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This probably won't ever be updated past 3.0.
Also just to be clear that being removed was intentional, the performance drop caused by the events we had setup was really bad, depending on AI count it could easily drop performance by more than 90%.
Ill fix that and a few other bugs tomorrow.
"has_migration_control = yes"
They need to be "has_migration_control = { value = yes}"
At least that fixed it for when I was making a compiled mod for a multiplayer game.
Also dont use this alongside any Lots of Traditions mods, other than Perk Techs, because they will break this mod.
country_megastructure_build_cap_add = 1