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Oh, and asteroids sometimes pop into existence, so you theoretically can crash into them.
2023-12-05 19-38-16| Server connected to Steam successfully
2023-12-05 19-38-16| Server is VAC Secure!
2023-12-05 19-38-19| 2227690793 is problematic: Mod 'Laserzwei's Asteroid respawning sectors notifier' [2227690793]'s base game requirement (0.23.* to 2.3.*) doesn't match version 2.4.1 of the game.
Just tested it: It still works perfectly fine
You probably have other mods installed or using a mismatching Server Version
I've found a solution for both of your 'sector'-related bugs
2022-08-18 11-32-16|C:\AvorionServer\avorion_galaxy\Mods\\1692998037\data/scripts/sector/background/respawnresourceasteroids.lua:23: attempt to index upvalue 'sector' (a nil value)2022-08-18 11-32-16| stack traceback:2022-08-18 11-32-16| C:\AvorionServer\avorion_galaxy\Mods\\1692998037\data/scripts/sector/background/respawnresourceasteroids.lua:23: in function 'updateVars'2022-08-18 11-32-16| C:\AvorionServer\avorion_galaxy\Mods\\1692998037\data/scripts/sector/background/respawnresourceasteroids.lua:12: in function <C:\AvorionServer\avorion_galaxy\Mods\\1692998037\data/scripts/sector/background/respawnresourceasteroids.lua:11>
Its on a newly created Galaxy and me and my friend are not very well versed in any of the game code so if there is anything we can do to fix this it would be nice
The script should only be added to a Sector, hence it should always have Sector() available. If not, then it's either not added to Sector (but maybe to Galaxy or Entity -> which does not happen without manual intervention(!)), or there is a bug in Avorion.
I could replicate your second bug and added a retroactive fix to the mod. Those sectors with 0 respawning will get their current # of respawnable asteroids assigned, the second time it's loaded.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2548240290
*** Yes, it still works. ***
While there are a few things about it that seem like they may be outdated/quirky, it is working. Just keep in mind that it's supposed to wait 30 minutes and then only respawns ~10% of the resource asteroids at a time (which in the starting sector that has around 100, that's only 10 at most, but even then, it seems like it spawns less than that).
Additionally, it does destructively put these changes in, meaning that if another mod also touches the respawnresourceasteroids.lua file, they will conflict, and which ever one loads last will win.