Space Engineers

Space Engineers

PFS - AVAA - Aquila Gunship
58 条留言
Shr1mple 2023 年 11 月 19 日 下午 3:04 
You should definitely specify which mods/dlc(s) you used to make this. Projected this in vanilla, with style, and frostbite dlc and the entire internal cockpit layout was missing
Lord Commissar  [作者] 2020 年 7 月 13 日 下午 7:45 
maybe, but building in SG blocks also makes the armor extremely thin, and i hate the massive amounts of thrusters i'd have to attach to make it work. it's just unrealistic.

honestly i doubt i'd ever remake it, though. if anything i'd just make smaller ships with less firepower but that can ultimately do the job better due to their better maneuverability and smaller hitbox. ultimately, though, i'm drifting away from SE for Starship EVO these days
MattiasC.N. 2020 年 7 月 13 日 下午 4:27 
Commissar, I would recommend rebuilding in Small Ship blocks. Rotors have a unusual affect of ships as if any on the interior with large grids to small, causing them to stray in a direction. To be honest, with the latest update, gonna see less of these types of builds and ones of remakes in the small ship parts.
Lord Commissar  [作者] 2020 年 6 月 16 日 下午 1:26 
What is so annoying about it?
Electroflux 2020 年 6 月 16 日 上午 8:50 
this ship is incredibly annoying to control on planets. i can't stand the way it is setup but it does look cool
Lord Commissar  [作者] 2020 年 2 月 16 日 上午 5:45 
no, it works on earth. i build all my atmospheric craft on earth-likes, i just advertise them later on Mars.
DodiBTW 2020 年 2 月 14 日 下午 11:58 
this doesn't work on earth right?
Lord Commissar  [作者] 2019 年 4 月 22 日 下午 9:18 
@Le_Chat_A_Lunettes other than inertial sharing issues like the comment below, idk what would be the issue. I know that normal version rolls
Le_Chat_A_Lunettes 2019 年 4 月 22 日 下午 3:29 
For some reason it seems I can't roll at all with the ship. I modified it as a stealth/recon space version, got rid of all the connected parts that could alter the physics of the ship, and nothing would make her roll. It can yaw, pitch, pull but not roll. Any idea?
Lord Commissar  [作者] 2019 年 4 月 21 日 上午 11:02 
@rvladben the slowness is mostly due to inertial sharing. you can turn it off with 4 (see the description above) to get better response, it's just going to mess you up while idling and be overall less stable
sand hanitizer 2019 年 4 月 21 日 上午 9:41 
That eagle has some good wingspan!
VladDaChad333 2019 年 4 月 20 日 下午 9:50 
overall great design and excellent programming , but it is slow to react to my controls especially if i need an emergency stop or to evade enemies or objects like meteors during storms. other than that i have no complaints.
pleonektein 2019 年 4 月 14 日 下午 2:36 
how do you control dem turrets
LoneWolf 2019 年 4 月 13 日 上午 11:57 
Those turrets on the front amazed me. I love this.
Lord Commissar  [作者] 2019 年 4 月 12 日 上午 7:16 
@Blah2776 just like any other turret. find enemy, fly towards them, watch them die
starfury 2019 年 4 月 12 日 上午 2:00 
looks more like a cargo Flyer from Homeworld Deserts of Kharak
Watercube(⊙ω⊙) 2019 年 4 月 11 日 下午 11:35 
how the hell does the hydra turrets work
OshujE 2019 年 4 月 10 日 下午 5:36 
Awesome Ship!
Bot2440 2019 年 4 月 10 日 上午 9:13 
Found it out ty ^^' (Sorry i wasnt playing like 1 1/2 years)
Lord Commissar  [作者] 2019 年 4 月 10 日 上午 7:05 
it's mostly based on timers, but as for script, look for "program - decoy launcher" in the ship. This script will automatically find timer blocks and trigger them. You specify the name of the timer block by running it with the name as the argument.
(This was developed by Whiplash141)
Juan 2019 年 4 月 10 日 上午 1:17 
can i get the script for the decoy launchers?
Alpha-5 2019 年 4 月 9 日 下午 12:49 
This is a fantastic peice of engineering!
Master Anon 2019 年 4 月 9 日 上午 6:11 
>have cockpit
>control ship with remote control
form over function
Amaka 2019 年 4 月 9 日 上午 3:56 
1 ракета минус кор
Don_MusaVT 2019 年 4 月 8 日 下午 4:46 
reminds me of the longsword fighter from halo, really cool!
Lord Commissar  [作者] 2019 年 4 月 8 日 下午 4:12 
read the description
Seltin 2019 年 4 月 8 日 下午 4:01 
Why cant I fly this thing?
I dont know where the main flight seat is and I have no idea what to do
Lord Commissar  [作者] 2019 年 4 月 8 日 上午 9:14 
not really on purpose, i just thought they looked good with the shape lol
LeeTheFlea 2019 年 4 月 8 日 上午 8:10 
Nice! invasion stripes! I paint that as well on my ships.
Pri0n 2019 年 4 月 8 日 上午 7:22 
Absolutely gorgeous. Great Job!
epflederer 2019 年 4 月 8 日 上午 6:57 
This thing reminds me of the aigaion from ace combat six
[WTFH] ragnar_greymane 2019 年 4 月 8 日 上午 2:22 
Thank you, good to know. As designation, how about something alongside GUNSHIP?
Lord Commissar  [作者] 2019 年 4 月 7 日 下午 8:44 
@dom_dom tbh i'm not happy with the designations of this craft myself, but the fact is that it's not an easy one to classify. there's no weaponized craft like this irl, so i can't compare it to that, and it's too small for designations like frigate or so on. I'm mostly just trying to communicate that it has lots of guns, is a high-altitude AA platform, and, in-lore (since SE has no such mechanic) it would be used in EW to further support aerial operations.
Lord Commissar  [作者] 2019 年 4 月 7 日 下午 8:19 
@The Unknown Writer everything needs more dakka

@[WTFH] ragnar_greymane in my experience, i've had no problems with the turrets. i've also used the same model turrets on other craft, before many of the more recent stability updates, and they've worked fine. the pistons are the only problem, which is why they are by default set to share the inertial tensor
Rogal Dom 2019 年 4 月 7 日 下午 7:16 
Gunships are not air superiority aircraft. too large too slow and can be out turned by air superiority fighters. Sure you have five deadly turrets, but that means jack shit to a formation of fighters, btw I'm telling you this as someone in the air force. Your ship is as venerable, when alone, as ww2 bombers where
[WTFH] ragnar_greymane 2019 年 4 月 7 日 下午 5:36 
Have you had vibration issues with the hydra turrets dual elevation assemblies? Great design!
Lordship of Uncreation 2019 年 4 月 7 日 下午 5:31 
The only thing missing is that it needs Dakka.
RuffyDoge 2019 年 4 月 7 日 上午 10:03 
probably will cause lag on servers
calabacina 2019 年 4 月 7 日 上午 7:23 
wow, great design!
c.bundy99 2019 年 4 月 7 日 上午 6:30 
Looks fucking sick mate! Love it
Lord Commissar  [作者] 2019 年 4 月 7 日 上午 6:14 
Are you using the remote control?

Also, if you paste too close to the ground, the ship will act like a station
Bot2440 2019 年 4 月 7 日 上午 6:03 
Its stuck when i spawn it.... I cant fly it ... Im in the seat and got control over VTOL etc but cant steer or thrust
Lord Commissar  [作者] 2019 年 4 月 7 日 上午 5:10 
I'm never going to guarantee your safety when using mods. But in the vanilla world, i never experienced breaking. Only it sounds like it will.
konstantynopolitaneczka 2019 年 4 月 7 日 上午 4:33 
NOTES

The machine spirit of this vehicle sounds very angry, but rest assured. Aside from its violent noises and protests, everything has been stress tested and you are 99.9% unlikely to break apart in mid-air.

I hear only breaking rotors sound and something is always exploding when I fly 400 m/s.
Gryphon 2019 年 4 月 6 日 下午 8:54 
its good to see you back sir, i've missed the PFS designs lol
Eldorado3533 2019 年 4 月 6 日 下午 5:04 
arsenal bird next :P
737✈Garrus 2019 年 4 月 6 日 下午 1:57 
Nice! Kind of like a 737 and a B2 bomber had a baby xD
Procedural Texture 2019 年 4 月 6 日 下午 12:39 
Looks deadly. Love the cockpit.
McTec Ind. 2019 年 4 月 6 日 下午 12:36 
A true masterpiece of engineering...
CrimsonAdder 2019 年 4 月 6 日 下午 12:25 
Damn, everyone's using this cockpit type. Certainly a... unique design though.