Caves of Qud

Caves of Qud

Hearthpyre
432 条留言
Giant Metal Devil 8 月 4 日 下午 10:09 
I seem to be missing a tile for the governing skill
jonASS023 7 月 29 日 上午 7:41 
I have the newest version of the mod but for some reason i cant change the world icon of my settlement even after getting the skill for it, any info on this?
JAS 7 月 15 日 下午 3:52 
Does zone level have any impact on the tier of the shops you can set up? Should I wait to find a high tier zone to kit out, or does anywhere work?
UnderDoug 6 月 13 日 下午 5:10 
@skipplenanifram that's the gist as far as I can tell, but there's also an option to "build all" that will go through and one after the other, build all touching blueprints of, I think, the same type.
skipplenanifram 6 月 7 日 下午 12:05 
Wait so... You use the mouse and keyboard to create a "blueprint" (which doesn't allow anything like drag and drop creation of a line into a wall, and you actually have to click on each individual square to make that wall) and then after you have created the blueprint with the mouse you have to walk up to each individual square with your character and interact with it to make it real? This feels inefficient and I wonder if I am doing something wrong.
JackeryGraves 5 月 25 日 上午 1:55 
Does this work with the latest patch?
mina 5 月 18 日 下午 3:45 
just found a tent from this mod and its sick. great stuff
skujin 4 月 26 日 下午 5:22 
when plants?
Tiareth 4 月 10 日 上午 9:04 
Does it make any difference where to found a settlement? For example, if I want a higher trader tier?
Mythrrinthael 3 月 8 日 上午 9:41 
Huh, it WAS installed locally. Didn't even notice, no clue I'd ever done that, it's the ONLY mod that's there.

Thanks!
Armithaig  [作者] 3 月 8 日 上午 7:10 
Is it installed in your local mod folder maybe? Those take precedence over workshop subscriptions.

You should be able to see a relative location in the mod manager, if it says <...>/Mods/Hearthpyre and not <...>/steamapps/... then it's local.
Mythrrinthael 3 月 8 日 上午 6:44 
@armithaig My first thought on getting the crashes was an outdated version, except I couldn't get an updated version even after unsubscribing/relaunching/closing/resubscribing.

Even just unsubscribing, that version of the mod is still in my modlist. Even deleting it manually from the workshop folder after unsubscribing and then launching the game didn't work, it still shows up as 2.1.0

How do I permanently delete your mod?
Armithaig  [作者] 3 月 7 日 下午 9:34 
@Mythrrinthael Your version (2.1.0) is very outdated, latest is 2.2.1

@Doctor No although that would be very cool, noted for future.

@benthegrape Some very commonly used fields were deprecated yeah, it's harmless but I'll zap 'em next update
Mythrrinthael 3 月 5 日 下午 12:11 
Getting quite a lot of errors, can't even initialize the mod. The logs refer to outdated code a lot:
https://pastebin.com/jWSvw8dA
Doctor 2 月 20 日 上午 6:50 
Can I make a specific marble statue?
benthegrape 2 月 18 日 下午 2:52 
Not sure if it matters, but in the player log, there are 378 lines of MODWARN for hearthpyre, at line 71-450 and line 519-898 in the player log
lucky_saint 2 月 11 日 下午 1:29 
im trying to wish all the shecmatic chips but their not coming up
andrewschaefer1237 1 月 27 日 上午 6:05 
hey is this ok to add to an already existing save? or will it need to be a new save
Spanky_H 1 月 18 日 上午 7:00 
Update - I think the issue is that sometimes you need to leave the tile and come back to get the power grids to update?

Regardless, managed to get it up and working!
viv 1 月 18 日 上午 2:04 
I love it, thank you very much. Being able to build a home and settlement makes the game even better. Using it on latest version and it works great.
Spanky_H 1 月 10 日 下午 12:41 
I'll mess around with it some more and see if I can get it working, thanks!
Klomn 1 月 9 日 下午 10:03 
@Spanky_H
I believe I got my rock tumbler tumbling. To be clear it needs to have power, either Hydraulic Power or Electric Power, This means it needs to be connected to a Hydraulic or Electric Power Grid. As such, it needs to be directly connected via pumps or wires to a Pumping Station (Solar or Fusion) or a Power Station (again Fusion or Solar). I've never worked with hydraulic power, but I can say that I got a rock tumbler working when I connected it via built wires to a Fusion Power Station. I do believe there is a way to implant wires into walls, but I could be mistaking that for CDDA.
Regardless, this mod only builds currently existing tiles into your Map, so as long as the tiles are the same they should be very much so as functional as the current existing tiles ingame. Feel free to message me with a screenshot of your town with the Tumbler and I will see if I can spot the issue.
Spanky_H 1 月 8 日 下午 3:41 
Is there some trick to getting the various power systems to actually *work*? Or are they all just decorations? One of my main drives for using this was to have my own rock tumbler, but I can't get it to tumble. ;-;
Senriam 2024 年 12 月 29 日 下午 5:23 
For some reason I used proselytize on a legendary merchant to get them to come to my settlement and now they won’t talk to me?
Klomn 2024 年 12 月 27 日 上午 2:07 
You can however, still obtain any chip via Nanocrayons! (as far as I am aware anyways)
Klomn 2024 年 12 月 27 日 上午 2:00 
As of Today, December 27th, 2024, the Schematics Chips included in this mod are as follows:
Barathrumite: Found on Mafeo, for sale in Grit Gate.
Sultan: Found on Yla Haj, for sale in Ezra.
Palladium: Found on Bep, for sale in the Yd Freehold

Sheva: Found on Elder Barathrum, for sale in Grit Gate

There is however one more Schematic Chip, which is rather exceptionally rare, so this is likely the one you missed:
I am not sure how much to say given it's clearly secretive nature, but I do feel I can say it is tied to certain ending achievements .
whenwrašk 2024 年 12 月 25 日 下午 2:02 
i hate to ask, but i've never been able to find all the schematic chips, only most of them. could we get a spoiler list of their locations?
Tyrir 2024 年 12 月 19 日 下午 11:26 
MODWARN [Hearthpyre] - XmlDataHelper:: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1683847053/Skills.xml line 3 char 163
Unused attribute "Minimum" detected.
moonracer 2024 年 12 月 18 日 上午 6:43 
I did get this mod working on my Steam Deck, but it involved making a custom controller config, and it is still a little finicky. I don't believe this would work with a regular controller as I had to use some of the Steam Deck's extra buttons. If the mod had built in controller mapping that would be great, but I have no idea how hard that would be to implement.
Claire 2024 年 12 月 16 日 下午 10:53 
is the settlers thing optional? i just wanna build a house for myself.
Liminal Warmth 2024 年 12 月 16 日 下午 3:11 
I play on Steamdeck... is this mod usable with a controller? Managing my own city sounds awesome but only if I can direct it with a controller!
Armithaig  [作者] 2024 年 12 月 14 日 下午 10:31 
Just xyloschemer should work (wishing matches by display name as well)
But the internal ID is HearthpyreXyloschemer, for a new game you can also start with one if you enable that setting in the Hearthpyre options category
skipplenanifram 2024 年 12 月 14 日 下午 9:37 
What's the object ID so I can wish for a xyloschemer?
frogger 2024 年 12 月 12 日 上午 9:36 
How fucking cool. Thanky Armithaig!
skizordrone 2024 年 12 月 12 日 上午 12:39 
Amazing! thank u
Klomn 2024 年 12 月 11 日 下午 9:29 
Thank you!
Armithaig  [作者] 2024 年 12 月 11 日 下午 2:50 
New version 2.2.1 which updates all the music tracks to work again.

Also fixes an issue where your ability screen could get stuck while scheming, and some other minor things.
skizordrone 2024 年 12 月 11 日 下午 1:06 
possible bug, there's a lot of music tracks that just dont play when i try to set them as my town theme. Of chrome, morning, and grave just to name a few. Lasurus, idyll, clam redacted and a few others still work tho
mzfantic 2024 年 12 月 7 日 上午 11:10 
I found that unsubscribing and resubscribing to update the mod wasn't working. I had to go into the mods folder for the game located within
AppData\LocalLow\Freehold Games and delete the older version of the mod files manually before reinstalling on the workshop to get it to properly update. I hope this helps anyone else.
Emperor Thaloth 2024 年 12 月 7 日 上午 9:54 
I love this mod, is it updated for 1.0? I can't find anything for it in-game, and using wish to summon xyloschemer and the tokens doesn't work.
Armithaig  [作者] 2024 年 12 月 5 日 下午 2:35 
That's an old version, steam's pretty bad with updates. Try un/resubscribing to the mod.
blackchakram 2024 年 12 月 5 日 下午 2:26 
Getting the following error when I attempt to enable the mod

=== Hearthpyre 2.1.72 Errors ===
<...>\steamapps\workshop\content\333640\1683847053\CS\Static\Functions.cs(425,57): error CS0120: An object reference is required for the non-static field, method, or property 'IPart.Reset()'
⚡Judge Zed⚡ 2024 年 12 月 5 日 下午 12:25 
+1:gilmanlove:
Klomn 2024 年 12 月 5 日 上午 11:30 
I was about to mention it breaking in 1.0, but it seems you beat me to it! I commend and appreciate your dedication to making this excellent and irreplaceable mod available to all, even when the game's complete update released mere hours ago :D
Live and Drink!
Armithaig  [作者] 2024 年 12 月 5 日 上午 9:38 
Hearthpyre's been updated to 2.2.0 for Qud's release!

This includes two new schematic chips of various buildable furniture.
You can now also flip the tiles of objects in paint mode.
bird of hey 2024 年 10 月 25 日 下午 1:44 
Any chance this is steam deck friendly?
⚡Judge Zed⚡ 2024 年 10 月 24 日 上午 7:45 
You a legend, thanks for the all the updates!
Logical123 2024 年 10 月 24 日 上午 6:27 
Small bug, most likely unfixable, but it should be noted.

If you attempt to use the xyloschemer while playing on the Steam Deck *and* while you are close to hostiles, the game will be Softlocked. It didn't seem to register any of the inputs that were mapped to the spacebar.
ph1l 2024 年 10 月 14 日 上午 1:35 
Are there any possibilities to change the music in my settlement?
AussieWarGod 2024 年 9 月 4 日 下午 11:15 
Are there any plans to add machinery like the rock tumbler to the blueprints list?