Stellaris

Stellaris

Increase Event Payout Cap: Science
17 条留言
WP 🥔 2022 年 9 月 29 日 下午 1:21 
OK well cheers for the response, hope all is well!
Violent Beetle  [作者] 2022 年 9 月 29 日 下午 1:09 
Unfortunately I don't play Stellaris right now, so I can't comment.
WP 🥔 2022 年 9 月 25 日 下午 11:11 
I hate to bump such an old mod without playtesting, but I'm really interested in how event rewards and incentive have scaled into the 3.x era. What's your opinion on this nowadays @Violent Beetle?
Violent Beetle  [作者] 2019 年 6 月 8 日 上午 1:05 
I don't know yet, but probably.
Peter34 2019 年 6 月 8 日 上午 12:28 
I'm just wondering about Science payouts for those Archeological Dig Sites. Are those capped in the same way, using similar formulae and game mechanics?
Migstar117 2019 年 6 月 7 日 下午 11:21 
cool cool thanks
Violent Beetle  [作者] 2019 年 6 月 7 日 下午 11:07 
It should work alright, I didn't have a chance to check it yet.
Peter34 2019 年 6 月 7 日 下午 10:52 
Does this mod work well with 2.3?
Migstar117 2019 年 6 月 7 日 下午 8:44 
is this gonna be updated?
Peter34 2019 年 4 月 11 日 上午 11:13 
I think the main problem is that Minerals are largely worthless in 2.2. Paradox really ought to have updated at least 1/3 of the Mineral "gifts" from Anoms and Events to instead be Alloys gifts. But they couldn't be arsed.
Violent Beetle  [作者] 2019 年 4 月 11 日 上午 9:55 
On those rare occasions you get minerals or energy, I found it mostly adequate. It's not hard to make, I'm just not sure what should it be then.
nullwyrm 2019 年 4 月 11 日 上午 9:41 
Is there also a mod to effect the other resources? I find that the instant rewards for events are WAY too low, so this is really cool
Some Asshole 2019 年 4 月 9 日 上午 9:48 
Great idea, I remember looking for this sort of mod a few months ago and not finding one.
Violent Beetle  [作者] 2019 年 4 月 4 日 上午 9:31 
Good idea.
Peter34 2019 年 4 月 4 日 上午 9:22 
Thanks. Have you thought about announcing this mod on Reddit? The issue of Science rewards not having been upscaled with 2.2 has been addressed in several threads, including IIRC one started by me.
Violent Beetle  [作者] 2019 年 4 月 4 日 上午 8:59 
It does. In most places anyway.
Peter34 2019 年 4 月 4 日 上午 8:13 
Do we know if More Events Mod (MEM) uses "scripted variables"?

Either way, thanks for making this mod. I've been complaining about Anom/Event Science amounts not having been increased to match 2.2's x4 multiplier to Tech costs. Make Exploration great again!