全面战争:战锤2

全面战争:战锤2

Wood Elf units for Avelorn
49 条留言
Kyris 2021 年 3 月 27 日 下午 8:01 
Love this mod , I was wondering if I might have permission to rework it ? already did my own hack job of it , I like how this mod is low weight and not some super overhaul.
Dragondominus 2021 年 1 月 2 日 下午 9:57 
update
Elsea 2020 年 10 月 23 日 下午 11:18 
yeah wow
qkqkqh112 2020 年 7 月 30 日 上午 12:54 
wow
szzsjoe  [作者] 2020 年 6 月 19 日 上午 10:32 
:) have a cheat mod "console commands", you can add any unit into your troops :)
usshoratio 2020 年 6 月 17 日 下午 1:49 
Is there anyway to make so that if you Confederate Avelorn you gain the ability to recruit these units from them? Maybe make them buildable units from the Gaean Vale building chain for non-Alarielle high elves?
Dragondominus 2020 年 6 月 9 日 上午 12:08 
Please update
CorvoLad23 2020 年 5 月 27 日 下午 6:24 
I love this mod!
szzsjoe  [作者] 2020 年 4 月 25 日 上午 10:32 
Anybody can to make a new sfo compatible mod from this mod.
Anax 2020 年 4 月 25 日 上午 8:13 
can you make an sfo version of these please?
szzsjoe  [作者] 2020 年 4 月 24 日 下午 10:16 
yes get all
pjy1772 2020 年 4 月 24 日 下午 8:12 
Are these wood elf units buffed by lord/hero effect or researched technology?
Mendy123 2020 年 3 月 10 日 下午 12:18 
Thank you so much for this. Could you please make a submod to work with SFO?
ZanaThos 2019 年 12 月 21 日 下午 9:52 
Please update! *-*
Master Zwerg 2019 年 12 月 18 日 下午 11:08 
Please update this mod
chorious 2019 年 10 月 27 日 下午 12:37 
would you like to make this mod compatible with sfo?
nordstern 2019 年 10 月 2 日 下午 6:55 
thanks. No not dwarves on deers. There are no animations... wef-cav for dwarves. A slow, heavy armored cavalry... maybe because of balance a fast, weak cavalry.

Thanks for your help :)
szzsjoe  [作者] 2019 年 10 月 2 日 下午 12:27 
Hmm... wef units for dwarves it work, but dwarves on deer... I think will not work. :)
You can use this mod(you see all editable tables), save as, and rework in tables.
For the animation use the culture_to_battle_animation_tables_tables
nordstern 2019 年 10 月 1 日 下午 2:14 
Do you know: Can i give a race units from other races by adding there animation or are there more problems because of different skelettons? I wanted to give the Izor-dwarves deer-rider and archers from the wef. I like archers, but i also like dwarves... so the idea was to give them wef-units as refugees.
nordstern 2019 年 10 月 1 日 下午 2:12 
I do not know why... i have added a </Slot> between weapon 1 and weapon 2. And then nothing was shown. So i deleted it and than it worked. I do not know why... crazy...
szzsjoe  [作者] 2019 年 10 月 1 日 上午 11:30 
I tried it (your rows)and it works. Only the slot(name and attach_point) is affected by the animation. Try it again. :)
nordstern 2019 年 9 月 29 日 下午 3:37 
is it a problem with the animation? The elf-Animation of sword and shield is i think only used by generals. DE, HE has own sword an shield animations (wef has no sword animation, but if modded can use fom de and he) with hef and def before. But i do not like them. For agile elfs they are to static.
nordstern 2019 年 9 月 29 日 下午 3:33 
I like your units. But i thought, that the sisters of battle use to big swords. So i changed it to the sword from princess to the sisters of avelorn-archers. But it does not work. They are invisible. Do you know why? Here is the code i made:
<SLOT name="weapon_1" attach_point="be_prop_0" />
<SLOT name="weapon_2" attach_point="be_prop_1" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/hef/hef_props/hef_sisters_of_avelorn_sword_1h_01.wsmodel" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/hef/hef_props/hef_sisters_of_avelorn_sword_1h_02.wsmodel" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu1b/hef/hef_props/hef_sisters_of_avelorn_sword_1h_03.wsmodel" >
<META_DATA>audio_melee_weapon_type:sword</META_DATA></VARIANT_MESH>
</SLOT>
szzsjoe  [作者] 2019 年 9 月 14 日 上午 6:57 
not required building for wardancers, the effects add more HP
ダーナ 2019 年 9 月 11 日 下午 7:47 
Thanks.Also there is a thing that i need wood elven smithy for wardancers, but i can't build this as avelorn obviously.And spear wardancers have so much HP comparing to most units wtf
szzsjoe  [作者] 2019 年 9 月 11 日 上午 9:30 
Yes
ダーナ 2019 年 9 月 10 日 下午 4:13 
Do skills and techs affect avelorn's wood elves?
Witcher 2019 年 5 月 17 日 下午 5:17 
Sorry it was not your mod, it was an graphic mod that should change male in female wood elf, this both dont worked together. Your mod is working fine !
Witcher 2019 年 5 月 17 日 下午 2:57 
Strange graphic issues on the units for me...
Nemo 2019 年 4 月 27 日 下午 10:31 
imba。。。
arseny12 2019 年 4 月 21 日 上午 12:55 
Dresden [автор] 17 апр в 22:52
Updated
Note: Please be aware the new game update has caused a bug with the launcher. For many people, the mod launcher will not load multiple mods, they end up just not working at all.
arseny12 2019 年 4 月 21 日 上午 12:28 
After updating, normally only 1 mod for some reason can work, others do not work, for me with a heap compatible Mods earlier, such history - together do not work!
arseny12 2019 年 4 月 21 日 上午 12:17 
Building Progression Icons II mod does not work with yours, yours works, and the second mod does not, icons do not change. And it is not your mod, other mods also do not work with each other after updating!
arseny12 2019 年 4 月 21 日 上午 12:04 
When I write that together do not work, it means that your mod can work, and here the second mod does not work any more, or on the contrary, other mod works, and yours is not present!
arseny12 2019 年 4 月 20 日 下午 11:26 
Max Level 60! 2X Points on Level up! - mod with a green circle. It is compatible to this version of a game, as well as your mod. But together they do not work
arseny12 2019 年 4 月 20 日 下午 11:22 
Those mods about which I wrote all of them have no yellow triangle, with a green circle! But all the same do not work!
szzsjoe  [作者] 2019 年 4 月 20 日 下午 12:23 
Please look at yellow triangle in status col of mod manager, that mods probably not works.
arseny12 2019 年 4 月 20 日 下午 12:03 
Earlier mods on units were compatible, if units different were
arseny12 2019 年 4 月 20 日 下午 12:00 
For example does not work with High Elf mod, with Max Level 60! mod. I.e. when you put 2 or 3 mods does not work any more!
arseny12 2019 年 4 月 20 日 上午 11:53 
I so understood that the compatibility of Mods after updating is impossible, i.e. it is possible to put only 1 mod! 2 Mods do not work any more.
Edward 2019 年 4 月 20 日 上午 9:52 
works for me:happymeat:
szzsjoe  [作者] 2019 年 4 月 20 日 上午 8:16 
Working fine for me. Uploaded again.
arseny12 2019 年 4 月 20 日 上午 4:18 
After updating does not work
arseny12 2019 年 4 月 20 日 上午 4:14 
do not work
Edward 2019 年 4 月 19 日 下午 2:31 
Units work well.....all and all, its a great addon:pandastunned:
Iahhel's Child 2019 年 3 月 23 日 下午 2:14 
@szzsjoe
Thank you very much for making this wonderful contribution. It's about time Avelorn and Alarielle had a mod like this of their own. Most of the other mods for the Asur either are for all four factions or they only apply to Tyrion or Teclis. I really am grateful for this entertaining and creative mod. Than you. :steamhappy:
szzsjoe  [作者] 2019 年 3 月 23 日 上午 9:47 
Please try it(and write here the result), I added units from wood elves, but this not wood elves mod, only used the units.
Sheperd980 2019 年 3 月 23 日 上午 9:27 
Do you need the wood elves dlc for this?
Iahhel's Child 2019 年 3 月 9 日 上午 10:44 
This looks interesting, I'll have to check it out when I play Alarielle. Thank you! :steamhappy: