安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






oh neat.
on dem horns
i also like how they look a bit like the chat members
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=109121288
Thanks anyway.
2. I didn't have the patience back in the day (Or time) to add many bodygroups. Nowadays i could just set it to be controlled via facial flexes/faceposing.
3. I usually texture most of my models like *that* because i like my models to be simplistic most of the time.
I'm not really sure why you had to add that about the textures, not really sure how that would 'help' gmodders usage.
4. I did plan on making actual vinesauce models, but *AGAIN*, i'm very busy nowadays. And yes, that prolly means updated versions of these shrooms.
Also, Vineshroom's missing a mouth bodygroup for the open frown.
...Another reason why I wanted to use these is to reskin them as employees for the YouTuber SMG4 and minions for his nemesis SMG3.
I hope you're okay with these critiques; I just want these models to be better for gmodders' usage.