Sid Meier's Civilization VI

Sid Meier's Civilization VI

GSco_R_ow
30 条留言
Zyxpsilon  [作者] 2021 年 2 月 20 日 上午 8:20 
Please NOTE!
This will "soon" be deprecated since Infixo (Better World Rankings) has created a perfectly fine alternative. I might provide a quick custom WorldRanking.XML XP2 file that would reproduce the Header Bar custom row of Icons+Tooltips.. for anyone who'd prefer to still have that feature even within his slightly different design.

I predict a final decision once NFP has completed its release cycle with #6 -- around early April.
Zyxpsilon  [作者] 2020 年 12 月 1 日 上午 11:40 
After some quick scan of core (PartialScreens/Replacements) files, i might have to "fix" some LUA code to adapt reliable hybrid functions within more recent default NFP logic... although, presently my components still operate relatively well.

The trick here is that **their** updating steps are highly variable both in time (SIX packages distributed bi-monthly until March) & for required adjustments (IF and When absolutely necessary) to my stuff.

Duh! ;)
Zyxpsilon  [作者] 2020 年 7 月 24 日 上午 9:01 
:Blush:
WorstplayerNA[TPA]Huro 2020 年 7 月 23 日 上午 11:45 
Thanks. Your a Great author; I am sure you would make a great game Developer when given the chance. Since you responded when you could 10/10 will Sub again.
Zyxpsilon  [作者] 2020 年 7 月 23 日 上午 8:28 
Easy.. it's all automated.
WorstplayerNA[TPA]Huro 2020 年 7 月 22 日 下午 3:28 
Okay got it as you suggested. Is it auto install do I have to do something to make it work. I've never added MODS to a game before this will be a first.
Zyxpsilon  [作者] 2020 年 5 月 24 日 下午 12:28 
Updated.. rather easily with minor fixes.
Zyxpsilon  [作者] 2020 年 5 月 22 日 下午 8:30 
Note that this is no longer compatible with the latest NFP/Patch update. I'll be examining the LUA/XML combo files (as usual) to try fixing any of the rationally obvious issues.
Soon'ish ;)
Zyxpsilon  [作者] 2019 年 9 月 17 日 上午 10:50 
Minor Update.. to maintain compatible XML file with official copy from Firaxis (They simply removed an old function for Tooltips).
Zyxpsilon  [作者] 2019 年 9 月 7 日 下午 12:25 
Con ( Mágico ) Gusto! :)
Amom 2019 年 9 月 7 日 上午 10:24 
Me gusta. Gracias. :-)
Zyxpsilon  [作者] 2019 年 6 月 22 日 上午 11:10 
Updated ... for a very minor "June Patch" fix.
Zyxpsilon  [作者] 2019 年 6 月 18 日 上午 11:46 
GS/Patch #2 == I'll have to compile a new update for this -- soon! Dunno yet when precisely... it is a rather simple fix though.
Zyxpsilon  [作者] 2019 年 4 月 2 日 下午 12:24 
Quick (easy) update for recent "Patch".
Done!
Plerion 2019 年 3 月 30 日 上午 10:54 
Sure, take your time :)
Zyxpsilon  [作者] 2019 年 3 月 30 日 上午 10:28 
Certainly.. don't know when but we will try some indirect solutions with either the LOC strings or alternate buttons GFX "UI systems". Patience.
Plerion 2019 年 3 月 30 日 上午 8:41 
I was wondering if you want/can do something about that isolated "Diplomacy" button down below, specially this being a mod about optimizing space.
Zyxpsilon  [作者] 2019 年 3 月 22 日 上午 11:19 
The names being permanently displayed has a good fundamental reason -- swapping through the Overall Tabs "continually", the human minds tend to forget which "precise" context they are navigating back & forth. Logos & Portraits & Names are swift visual cues that can easily deal with such natural short-term memory "failures". Sooooo -- if i were to remove them from the Score-Victory panel.. that would add even more emptiness onto the HUD/UI areas. I just hate space wasting as proven by my single row set of quick fixes! ;)

That Overall tab doesn't really need enhancements, IMHO.
Zyxpsilon  [作者] 2019 年 3 月 22 日 上午 11:18 
A rational solution would involve treating each stats as "columns" --- individually.. and, revising the XML framework accordingly. LUA function would have to be altered also in much more tricky loops. Since, we will be doing the custom coding via external components.. the objective is to limit impacts on default files. Thus, my somewhat restricted approach to editing out major elements found in the basic structure. On every Firaxis updates.. all of that work has to be re-done. Time consuming that can certainly be evaded by taking the "right" decisions for the initial design.
ubereffect 2019 年 3 月 22 日 上午 10:47 
@Zyxpsilon
I'm just a back seat critic, not familiar with LUA. Maybe someday.

Regarding the UI 'flaw', the numbers seems to be centered for the whole row, rather then for each individual column. Any chance that LUA allows for invisible characters? Having each number be 3 characters long, whether by adding zeros or invisible characters, may help line things up.

I realize you were writing your response while I updated my own suggestion. Any chance you like my updated suggestion any better?

As for the 'Overall' tab for monitoring other victory types. I guess I should have elaborated on that one. I imagined a layout similar to your new 'Show Details' view, with civ icons to the left, icons representing different victory conditions up top, with raw numbers in the body. Giving a quick, detailed view of all victory conditions. I realize it's beyond the current scope of this mod.

Love the updated tooltips.
Zyxpsilon  [作者] 2019 年 3 月 22 日 上午 10:07 
@ubereffect,

1) Names should remain as they are since the referencing status is still required for context. I might revise the tiny trophies "method" with alternate HUD location though. "Show Details" checkbox must stay there too for technical reasons & is the only principle that "removes" stats from the Civ-Boxes -- some people prefer having access to tooltips with a single total value. The seven types should keep their global variations in details as well.

2) Quite aware of that strange UI "flaw". Thinking about a solution via LUA rewrites but not a priority.. let's get the other concept(s) functional first! Tooltips are a major feature, AFAIC.

3) Not sure how anything more could help the current Firaxis design. This mod is all about *Scoring* details.. almost exclusively. By design.

@Plerion, ICONS --- The familiarity of the old system is truly helpful, visually. Logos versus Leader-Faces Is rather cool at times, IMO.

Good suggestions anyway. Keep 'hem coming.
ubereffect 2019 年 3 月 22 日 上午 10:01 
@Plerion - I like the idea of replacing civ icons with leader icons. Though civ icons maybe better, for duplicate leaders. As for leaving names on, I have an idea. Names could be on by default, as is now the case. And names could disappear when selecting 'Show Details'. I like this better then my original suggestion.

Currently, hovering over the civ icon results in a pop-up tooltip displaying the leader icon, leader name, and civ name. (which helps with memory)
Plerion 2019 年 3 月 22 日 上午 9:09 
I would leave the names on (for duplicates and people -like me- not relying on memory). I would even suggest to replace the civ icons by leader icons, but either look good :)
ubereffect 2019 年 3 月 22 日 上午 8:34 
I love the concept and the direction you’re heading with this.
Sure to become an indispensable mod.

I have a few suggestions:

1) Compress things further by removing leader names (just keep the icons and the hover over tooltips) and not adding the trophies bellow the total score. This would remove the need for the ‘Show Details’ option.

2) Make the different columns easier to distinguish from one another. It’s currently hard to make out which column your in. Having the numbers properly line up with the icons up top would be a good start. Alternating colors would also help a lot. Maybe alternating between 2 shades of grey (don’t need 50). The gold, silver, bronze colored numbers as shown in the preview screenshot would still work.

3) Please implement something similar in the ‘Overall’ tab, not just the ‘Score’ tab. This would be great for keeping a better eye on other victory types. And would make me very happy. :steamhappy:
Plerion 2019 年 3 月 22 日 上午 12:31 
I see, looks impressive.

If you accept a suggestion, maybe you can change the titles by [ICON_X], or decrease their font size, so you don't have the odd "Diplomacy" button isolated from the rest.
Zyxpsilon  [作者] 2019 年 3 月 21 日 下午 10:58 
Note also that when you hover each symbols, a tooltip informs about what types are "aligned" with stats underneath.
Sooooo, to be clear;

Civics + Empire + Great People + Religion + Technology + Wonders + Eras
Zyxpsilon  [作者] 2019 年 3 月 21 日 下午 10:52 
@Plerion,
Second preview snapshot is just an informal way to "HINT" about what we're currently developing as a new feature --- WIP!

1-5) Indicate or predict how the custom Tooltips (for each of the seven stats types from Civics to Eras .. L/R) should appear in the next version or slowly.. via in-between updates.
6) The Grid/Buttons which will be clickable to give focus (Empire has been temporarily CheckMarked on the first preview image.. for example) on any such categories (..7) for processing of various parameters and HUD resets.
7) Ranking the leaders via scoring totals .. as a simple ruleset reminder.
8) Margin scaling "flaw" caused by inherent string fields as defined by native LUA code mechanics.
9) Gold/Silver/Bronze parser values to differentiate who qualifies for the leading trio tiers.

ASV == Alternative Score Victory mod by Sejick! :)
Plerion 2019 年 3 月 21 日 下午 9:22 
Looks awesome, but perhaps your second screenshot is a bit confusing (probably my fault, but I have no idea what do the numbers and symbols mean). Also, what "ASV mod"?
Zyxpsilon  [作者] 2019 年 3 月 20 日 下午 11:53 
Please note that Sejick has just updated his ASV mod for GS compatibility & it would likely stick dynamite into my stuff! ;)
Sooooo -- be aware **NOT** to use both our gimmick simultaneously... until we (again) provide the hybrid solution (or another tricky swapper) as what we did for the previous RF WorldRankings code files.
Zyxpsilon  [作者] 2019 年 3 月 20 日 下午 12:19 
Let's go!!