RimWorld

RimWorld

Graphics Settings+
898 kommentarer
VitaKaninen 27. sep. kl. 18:53 
I am just saying, it has always worked for me. I can mess or delete my workshop files and Steam will repair whatever I do to them, even if I just edit some xml inside a file. It doesn't do that for you?
Eventide 27. sep. kl. 17:55 
@ViaKaninen, you're free to look it up if you want. I'm not getting into the details of how Steam verifies workshop files.
VitaKaninen 27. sep. kl. 17:49 
@Evantide, I am not sure why people keep saying that, unless I just have it enabled in the settings. Verifying the game files takes about 10 secs or less, and then the next 45 secs are spent verifying the workshop files.

When you click the progress bar at the bottom of Steam while it is verifying, it tells you that it is verifying all your workshop files. When it is done, it tells you that it is downloading the missing workshop files.

Here is an example where I deleted the Graphics Setting+ folder: https://imgur.com/a/zDc88Rq
Eventide 27. sep. kl. 11:47 
@Harduk, Did you use Rimpy or Rimsort to convert the textures? What do you have the mipmap bias setting at in this mod's options?
Eventide 27. sep. kl. 11:46 
@CyberneticGoof, verifying Rimworld files will usually not verify workshop files as well. There's a troubleshooting tab in Rimsort that can help you do that instead.
bradson 27. sep. kl. 11:38 
@Harduk So just change the mipmapbias setting to a different value then, or the default even. There aren't exactly a lot of things to move around
Harduk 27. sep. kl. 10:53 
Mod seems to cause some icons (Passions for example) to show blurry.
CyberneticGoof 26. sep. kl. 17:12 
@vitakaninen at this point if done full unsubscribe full fresh install over 3 times including clearing steam download cache and verifying integrity trying to figure this out before I got help lol. I only found out it might have been between rimpy and Rimsort shenanigans from a previous comment on here lol
CyberneticGoof 26. sep. kl. 17:03 
@bradson how do I know which mod it is in the error box? I know it says it failed to find textures for 'rustic' and 'spikecore' for example because those names are called out but otherwise I never see a mod name in the error :( ty for the help !
VitaKaninen 26. sep. kl. 17:01 
@bradson, I know of a few mods use .dds textures as part of their mod, instead of jpg or png, so one possibility is that when a user deletes all the .dds files in their mods folder, it breaks some mods. They would need to verify the game files after doing a mass delete of .dds files in order to restore the mod.

This can also cause permanent errors if the mod author did not use a texture size that is compatible with the new update.
bradson 26. sep. kl. 16:51 
@CyberneticGoof Texture loading errors that remain after deleting generated files and verifying integrity would likely simply be the result of a mod's author having made a mistake, like wrong file names or paths specified. At that point it'd make sense to read the error message and look up what files it's complaining about
CyberneticGoof 26. sep. kl. 16:38 
Hey I know this may not be the best place to get help but I don't know what else to try lol.
I recently added some old 1.5 mods that I had texture converted with rimpy and used this mod for. And now with 1.6 I swapped to rimsort and converted my textures with that. With my new mod list it keeps giving me failure to load textures errors.

At this point I went to rimpy and deleted its cache of dds textures. Then uninstalled rimpy. I then verified integrity after resubbing to this mod.
Still having errors loading textures. Any help?
bradson 13. sep. kl. 6:18 
@BottledDew This article has it explained very well, imo, with plenty of gifs: https://bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec
The default -0.7 this mod replaces the blurry vanilla value with should look good for most resolutions. Doesn't have a noticeable performance hit either, even when using a 3dfx gpu from 2000 according to reviews from anandtech and the likes
BottledDew 13. sep. kl. 5:55 
What does override mipmap biase do?
Wolf Renegade 3. sep. kl. 18:35 
Would it be possible to add a scroll wheel to the memory tab?
VitaKaninen 1. sep. kl. 0:39 
@TheBoogeyMan, how did you create the textures in the first place? Use that same tool to delete them.
Maxim  [ophavsmand] 31. aug. kl. 22:57 
This mod does not convert any textures, it only allows loading .dds.
The latest RW patch however, which added .dds loading, throws errors instead of falling back to other file types.
TheBoogeyMan 31. aug. kl. 22:52 
How do i remove all of the DDS files this mod converted? Its causing textures to break and not load properly. I know its this mod as it never happened before i added it. I wanna play a new game but cant cause this keeps messing my textures up
Porknelius 31. aug. kl. 7:29 
@Eventide Same here. Others, go to settings in Rimsort and make sure you're using Topologically and that the box for 'Use dependancy rules for sorting' is ticked. I've used this for 2 months with modpacks over 500 and never had a problem.
Eventide 30. aug. kl. 13:22 
@Seth'cor, I've never had a single problem with sorting with Rimsort. You can always edit the rules in the app itself for the mods you're having a problem with. Can submit it to the community rules too so it'll fix for everyone using the community rules.
Seth'cor 30. aug. kl. 12:43 
Rimpys sort function still works well, though its a fairly simple thing to do, haven't had Rimsort sort mods in a way that works yet, it keeps wanting to load mods with dependencies before their depended mod.
GodzillaNaps 29. aug. kl. 14:01 
Eventide -- thanks for that info. I had no idea and was just now troubleshooting that.
Eventide 29. aug. kl. 11:06 
Seth'cor, Rimpy has been breaking things for a while now. Rimpy is a few years out of date.. Switch to Rimsort for something actually still updated and supported.
Seth'cor 29. aug. kl. 9:57 
seems the fallback of loading PNG feature s being overwritten by the new in game DDS loading.

Also seems the Rimpy converter just breaks things.
BRSaura 29. aug. kl. 3:32 
@Magnum Where are those DDS files? In the mod folder themselves? Because there's nothing in the Appdata
Magnum 29. aug. kl. 0:43 
Just for those with question marks as texture replacement. It is not this mod. Rimworld now supports dds files without any mod. But in contrast to this mod - without a fallback to the original texture.

To fix: Either delete all the dds files or just the one that are invalid.
Dewa 28. aug. kl. 23:51 
"Added the ability for mods to load textures from DDS files, which should load significantly faster than PNG files and potentially at higher quality."

o7
Eventide 28. aug. kl. 19:21 
The mod still gives the mipmap bias setting and memory analysis just like Maxim has just recently said.. So the mod is still needed for those.
pillbug2 28. aug. kl. 19:07 
o7 thanks for all the fish
PROVIDENCE 28. aug. kl. 18:26 
So this mod no longer needed now?
FlyOnTheWall 28. aug. kl. 17:02 
o7?
Anemia 28. aug. kl. 14:46 
the base game added support for DDS and didnt even make a big deal about it
Darkstar 24. aug. kl. 15:39 
FWIW, this mod is still super useful with the new unstable beta. The game throws red exceptions whenever it can't load a dds file. This mod switches those to warnings and loads the png files instead.

I'm betting that folks will be complaining about a lot of missing texture errors if the devs leave it as is.
jpinard 24. aug. kl. 13:33 
Fantastic! That will be awesome Maxim.
Maxim  [ophavsmand] 22. aug. kl. 8:30 
I will most likely focus on texture settings like mipmap bias and memory/resource analysis then
Eclipse 22. aug. kl. 8:28 
https://www.reddit.com/r/RimWorld/comments/1mq4snm/odyssey_qol_patch_on_unstable_164552_rev385/

With vanilla dds implementation what is the future of this mod?
asvc 22. aug. kl. 4:24 
This mod will be maintained as a setting mod that alters mipmap bias and so on right?
bradson 22. aug. kl. 4:12 
Correct, on the unstable branch. It still has the same old blurry default mipmap bias though
asvc 22. aug. kl. 4:08 
hey guys, rimworld now has official support for dds!
GhostLiner 17. aug. kl. 13:25 
Hey, it seems mods are starting to use assets bundles more and more, which lead to dds not being generated/taken into account and being blurry as a result. Is there anything possible to fix that ?
bradson 16. aug. kl. 17:00 
The portrait literally is the whole impact with unity's IMGUI there. It redraws every frame, vanilla has it done uncached, recalculating a lot of pawn data every time. Again, just profile with dub's analyzer. It's all visible there. Right click to profile internals. Make sure to compare against the vanilla implementation too.
bradson 16. aug. kl. 16:58 
I prefer proper measurements with profiling tools over users commenting theories and beliefs myself. That mod has always been faster when directly compared against the vanilla implementation
Eventide 16. aug. kl. 14:45 
@bradson Go ahead and look at the mod page comments. Recent comments have said there have been performance hits with CM's colored mood bar. You can say it's faster, and I know it's better than vanilla, but that doesn't mean the impact isn't there for some.

As for the hiding of portraits I don't see how that would reduce impact since the portrait is just a picture of your pawn in the current clothing. Unless that's somehow constantly updating when not necessary. I've never checked nor had any problem with it. Went looking when you mentioned it and I don't see anything about portraits when it comes to performance. Not saying you're wrong, just I haven't seen anything on that.
bradson 16. aug. kl. 13:57 
CM's mood bar improves performance. It's a replacement for the vanilla bar, and one that is faster than ludeon's implementation. Colony groups can also be used to hide portraits in groups to further reduce their impact
Eventide 16. aug. kl. 12:34 
You could try things like sorting your mods better with RimSort. There could be incompatibilities causing you to get performance hits. As for the performance analyzer, you mostly just leave the game running and go through the different categories looking for high spikes or just generally high tick rates. Things like jobs, bills at tables, etc will cause a lot of performance problems. Like simply turning off firefighting in the work tab could improve performance a lot.

For the mods causing the most impact on your TPS you're looking for mods that add to things. Like Camera+ can have an impact. Mods like CM Color Coded Mood Bar can have major impact.. someone recently mentioned for that mod their TPS was reduced by like 150 just having it on.

So go through and find all the mods that add to the game in more ways than just textures or items. Look for mods adding entire new features and such then try disabling them and see if there's a performance increase.
Hominus 16. aug. kl. 12:12 
Then I'm at a loss, I already use Slower Pawn Tick Rate, Performance Optimizer, disabled plant wind sway, and I avoid mods that change pawn behavior or path-finding. Things already get laggy after 5 or 6 pawns after just one quarter so I was hoping that by reducing the amount of textures mods I could improve my performance.

Sorry If its a bother, but do you have any other advice that could help me? Or do you know of a good guide I could use to better learn how to use the Analyzer? I only know to check the harmony patches tab and world-tiks.
Eventide 16. aug. kl. 11:29 
@Hominus, if you only have 2gb of VRAM adn 8gb of RAM you should be fine when it comes to texture mods. It'll just take longer to load the game initially. They shouldn't affect performance if they're just better/more textures (like Vanilla Expanded Textures). The main performance hit on the game would be CPU-based like pathfinding changes or anything with more calculations like production benches and all their bills.

A reason you may be having TPS issues lately is because of the 1.6 changes to things like I mentioned. For Rimworld the most limiting thing is your CPU. Since it's a 2D game all of the textures are simply pictures. Once they're loaded into the game they have no performance impact whatsoever.

You might want to get like Dubs Performance Analyzer for the optimizations as well as something like Slower Pawn Tick Rate and Performance Optimizer. They help patch some things that really eat at performance.
Hominus 16. aug. kl. 10:57 
I apologize if my questions are a bit basic, I'm just trying to understand which mods are mostly responsible of my low performance and should get rid of. My laptop is quite old but I don't care for loading times, only in-game TPS. Therefore I'm wondering if mods with high VRAM impact like like Vanilla Backgrounds Expanded and Clean Textures could be eating up my tps.
Hominus 16. aug. kl. 10:37 
I've heard those mods should have some impact on performance, but personally I don’t notice any difference when loading them on a vanilla colony I use for testing. Maybe they do affect performance on regular games but it doesn’t show up clearly in that test setup? Also, I’m not really sure how to measure each mod’s impact using Dubs Performance Analyzer other than looking if it shows on the Harmony patches tag. Is there somewhere else I should be looking for?

So, are you saying that textures don’t matter much unless I’m running out of RAM, and only then they could affect TPS?

Thank you for your aid.
bradson 16. aug. kl. 10:23 
Just from those mods you listed, camera+, custom portraits and better trees do come with a performance hit. It's often useful to profile with dub's performance analyzer. Memory usage of textures starts mattering a lot when running out of memory, as lookups from page files in storage take many times longer