . .
Time to fix that.
"inf_demolitions_eq"
"inf_fireteam_eq"
"inf_power_armour" (New Enclave ones are currently unvariable)
"inf_anti_tank_sp_eq"
"inf_spec_ops_eq"
These ones have been changed/added in, so while the original Vehicles and Guns are still variable, these aren't of now. sorry for not being clear earlier
along with Infantry Armor
However, specific Support Equipments and newer equipments added are not effected, Mod still works perfectly for the stuff it's coded to change.
Is this not enough?
Some new equipment has been added/changed
Eg. Basic laser weaponry is not considered be upgrade over basic weaponry (unmodified btw].
Most notable it is for unique weapons - Mass driver and plasma rifles - those seems be not considered as upgrade over anything so units rather grab even basic melee weapons or pipe guns.