安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://github.com/Licarious/ISN_combiner
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2333093901
You are right that one eroor was a NRM II error.
Thanks for the answer.
similarly with the 25 and 30 aircraft decks for heavies.
2-gun Dp and 5-gun Dp should localizations should now exist.
I try not to touch any of the NRM II localizations. Are you running the 1.9.1 Beta? because 1.9.0 has some issues with localizations not showing up.
Carrier:
The 12 gun carrier secondary battery option in editor shows the variable name: EQ_MOD_CAT_nrm_capital_secondary_SB_x12_TITLE
Cruiser:
Same Layer as carrier, for front and rear battery:
2-gun Dp option shows: EQ_MOD_CAT_nrm_cruiser_battery_DP_x02_TITLE
5-gun Dp option shows: EQ_MOD_CAT_nrm_cruiser_battery_DP_x05_TITLE
I found two minor bug: the improve working conditions desicion has not the normal name but shows something like improve_working_conditions and the launcher says it is for Hoi 1.8.
Legacy Support for version 1.2 can be found Here .
Of course you can use the new version. Do you want early access to it?
By the way I asked you for permission to include the then "old" version of this mod into a project for making NRM II and ultimate tech tree compatible. Can we use the new version for our project too?
This will reduce the overall number of modules while increasing the number of options. Also, this should remove a bug that hides some of the turret layouts by preventing a scroll bar from showing up until a player goes into and backs out of one of the layouts. However this will allow for weird mixed-caliber for main guns, like 2 triple 16" turrets up front and 1 twin 20" turret back aft.
As this will probably break saves I intend to waiting tell the beginning of April before releasing it.
Does anyone have any comments or concerns about this change?
For me they show up just before the 11in guns.
This mod is already fairly unwieldy with 1800ish modules. I don't want to imagine what it would be like with over 10000.
Alright, sweet!
I have already integrated Surcouf turreted guns into this one, and NRM seems to have good analogs for the other things that I add to that one.