Total War: WARHAMMER II

Total War: WARHAMMER II

Remove unit loss from colonizing ruins
73 kommentarer
流星的爱1 19. feb. 2022 kl. 7:25 
消除殖民遗迹中的单位损失
=[NK]= Col. Jack O'Neil 13. feb. 2022 kl. 14:01 
It still works. Doesn't need updated
DanishDuck 13. feb. 2022 kl. 10:15 
As Devikat said, this mod is as simple as a mod can be.

There is going to be very little chance that it breaks after an update.

Just ignore the CA Mod Manager saying it is out of date (if anything, use Kaedrins mod manager instead)
LockedandFiring 24. sep. 2021 kl. 20:01 
Update please
溥天之下小灵通 20. sep. 2021 kl. 11:27 
这是工作的吗?
Is this for work?
御风之舞 15. mar. 2021 kl. 5:42 
can you update?
Der Gandi 15. feb. 2021 kl. 1:29 
i LOVE this mod sooo i get u all Trophis fjsdbhfjiasdh HAVE FUN AND THX BROOOOOOO :cozybethesda::cozybethesda::cozybethesda::wcbempire::ranald::skaven:
BLING BLOW 20. maj 2020 kl. 14:17 
i dont understand how hard it is to test things yourself. But lets be real half the shit people dont try themselves works most of the time.
哥哥 16. maj 2020 kl. 20:06 
good
Devikat 2. maj 2020 kl. 1:59 
So just in case anyone drops by this page and wants to know the end result of all the arguing about whether it is unstable due to the game patching.

The answer is 99% no, the mod changes exactly one line of campaign variables 'occupation_decision_colonise_soldiers_percentage_lost'
to 100 meaning you keep 100% of your army when colonising. Not once in 3 years have CA touched this variable so you are pretty safe to keep this subscribed.

This variable is linked to exactly 0 lords or map provinces or anything else that CA might change or add. This will only break if CA changes the variable name which I would rate as 0% risk.

Have fun lads.
Iahhel's Child 12. jan. 2020 kl. 13:39 
@Darkwolf
T_T Who's complaining? I'm encouraging Norse to respond to his fans about updating a highly desired mod that would benefit not only from an update to avoid potential crashes mid-game but also to inform us of any changes made. This hasn't been updated in months, well past the last two patches. I have tried it myself but I don't want to get fu*cked up the ass mid-campaign.
Avnger 11. jan. 2020 kl. 10:26 
@Gorilla General

You do realize you could try it yourself, right? How have you not done that yet while continually complaining for an update on this page?
Iahhel's Child 6. jan. 2020 kl. 0:26 
@KDM_WEEEEEEEE

Really? I mean does it work even for the latest LLs?
KDM_WEEEEEEEE 5. jan. 2020 kl. 6:47 
Works fine for me still after all the updates.
Iahhel's Child 1. jan. 2020 kl. 16:10 
Okay, so since Norse is apparently dead, is there anyone who is a fan of this mod and capable of updating it so everyone can enjoy it again. So long as the credit for originally making this mod goes to Norse and is disclaimed on it, there isn't any crime committed.
Iahhel's Child 25. dec. 2019 kl. 19:36 
C'mon Norse, please respond. Your fans are clamoring for this highly desired mod to be updated. If you don't then someone will eventually make their own and your work will be left in the dust. :steamsad:
Gigachad 12. dec. 2019 kl. 16:30 
hey would an update be possible please?
Iahhel's Child 22. nov. 2019 kl. 22:55 
Please come back and update this Norse! We miss this mod so much! :steamsad:
Jobob05 22. sep. 2019 kl. 2:26 
update?
Cincinnatus358 14. sep. 2019 kl. 14:56 
Could you please update this?
This is one of my favorite mods.
Samus A-A-Ron 2. sep. 2019 kl. 14:47 
Not that AI being immune really matters. I literally just saw some dwarves recolonize some ruins right after attacking a nearby skaven army and they had full next turn when I went to attack them. The player might as well not take unit loss since the AI gets to avoid it randomly.
Crassie Wassie 26. juni 2019 kl. 22:00 
AI is not immune to this
I know i cheesed many battles by razing a city and waiting for throgg to go colonize and then i'd kill him
Death Knight 30. apr. 2019 kl. 7:54 
@The Norse Zaibatsu and were is the launcher cache?
WillAitch  [ophavsmand] 29. apr. 2019 kl. 16:07 
AI is already immune to this effect anyway.
Works fine, you've got another issue then, delete your launcher cache.
Death Knight 29. apr. 2019 kl. 15:11 
it not working for me
Beer_Brigade 28. apr. 2019 kl. 19:03 
Does it affect the AI or just players?
fywind 26. apr. 2019 kl. 5:44 
I use new total war launcher for this mod,it works fine.
Egoist 25. apr. 2019 kl. 23:32 
it work now with mod manager now
WrenAndPeter 23. apr. 2019 kl. 9:04 
Yeah for my latest campaign. The mod straight up just wasn't working.

Probably a MM issue.
WillAitch  [ophavsmand] 23. apr. 2019 kl. 7:59 
I've put in a new update that should fix this issue if you have it.
WillAitch  [ophavsmand] 23. apr. 2019 kl. 7:53 
Hrmmm, let me take a second look.
Vicious 23. apr. 2019 kl. 7:35 
Hey all - just throwin in a weird bug I got too. Like TheHolyCowMan, installing the mod doesn't remove the colonization penalty, it increases it, dramatically. I'm playing on ultra unit size - and colonizing drops my units down to 7 guys after colonizing. Playing as Malakith.

Not running any huge overhaul mods or anything related to colonization.
WillAitch  [ophavsmand] 23. apr. 2019 kl. 6:42 
It's likely a mod manager issue, this is a global variable used by all races.
Malice Shadows 23. apr. 2019 kl. 6:40 
this doesn't work for all races from what i have seen
Egoist 23. apr. 2019 kl. 0:44 
not work
new save , run with mod manager
try unsubscribe and delete the data in mod manager , then subscribe again still not work
WrenAndPeter 20. apr. 2019 kl. 17:38 
Thank you!
WillAitch  [ophavsmand] 20. apr. 2019 kl. 16:00 
Yes, you can see the update date in the top right of this page.
WrenAndPeter 20. apr. 2019 kl. 15:56 
Has this been updated?
TheHolyCowMan 19. apr. 2019 kl. 8:47 
I'll look into, I was just commenting what I saw
WillAitch  [ophavsmand] 19. apr. 2019 kl. 6:05 
That's not possible with the way I've set this up. Either you have launcher issues or another mod overwriting this one.
TheHolyCowMan 19. apr. 2019 kl. 3:02 
Using this mod, when I play as Clan Pestilens, the unit use goes up instead of disappearing
Stompy 19. apr. 2019 kl. 2:16 
try deleting the launcher folder worked for me
C:\Users\{name}\AppData\Roaming\The Creative Assembly\Launcher

zaldaria 18. apr. 2019 kl. 23:14 
someon told me this in mod manager turn off all mods then start the game then when game loaded in on title screen exit to windows then start up again and renable all mods and it should work that how i got all mods to work again
Kellen795 18. apr. 2019 kl. 20:51 
I used Kaedrins and still had a problem while playing Mortal Empires as Ikit Claw. Any suggestions?
WillAitch  [ophavsmand] 18. apr. 2019 kl. 9:46 
Try using kaedrins mod manager, that usually bypasses the problems.
hieiwrath 18. apr. 2019 kl. 9:18 
Not working with me too and I dont how to delete the laucher cache.
WillAitch  [ophavsmand] 17. apr. 2019 kl. 19:08 
Probably a launcher issue, mod works fine on the new version. Try deleting your launcher cache.
Choccy Moo Moo Juice 17. apr. 2019 kl. 18:01 
im having issues with this working with the new patch.
Gigachad 17. apr. 2019 kl. 15:44 
nice to see it's updated for the new patch :> thanks
Twitchey 17. apr. 2019 kl. 12:34 
Would it be possibly to get a version that reduces instead of disables the troop loss? And/or a version that standardises the gold cost to 2500 no matter how big the army size colonising?