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"WalSnake [author] 23 Mar, 2019 @ 7:47pm
oneofseven, google "Ferram Aerospace Research 0.15.9.6" and press 1st or 2nd link.
Official page of mod:
https://forum.kerbalspaceprogram.com/index.php?/topic/179445-14-16-ferram-aerospace-research-continued-v01597-lumley-120319/
0.15.9.7 is now available. I'll go to update it too now."
- parts from Mk2 Extended replaced for stock (Mk2 Expansion don't needs any more);
- a little changed weight balance;
- more strong wing;
- NavLights added;
- main gears moved a little back;
- fixed fuel consuption in drop tanks;
- rebuilded entire tail part;
- weapons moved a little front;
- updated mods (TweakScale, AirplanePlus)
Tell me pls
Exactly! If I want the plane to look authentic, then I use any available means for this. But I try no to use too many of them. Too many details are not good either, there is almost no sorting in the game. And nevertheless, in this plane I managed to avoid using the details of the OPT and the B9, and the Mk2 expansion got on the plane by accident, and my hands do not get rid of it yet. But I was not going to, and I do not plan to adapt to the community, the rules of the workshop are not prohibited to use mods. A lot of players use them as well. Those who like, they subscribe. I am building a plane with the use of those tools that I consider necessary for the implementation of the plan in the form in which I see it.
M2X.StructuralTube , M2X.StructuralAdapterLong , and MX2.StructuralAdapterS. Do you know what mod has these parts?