安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mod’s still working, btw ?
I got RF+GS but do NOT have Ethiopia DLC nor CIVITAS CS Expanded mod.
@Plerion
As for the UI, it's not ideal, no. Which is why I put it under "Known Issues". Proper UI integration is something I will aim for when the series is done and focus will shift onto merging them into a bundle, but as long as its WIP it's hard to say what UI elements should change in what way, as there might always be things added later on or taken away.
For example, I don't know if the requirements will stay or if I will make it "only with 9 envoys".
Also, the city state screen is one of the more common UI elements people use mods for, so I might have to look at taking one of those mods as a base, first.
How is this working with CIVITAS CS Expanded? I thought that mod had issues and was not up-to-date yet, sadly.
And if you allow for constructive criticism, tweaking the UI to show your added stuff at some point would be really helpful (specially if your collection is aiming to make things more complex). You might think stuff are "easy enough to remember" because you worked hard on it, but this is not the only mod users have to remember stuff (another example being your own Unique District Production Bonuses for Units mod, which adds 12 new bonuses not even shown in the Civilopedia).