安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






getting cover in the houses and being sneaky was really fun
took me a few times to succeed
Just one little request, could it be possible and perhaps more interesting for you to create a second or optional version, set during a moonlit dusk/night? More or less the way it was in Arma 2 OA! :)
Anyways, keep it up!
The amount of enemies was just right only no one entered any structures to attack me, and no one seemed to rush me. The enemy just sort of stayed on their patrols. It was just a VERY slow and careful plod through the town. Found the car any drove off. No one fired at me in the car either (Has that been implemended in the beta yet? Being disguised in ememy vehicles)?
A fun and challenging mission anyways.
I might tweak that later on. I wanted to do an update in the future anyway, as I found a new script for patrols that works better, and also makes enemies walk through buildings from outside. Right now I have two seperate scripts, one for units inside buildings and one for random patrols throughout Agia Marina.