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In my defense, I'll only say that this is a version of the orginal mal, just adding a movement I thought it could be inteesting because it's somewhat crazy to think it out, the rest is just make up.
Thanks for passing by to leave the comment! Cheers!
https://www.youtube.com/watch?v=AaQzFe7JkzE
https://www.youtube.com/watch?v=kVQubRIF540
The same map with more easy-access portal shots would have been a favorite, because, as I stated before, puzzle are great. I have friends playing portal 2 who think a jump in main campain is difficult because you have to portal somewhere while moving...
P.S. I'm Test Subject #54067 on TWP.
P.P.S. Are you still working on The Enceladus Initiative? You haven't updated the moddb page in so long!
Drawing of Chell [daveastation.deviantart.com]
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=218380323
Just a little unsastification due to the last part you need to fling the cube to fizzle . Overall, this will be one of my favourite at all times.
The first part was good, the easter egg beautiful.
Also, the solution videos have been added here.
About the scanline effect, there is a stock texture called dev/dev_scanline ; it's the only used by the tv monitors in Portal2 although you can't use by default as it hasn't got any .VMT file stocked. I'll write a pm to you to explain a bit more in detail ;)
And finally, as Gemarakup said, maybe you are not playing with the Shader Detail settings to High and you are only watching a pre-rendered version of the water material, it's highly recommendable to play my maps on HIGH settings ;)
AD_79, the blue water is probably dependant on what graphics settings you have, because it's a custom texture.
PS I couldn't get to the very end of the easter egg area. Solution please :)?
@Prototype: haha... good finds! :D Thanks, dude. I'll fix those little gaps in the next update ;) Cheers!