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It was so frustrating to see all the bandits, wolves, spiders and rats getting alongs like good old friends, working hand in hand to f*ck me all togethers !
I have no idea why this wasn't in Enderal from the begining, especially considering it's a well rounded mechanic in the original skyrim. Anyway, it's working well. A nice mod my good sir.
https://psteamcommunity.yuanyoumao.com/games/933480/announcements/detail/1805287806310675411
This made animals actually hunt each other and aggro. Bandits will hunt animals too. But with everything so densely packed, I made a small adjustment to the detection cone and removed the warn level of the aggro radius for wolves and big cats (they didn't have one in Skyrim) to help with the interaction and by doing that, helped with the being detected while hiding with no enemy/neutral mobs in sight). Though if it nerfed sneaking, I can make the detection cone wider again - default Enderal/Skyrim is 190.
-Animal Faction (includes wild animals, dogs, leors, and some birds)
-Tamed Animal Faction (I added this one. Includes cows, pigs, domestic goats, and the rest of the birds)
-Bandit Faction (includes Highwaymen, Wild Mages, Skaraggs, some allied animals like PakPak)
-Magical Creatures Faction (includes elementals and summons)
-Nehrim Army Faction
-Possessed Faction (those with the Red Madness)
-Spider Faction
-Spriggan Faction
-Starling Bot Faction
-Tomb Guardian Faction
-Undead Faction
I really really hated that about enderal, before forgotten stories , every tom dick mary jane mob hated and atttacked you and or your allies you travel with, but they were always great buddies with each other =( freckin restens mobs