Sid Meier's Civilization VI

Sid Meier's Civilization VI

Severe Weather: Climate Disasters Tweaked
20 comentarios
Zanoth 20 MAY 2024 a las 19:05 
You had to ruin the mod by integrating "Chance for Fire to spread to adjacent tiles also reduced"
TywinLannister64 2 MAY 2022 a las 18:55 
Can't I just turn off Climate Change or at least flooding? Pretty please
Grillchef Norbert 12 ABR 2022 a las 17:25 
I'm currently using around 70 mods without any big problems but adding this one actually made the "not being able to see flooding (coast not rivers)" thing appear. Ofc. with so many mods there's a big chance it's just a compatibility problem but this mod here definitely is part of that problem (if).
Fors 7 NOV 2021 a las 5:57 
Does it work well with Apocalypse mode?
Mazisky 25 JUL 2021 a las 0:41 
The disasters not having animation or visual rapresentation is a bug from the base game which is not fixed by Firaxis.

Only way to fix it atm is to reload last save
JNR  [autor] 15 JUL 2021 a las 15:58 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
The Greatest Dr McJenkins 1 JUL 2021 a las 17:03 
It may also be a bug with the game itself
DudeChris33 30 JUN 2021 a las 20:18 
now that he mentioned it I have been noticing the same thing
JNR  [autor] 30 JUN 2021 a las 15:02 
Will investigate.
The Greatest Dr McJenkins 30 JUN 2021 a las 13:16 
I believe this mod may prevent coastal flooding from looking flooded. It may be another mod I am using, but I am not using other climate mods.
DudeChris33 12 JUN 2021 a las 19:32 
me when I realize that droughts exist
JNR  [autor] 30 MAR 2021 a las 3:04 
fixed it
Adriaman 12 MAR 2021 a las 10:53 
I guess JNR changed changed the description pointers to better match the new disaster effects but nobody properly translated the effects nor the missing "new level 7", which doesn't match any previous level. Hence the issues.
Zenvictplayer 12 MAR 2021 a las 10:40 
@Adriaman Me too. Can we manual fix that?
Adriaman 6 MAR 2021 a las 2:34 
You are probably aware, but the long descriptions are buggy (especially the LOC_RANDOM_EVENT_SEA_LEVEL_RISE7_LONG_DESCRIPTION_JNR_CB one which is not defined).
cozmicclockwork 6 JUL 2020 a las 9:51 
thanks it was weird because vast swaths of forest were burning up north (its was on playeuropeagain) and regrowing just fine but one small patch in the Balkans just wouldn't regrow
JNR  [autor] 6 JUL 2020 a las 5:00 
I uploaded a fix last night, should work now.
cozmicclockwork 5 JUL 2020 a las 22:00 
I think I'm having an issue with forest fires, I have the disaster level set to 4 and this one patch of woods doesn't seem to want to want to regrow, and since I can't clear burnt woods I cant improve it or replace the tiles with districts It only seems to be a certain patch of woods as the rest of the map seems to regrow like normal, at least what I've discovered so far.
JNR  [autor] 3 JUL 2020 a las 14:20 
Tweaks for wildfires included now. While those changes will require the New Frontier Pass of course, the mod as a whole still works fine without.
Magmin 24 JUN 2020 a las 19:57 
I like the first half of the mod, but am not a fan of the bonuses. Is there a chance of adding a disable feature to the yields?