Portal 2
The Cubes
31 条留言
Texoa 2024 年 10 月 6 日 下午 1:58 
Niceeeeeee
cochetmichel49 2016 年 7 月 10 日 上午 4:57 
Very very nice maps ! Thanks
Petutski 2014 年 10 月 7 日 下午 7:24 
I love flying through the air and slam dunking the exit! Well done and lots of fun!
Smac  [作者] 2013 年 10 月 11 日 下午 2:02 
Thanks for playing :)
Shotgun Shells 2013 年 10 月 11 日 下午 1:40 
Very fun and exellent use of all the elements 5/5 :)
jam.lab1 2013 年 9 月 24 日 下午 8:52 
COOL
Silhouette 2013 年 8 月 31 日 上午 9:44 
Glad to be helpful!
Smac  [作者] 2013 年 8 月 31 日 上午 9:22 
The map has been updated thank you for your idea Lightmare
Smac  [作者] 2013 年 8 月 30 日 下午 12:52 
Nice idea Lightmare ^_^
Silhouette 2013 年 8 月 30 日 上午 8:15 
Very nice! After reading the first comments I also feel that adding a weighted switch to be the 'left' switch of the two that open the exit-door (rather than a pedestal switch) would be a good idea too, it would give the second room's final moment just a hair of extra complexity to complete the puzzle. Outside of that nitpick though I feel this was really good, keep it up if you can!

Try my chambers? ^^
http://psteamcommunity.yuanyoumao.com/profiles/76561198062290606/myworkshopfiles/?appid=620
RoastyMyToasty 2013 年 8 月 30 日 上午 7:19 
Short but realy clever
asminahipi 2013 年 8 月 30 日 上午 3:26 
buen trabajo,gracias
Day of Retribution 2013 年 8 月 26 日 下午 11:26 
kool
BlumCoLe' 2013 年 8 月 26 日 下午 12:44 
it was ok.

cannot understand the hype?! :/
| Kah | 2013 年 8 月 26 日 上午 3:29 
Thanks !
Smac  [作者] 2013 年 8 月 26 日 上午 3:22 
yes :)
| Kah | 2013 年 8 月 26 日 上午 3:04 
Can I do a video of this room ?
ZAEROS 2013 年 8 月 25 日 上午 1:21 
Very nice, good fun and well thought out.Thank you.
Smac  [作者] 2013 年 8 月 24 日 下午 4:24 
I had not anticipated that my test would have been bypassed in this way, thanks for the video I will delete the tractor beam and'll increase the height of the emancipation grid
daloboy 2013 年 8 月 24 日 下午 1:27 
Hi Smac! Was fun...but I did not use some of your elements: my solution .
Please test one of mine and comment! Thanks.
gotredonyou 2013 年 8 月 24 日 下午 12:56 
Keep making maps.
Species5009 2013 年 8 月 24 日 上午 10:09 
I enjoyed playing the test, altthough it could have been a bit harder. I wasn't pleased with the useless presence of the portable gel. I don't like to see items in a chamber that serve no purpuse, it is un-Portal like.
raycelbelmond 2013 年 8 月 24 日 上午 3:11 
Nothing new but a good job. Maybe a little bit harder would be good. Try one of mine Maybe ''Chris'' or ''Katy'' Raycelbelmond
Pwner’s Manual 2013 年 8 月 23 日 上午 10:29 
WAYY too easy. Well lit though. I was impressed about that.
Milo 2013 年 8 月 23 日 上午 9:40 
rate if u got the companian cube to the end
hinkle 2013 年 8 月 22 日 下午 2:26 
Wasent to hard but it was very fun and interesting and I made a vid about it
youtube.com/user/lightguy250
DeathWish808 2013 年 8 月 22 日 下午 12:30 
I did a run of 15 blind playthroughs and this was one of them. The list in the description should be the order in which they are in the video to find yours easier.

Spoiler videos: http://www.youtube.com/watch?v=d2MMhvz-9cE
wildgoosespeeder 2013 年 8 月 21 日 下午 6:01 
This was pretty good but there is a way for you to have no symbols, no tangled antlines, and still be clear what do. Look at my profile screenshots and you will see some very clever tricks I found to make things cleaner but still maintain antlines 99% of the time.

Try my test:
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
чорная киска 2013 年 8 月 21 日 上午 7:57 
Можно лего сжульничать!
Smac  [作者] 2013 年 8 月 17 日 上午 11:55 
Thanks for playing and for suggestions unfortunately I did not notice the bug, I will update the map
[Tom K] 2013 年 8 月 17 日 上午 11:28 
Hi, I reviewed your map.
Room 1:
- Can be skipped, see video 3:50
- The button for the elevator is hard to press while standing on it. Would maybe move it closer to the elevator.

Room 2:
- Annyoing if you cover the lense in orange gel, maybe water source.
- One signage is enough for the angled panels.
- The room felt really big.
- A slot for the companion next to the exit connected with exit would be cool so it has a purpose until the map is finished. Or just replace the button with a cube slot there.

Cool map overall, room 1 felt more creative then room 2.

Difficulty: 5/10
Timne: 10min
Rating: 6/10

http://youtu.be/8ZszSHd6XK4