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报告翻译问题
But your mod working great, and the guys have a trade off... platinum in roids and Uranium on planets deep. SO... WIN WIN! Thanks so much. :-)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1831118098
I'll probably make a Collection with the 3 mods as well.
#1: "Uranium On Planets Again - Deep" - self explanatory
#2: "Hard Mode" - removes Uranium from asteroids w/o changing any other ores on asteroids or conflicting with #1
#3: "aetherbeetz's unnamed and not yet made mod" - makes reactor components require a tiny amount of Platinum.
Either way, I'm sure I could find resources on how to go about making such a simple mod, but I thought I'd run the idea by you, seeing as how you're awesome and respond like a pro lol.
Keep up the good work!
What if some areas of the planet are unexplored
Since the only mods I've found that remove Uranium from asteroids don't return it to planets, and I worry about the stackability of environmental mods, I'm curious: is there a chance you could make one more fork for this mod with Uranium removed from asteroids? Or is there a way I could modify the environment data myself? I've never done any modding, but ore-rebalancing mods seem like they'd be an easier start than a block or something.
Again, awesome mod and thanks for your work.
Wonderfully simple and effective mod. I've been looking for an ore-rebalance mod that does exactly this and one other thing, without messing with anything else (most mods change something else as well).
That "one other thing", for me, would be removing Uranium from asteroids. I feel like this would effectively tether space-starts to planets for Uranium expeditions, while keeping planet-starts tethered to space for Platinum. I like the idea of moons effectively being the only place that has everything available but, due to their small size, would bring players closer to each other than they normally might be in a potentially competitive environment.