Sid Meier's Civilization VI

Sid Meier's Civilization VI

Severe Weather: Climate Disasters Tweaked
20 kommentarer
Zanoth 20. maj 2024 kl. 19:05 
You had to ruin the mod by integrating "Chance for Fire to spread to adjacent tiles also reduced"
TywinLannister64 2. maj 2022 kl. 18:55 
Can't I just turn off Climate Change or at least flooding? Pretty please
Grillchef Norbert 12. apr. 2022 kl. 17:25 
I'm currently using around 70 mods without any big problems but adding this one actually made the "not being able to see flooding (coast not rivers)" thing appear. Ofc. with so many mods there's a big chance it's just a compatibility problem but this mod here definitely is part of that problem (if).
Fors 7. nov. 2021 kl. 5:57 
Does it work well with Apocalypse mode?
Mazisky 25. juli 2021 kl. 0:41 
The disasters not having animation or visual rapresentation is a bug from the base game which is not fixed by Firaxis.

Only way to fix it atm is to reload last save
JNR  [ophavsmand] 15. juli 2021 kl. 15:58 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
The Greatest Dr McJenkins 1. juli 2021 kl. 17:03 
It may also be a bug with the game itself
DudeChris33 30. juni 2021 kl. 20:18 
now that he mentioned it I have been noticing the same thing
JNR  [ophavsmand] 30. juni 2021 kl. 15:02 
Will investigate.
The Greatest Dr McJenkins 30. juni 2021 kl. 13:16 
I believe this mod may prevent coastal flooding from looking flooded. It may be another mod I am using, but I am not using other climate mods.
DudeChris33 12. juni 2021 kl. 19:32 
me when I realize that droughts exist
JNR  [ophavsmand] 30. mar. 2021 kl. 3:04 
fixed it
Adriaman 12. mar. 2021 kl. 10:53 
I guess JNR changed changed the description pointers to better match the new disaster effects but nobody properly translated the effects nor the missing "new level 7", which doesn't match any previous level. Hence the issues.
Zenvictplayer 12. mar. 2021 kl. 10:40 
@Adriaman Me too. Can we manual fix that?
Adriaman 6. mar. 2021 kl. 2:34 
You are probably aware, but the long descriptions are buggy (especially the LOC_RANDOM_EVENT_SEA_LEVEL_RISE7_LONG_DESCRIPTION_JNR_CB one which is not defined).
cozmicclockwork 6. juli 2020 kl. 9:51 
thanks it was weird because vast swaths of forest were burning up north (its was on playeuropeagain) and regrowing just fine but one small patch in the Balkans just wouldn't regrow
JNR  [ophavsmand] 6. juli 2020 kl. 5:00 
I uploaded a fix last night, should work now.
cozmicclockwork 5. juli 2020 kl. 22:00 
I think I'm having an issue with forest fires, I have the disaster level set to 4 and this one patch of woods doesn't seem to want to want to regrow, and since I can't clear burnt woods I cant improve it or replace the tiles with districts It only seems to be a certain patch of woods as the rest of the map seems to regrow like normal, at least what I've discovered so far.
JNR  [ophavsmand] 3. juli 2020 kl. 14:20 
Tweaks for wildfires included now. While those changes will require the New Frontier Pass of course, the mod as a whole still works fine without.
Hawk 24. juni 2020 kl. 19:57 
I like the first half of the mod, but am not a fan of the bonuses. Is there a chance of adding a disable feature to the yields?