Stellaris

Stellaris

!!Universal Modifier Patch
475 条留言
Misterwheatley 9 月 28 日 下午 8:24 
Does this mess with origins at all? Trying to figure out what's borking Shroud forged...
GooseDove 8 月 27 日 上午 5:22 
@a-really-big-cat Put it at the bottom.
a-really-big-cat 8 月 26 日 下午 7:18 
Should this go at the top or bottom of the load order?
Cardolam 8 月 23 日 上午 7:04 
Is this compatible with 4.0.22?
eqN 8 月 21 日 上午 9:59 
Machine & Robot Expansion now has an up to date 4.0.22 version. In Irony Mod Manager it seems to include a lot of code in 'economic_categories' not in this mod. Out of curiosity, would/can this need to be updated for compatibility? Here's the link to the mod in question:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3163759042
Thank you!
Martok 8 月 16 日 上午 1:29 
@jasonpepe A very belated, but extremely genuine, THANK YOU for the 3.14 legacy version!! It is so very much appreciated!
PlainWhiteToast 8 月 3 日 上午 8:44 
I was recently testing one of my mods in isolation and noticed it was getting a ton of errors that I usually didn't see. Turns out I had an unwitting dependency on *this* mod. I had to quickly update my Requirements block. Thanks for all your work on this. Without it, my mod would be completely busted, or at least a lot more boring.
eqN 7 月 16 日 下午 12:52 
For your consideration, could the below mod, 'Lithoid Supremacy', please have compatibility included in this mod? It edits economic_categories/ships in order to introduce a new type of colony ship for Lithoids:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2655341936
Thank you!
LordWildMan 7 月 3 日 下午 7:01 
Is this compatible with NSC3? I see it listed as compatible, but Irony shows that there are a bunch of ship classes that NSC3 has that are not in this mod. Just want to know if I am not understanding what Irony is telling me or if I need to make my own custom patch with Irony for the ship classes.
ᴷʰᵉˢʰⁱᵍ 6 月 22 日 上午 2:53 
:shcfire:
Tovius 6 月 8 日 上午 11:17 
I noticed that you use planet_jobs instead of planet_jobs_specialist as the parent for enforcers, which is causing issues.
Wet_Beans 6 月 4 日 下午 1:01 
@슈팅스타 you are god sent man.
Endsieg 5 月 28 日 上午 5:09 
outdated
Toast 5 月 27 日 下午 10:48 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 5 月 27 日 上午 8:46 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 5 月 23 日 上午 2:59 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.
AZNo.∞ Space 5 月 17 日 上午 5:50 
恩情!!!
ZENOX_OMEGA 5 月 13 日 下午 6:43 
thank you so much
fr i mean it. i do look forward to 4.0, but when all the mods are up to date and most bugs are worked out. im thankful to not be forced to scour for older versions
Smokehouse03 5 月 8 日 下午 5:12 
nvm im stupid
Smokehouse03 5 月 8 日 下午 5:11 
any chance of a 3.14 version?
Derpforger 5 月 6 日 上午 3:37 
Level 1 Noobs: "GIMME CONTENT FOR FREE NAAAAAOOOO!!!!!"

Level 100 Boss: "take your time king, shlits complicated"
jasonpepe  [作者] 5 月 5 日 下午 8:31 
@Martok @ZENOX_OMEGA
You can subscribe the legacy version in the mod collection.
jasonpepe  [作者] 5 月 5 日 下午 8:12 
@Martok @ZENOX_OMEGA
Sadly no. 4.0 is basically a remake of how the pop works, as well as their jobs.
Try play 3.14 with the mod disabled, some modifiers might not work, but others are working as they should be.
ZENOX_OMEGA 5 月 5 日 下午 7:24 
i gotta know about compatibility too
Martok 5 月 5 日 下午 2:34 
Is this backwards-compatible with v3.14?
The Sinister Tradition 1 月 10 日 下午 4:04 
Hello this mod is missing a descriptor file and i have spent more then an hour trying to fix it, if anyone could help i would appreciate it
pablo gonzalez 1 月 4 日 上午 9:36 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 2024 年 12 月 12 日 下午 7:49 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 2024 年 12 月 10 日 下午 7:28 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 2024 年 12 月 9 日 上午 5:48 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 2024 年 12 月 3 日 下午 9:57 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 2024 年 11 月 23 日 上午 3:39 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 2024 年 11 月 20 日 下午 4:59 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 2024 年 11 月 15 日 下午 5:33 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 2024 年 11 月 15 日 上午 3:04 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 2024 年 11 月 7 日 上午 5:31 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"
AL|EN 2024 年 9 月 14 日 上午 5:35 
@jasonpepe For the next mod update, please add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, it doesn't work. You can also set it to "v3.*" so you won't have to update it for every minor version.
KäptnChaos 2024 年 6 月 26 日 上午 1:37 
There is a bug: u cant build the new nanotech-battleships with 3.12.5 patch..
rtrub1 2024 年 6 月 23 日 下午 3:34 
Good evening. Will there be a patching coming?
Zane87 2024 年 6 月 12 日 上午 6:17 
@TcT Goth98 I'm afraid you failed the "Stellaris 101: How to Read" test..........
Wrinkle 2024 年 6 月 6 日 下午 6:38 
@TcT Goth98 it's not really a mod, it's just suggesting that you read the documentation if you're brand new to downloading mods for the game. its been almost two weeks so hopefully that came to mind already, but i thought it was worth pointing out.
TcT Goth98 2024 年 5 月 28 日 下午 6:33 
Do we ACTUALLY NEED Stellaris 101: How to Read for this? Like really?!
alfharobby 2024 年 5 月 19 日 下午 4:51 
@Eddie_the_rawke it should be on the bottom
Below every mod with name that begin with ! but above mod with name that begin with !!!
Sonamiya,Zealot of the Minefield 2024 年 5 月 19 日 上午 4:25 
With Universal resource, Ariphoas, and the merger of rules, where would i place this?
(M3) Russel 2024 年 5 月 18 日 上午 9:33 
I'm praying for an update as well.
Alsos 2024 年 5 月 8 日 上午 2:30 
At the very bottom
Eddie_the_rawke 2024 年 5 月 8 日 上午 2:13 
where is this placed again in the load order?
Cardolam 2024 年 5 月 7 日 下午 4:51 
Hopefully soon will be updated to 3.12. Continue the great job!
Pipe Wrench 2024 年 4 月 29 日 上午 1:52 
I'm confused what this actually does?
焱淼 2024 年 4 月 16 日 上午 10:16 
是否支持 Rise of Cosmic Industry BETA ?我订阅这个MOD,但它的开局设置和法令设置仍然异常显示。( "realdev_menu.2.name" & "realdev_menu.1.name")