Starbound

Starbound

Lunar Fixes - Missing Blueprints
17 Comments
kenanthebarbarian Jan 2, 2023 @ 11:50am 
Can confirm: If using FU, the miner does not sell these blueprints; interaction only brings up the recruiting dialogue.
Sim  [author] Sep 17, 2021 @ 8:14am 
@Greystar Allowing the miner to be recruited is a feature of Frackin Universe that was added after I published this mod. I am afraid I don't know how it will function with both mods installed.
Greystar Sep 16, 2021 @ 6:15pm 
what if you recruited the rescued miner as part of your crew will it still become a vendor if I install this mod or am I to late in the current save?
Sim  [author] Jan 22, 2020 @ 7:44am 
@🆃🅷🅴 🅳🆁 ωнσ You are missing the last few erchius blueprints because they cannot be found without editing the game. You can get the ocean door blueprints in chests inside those cities. You cannot craft or get a shield generator without using admin commands.
GAMESweetG Jan 22, 2020 @ 4:31am 
I haven't subscribed to this mod yet. I did get most of the blueprints like the Lunar blast doors, lunar base crate, lunar base locker, lunar base bunk, lunar base lantern, lunar base chair. But missing the last few.

Did you even know how to get blueprints for those ocean planet city door entrances. Because I would love to start my own underwater city?

Also do you know how to craft or get your own shield generator?
Daro Silvertail Mar 22, 2019 @ 12:55pm 
welp some games have stuff like this, like this thing exists, but its not implemented in the game, take undertale for instance, in game files there are certain sprites that are not used in the game but are indeed in files
✧Starshadow Melody✧ Mar 21, 2019 @ 11:48am 
Oh, interesting.
Sim  [author] Mar 21, 2019 @ 8:54am 
@Melody most of them can, but the mining door, hatch and chest are missing from the code so they can't be obtained normally!
✧Starshadow Melody✧ Mar 21, 2019 @ 8:19am 
I'm looking at the main screenshot and I uh, thought all of those could just be found lying around randomly in chests in the mission?
Thiamine Mar 20, 2019 @ 7:41pm 
God's work, you beautiful marvelous man! :8bitheart:
Local Snorlax Mar 20, 2019 @ 4:43pm 
For Yuki's suggestion, May I tag on that custom bluebrints could be used? Build floran furniture instead of just stealing it or scanning it late-game by getting blueprints from the floran Greenfinger. Glitch stuff from the archers at the barons castle, so on, so forth.
*Yuki* Mar 20, 2019 @ 12:52pm 
that s the problem. Technically - obviously, its not hard. But I cant think of anything exclusive for these dungeons. Higher tier metals? Exclusive guns? (if we are talking floran) We already have traders on outpost for such purpouse...
Sim  [author] Mar 20, 2019 @ 12:49pm 
@*Yuki* It is very possible, but what did you have in mind?
*Yuki* Mar 20, 2019 @ 12:29pm 
should be in vanilla. Now there is a reson to redo atleast this mission (for ez crystals). I wonder if its possible to do something similar for other quest dungeons
VicTheNagon Mar 20, 2019 @ 12:08pm 
I personaly dont need this mod, but I want to say that I encourage modders who try to fix parts of the main quest.
Good luck on ya next thing.
Sim  [author] Mar 19, 2019 @ 1:19pm 
@20Tigerpaw Thanks :D
null Mar 19, 2019 @ 1:14pm 
the hero we want, but not the one we deserve.