Avorion
Laserzwei's Advanced Shipyard
105 条留言
kirb 10 月 15 日 下午 2:28 
dead mod :(
ArtemisIkana 6 月 14 日 下午 9:56 
Adding another instance of unable to build station founder. I CAN build normal ships, but station founders bars complete and then they just stay there purple and 'not owned'.
Great Grey Wolf Sif 2024 年 12 月 17 日 下午 8:06 
I was going to say the same thing, but I am pretty sure the bar beneath the HP of the ship is the remaining built time for it
KKComice 2024 年 11 月 13 日 下午 6:43 
having the same issue as Szynszyl
Szynszyl 2024 年 10 月 2 日 上午 7:43 
Hello, me and my Friends have small server where we install this mod, but idk why builded ships from design in npc shipyard have no owner. When i build ship i was online. Can you help us Lasezwei?
Laserzwei  [作者] 2024 年 6 月 15 日 上午 4:34 
Refresh your steam cache
eaglegundam 2024 年 6 月 15 日 上午 2:28 
still shows inconpatble
Laserzwei  [作者] 2024 年 6 月 14 日 上午 10:32 
As of June 14th, it compatible again ;)
WarCrimesTrevor 2024 年 6 月 13 日 下午 3:22 
Hello fellow spacemen. As of June 13, this mod is no longer compatible.
JoshZK 2024 年 4 月 9 日 下午 4:10 
Well this is my last thread for this I think. I run this mod and the whole Xovorion extended. I had assumed the shipyard issue was caused by the shipyard mod. But it's kinda neither. So if I run vanilla it scales fine, if run Xovoron ON with Advanced Shipyard OFF its fine, If I run Xovoron OFF and Advanced Shipyard ON it runs fine. But run Xovoron ON and Advanced Shipyard ON it breaks. So not sure what can be done just know when you scale with both mods on ignore the UI stats. Great mods from everyone involved thanks.
JoshZK 2024 年 4 月 9 日 下午 3:51 
Ok I got update. So the scale is correct for the finished ship. Its just the stats in the UI of the shipyard for it is wrong and is following the SQRT(X) X=scale factor. Lets say I have a ship that is 170x172x741 and set it to 200% the shipyard UI will show stats as if it is 400%. 680x690x2964 once built it is actually the 200% at 340x345x1482. Which is why when you scale it up 200% again to get the original shipyard values.
JoshZK 2024 年 4 月 9 日 下午 3:24 
It works but I'm chasing down a problem with scaling. Instead of linear scaling like 200%, 300% actually doubling or tripling the ship its not. Even though the UI shows all the stats correctly. I noticed based on dimensions that 200% is really 141% and 300% is 173%. Weird right well, well it gets stranger now take that 200% ship and upscale it again 200% and you get the true 200%. Thats because for some reason the scale factor instead of being (Original)*(Scale Factor) its doing (Orginal)*SQRT(Scale Factor) that's right square root of 2 is 1.41 or 141% which is why if you scale it again 200% its the correct normal (Original)*(Scale Factor) Now I'm still testing if only the shipyard scale is broken of if the Build menu is also. In vanalla it's normal behavior.
decom70 2024 年 4 月 1 日 上午 8:54 
The mod is still working for me perfectly fine. Presumably has been updates since the last comments.
Avarus_Lux 2024 年 3 月 11 日 上午 10:29 
can someone confirm if this is still working or no more?
Rolltide 2024 年 1 月 20 日 下午 3:05 
Not working on 2.4.2 version. Can't see the select Design button in the build window.
mouse_4_life 2023 年 8 月 28 日 下午 12:12 
The mod works for me, but is it supposed to take so long for a shipyard to build a ship? Ive been waiting 5+ hours for the shipyard to finish building a light frigate. Not sure if its because I didnt supply my own materials and just paid in cash instead?
󠁳⁧⁧ Morex 2023 年 8 月 27 日 上午 3:33 
i would love to see some specs about it but i cant complain, good job sir :) nice lookin ship, havnt tested it out yet but looks good on the pictures x)
Laserzwei  [作者] 2023 年 8 月 22 日 下午 12:52 
yes
󠁳⁧⁧ Morex 2023 年 8 月 22 日 上午 11:41 
Still working?
57th|Flinx 2023 年 7 月 12 日 下午 4:37 
Du hast recht, das dummy schiff wurde nicht gespawned. Ist mir heute eingefallen, nachdem ich das noch einmal wiederholt habe und es mir gleich ins Auge fiel.

Ich habe mein ZIP Backup aus dem galaxies Ordner wiederhergestellt, alles nochmal ausprobiert. Also immer gleich darauf achten, ob auch das Lila Schiff spawned. Und vorher Backup händisch machen ;-)

Der Ladebalken verändert sich OOS (OutOfSector) leider nicht (stark?). Selbst der "Sector Manager" hat nicht geholfen, habe mich dann aber öfter im Sektor herumgetrieben und habe nun ein schönes Schiff. Danke Dir für Deine schnelle Antwort die wunderbare Schiffsfabrik!
Laserzwei  [作者] 2023 年 7 月 12 日 上午 6:23 
It still works on 2.3.1.

Ich habs mit genau dem Schiff mit 200% Skalierung ausprobiert.
Wurde denn das Schiff neben der Werft gespawnt? Das geschieht schon beim Kauf. Es ist dann Lila mit einem Ladebalken. erst wenn der voll ist wird das Schiff übertragen
57th|Flinx 2023 年 7 月 11 日 下午 4:27 
Hallo Laserzwei. Zunächst einmal danke für Deine tollen mods!

Ich spiele vers. 2.3.1 SP mit Schwarzmarkt DLC mit div. mods und habe vorgestern einen N.C.I. Industrial Zerstörer (von Two-Hands) auf 200% Skalierung in Auftrag gegeben. Bauzeit 4 Stunden, 41 Minuten (Über 41 mio Credits) die letzten 2 Tage habe ich danach über 6 Stunden gespielt, aber mein Schiff wurde nie gebaut. Geld weg, Ress. futsch. Was ging da schief? (Bin im early-Trinium game, ca. 110 Stunden).
Liebe Grüße
Flinx
KagedDaemon 2023 年 4 月 23 日 下午 4:08 
im getting the same issue as with Sinister but in SP.
[HOWL] Sinister Strawberry 2023 年 3 月 31 日 上午 9:13 
this causes server to lock up for everyone when the ship build button is clicked.
Nathan the Dwarven Shark 2023 年 3 月 2 日 上午 2:18 
This does work on the newest version. Tried it and it worked.
TinchoX 2023 年 2 月 11 日 下午 7:34 
Doesn't appear to be working with version 2.3.1
angle.41 2023 年 1 月 10 日 下午 10:31 
After subscribed to mod and enabling it, mod do not show up in game. Has something changed.
legoman775 2022 年 11 月 26 日 下午 5:37 
@TowerDepths you need to go to an Equiptment Dock not a Shipyard that is why
Boesergolf 2022 年 11 月 21 日 上午 5:49 
The mod ignores server settings for ship size and block limit, could you pls fix this ?
Towerdepths 2022 年 11 月 20 日 下午 10:14 
I've been having issues with removing permanently locked-in subsystems. When I was playing vanilla, I was able to remove them at Shipyards just fine; I just roll up close and remove the anchored subsystem, and then I get it back.

Not sure which mod is doing it, but when I try to do the same now, I lose the subsystem even if I'm directly docked with the Shipyard in question. Considering it has to do with Shipyards specifically, it may be this mod causing trouble- can someone else confirm that they have this same issue?
lechkingofdead 2022 年 9 月 24 日 下午 2:18 
so i am gonna assume the old methoid still can be used for when you dont wish to make your own
Appletatoes 2022 年 9 月 7 日 上午 7:29 
Nice
Laserzwei  [作者] 2022 年 9 月 7 日 上午 7:21 
both
Appletatoes 2022 年 9 月 7 日 上午 7:09 
So custom made ships like procedural or from the Steam workshop?
KagedDaemon 2022 年 9 月 4 日 上午 9:53 
sooo, whenever I try to load this up, even if it is the only mod in my LO, it just crashes my game out. Any ideas what is goinig on?
Frits191 2022 年 8 月 4 日 上午 9:40 
@ShatteredEssence you also have to activate them, go to mods in the main menu after subscribing and then choose the mods you want, go back to where you load your saves and there should be an option "Override galaxy mods" or something like that, tick that box and you should be good to go
ShatteredEssence 2022 年 6 月 24 日 上午 9:41 
Still dont get it. I subscribed to mod on this page, what should I do next? I need backup of some vanilla file? thx
Laserzwei  [作者] 2022 年 6 月 24 日 上午 9:12 
ShatteredEssence 2022 年 6 月 24 日 上午 9:05 
"Do not replace the vanilla file"
So can I install it with "subscribe" button or it will stop shipyards from spawning?
Laserzwei  [作者] 2022 年 6 月 3 日 上午 7:30 
Do not replace the vanilla file
Russ 2022 年 6 月 3 日 上午 7:26 
installing this on the current version of avorion (not beta or anything) causes shipyards not to spawn. the text file that the mod replaces is completely different in every way from the one the vanilla game spits out when you delete it and repair game files through steam. im no modder but i think something broke your mod. not using anything else that would affect this in any way
FatNinjas 2022 年 5 月 22 日 上午 7:06 
Thank you Laserzwei for keeping your mods up to date, You modders are what keeps alot of games alive, Keep up the good work.
Serega GO 2022 年 5 月 18 日 上午 11:07 
how? i don't understand...
Laserzwei  [作者] 2022 年 5 月 13 日 上午 7:05 
literally 3 Posts below yours ...
Serega GO 2022 年 5 月 12 日 下午 11:30 
Hello dear! Maybe you can give file for 1.38 version here please? i dont like 2.0+ version((
animegeek 2022 年 3 月 22 日 上午 3:06 
what ship is used in this mod's screenshots?
Laserzwei  [作者] 2022 年 3 月 4 日 上午 7:54 
There is no Avorion v1.8.
If you need a Version for Avorion v1.3.8 (latest before 2.0), you can still manually install this version:
https://github.com/Laserzwei/advShipyard/tree/cdd6b8e9f5ac5db1cb083b1dce3dc7fc870b79d1
Laserzwei  [作者] 2022 年 1 月 16 日 上午 3:28 
I've found the bug causing it. The fix is already uploaded and should available very soon.
I've also dropped compatibility for Avorion < 2.0
Thank you for reporting the bug. Without your detailed Information from the 2nd post, I wouldn't have found it :steamthumbsup:
SpaceMarine4040 2022 年 1 月 15 日 下午 5:49 
To give specifics when constructing a ship in an alliance shipyard anyone can claim the ship under construction, when the build timer runs out the ownership goes to the person who paid for the ship.