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Thank you very much for your compliments! I'm glad to hear, that you enjoy this map!
Unfortunately I don't know if/when I will have time to get back to this map or even make a snow version of it :(
If I ever do, I'll let you know but I can't make any promises.
What do you mean with "troop transports"?
If you want some "standard vehicles" like the SdKfz 251 Half-track or so, I could try to add them and make them recrewable. From what I saw, that shouldn't take too much time.
Let me know, if/what standard vehicles you need.
Best regards!
I'll let you know here, when/if I made a CoH3 map!
But yeah, I can wait. While I like CoH3, im aware of the work it currently needs.
I honestly don't know... From what I've seen so far, CoH3 didn't catch me yet.
But maybe it will with time and then I'll very likely make a map like this, if no one else already has by then :)
Did you start as team 1? Do you maybe mean the mines, that lay around the start of team 2 and in the middle of the bridge?
I have tested it and had no problems playing the map
Let me know if you encounter some (new) bugs or hate some of the changes :)
Thank you for the nice review :)
I agree that the AI is somewhat stupid about capturing the points. It also seems to not handle well the neutral weapons, that are available for pickup. But I have no clue how to fix that or if it is even possible to fix without access to the code.
I also agree on the chokepoint size. If I'll ever do a map like this again, I won't take a bridge prefab and instead make it a custom width
Pros:
Great fun to defend against wave after wave, or pull and all out assault on the enemy.
Fantastic use in teaching someone to play.
The map is small enough to cover everything with Arty but feels large
Cons:
The AI seems to not capture all the territory it can. The fuel Cache on the south side often goes uncapped.
The choke point is pretty good, but should be a little wider as sometimes units get stuck.
Overall a good map.