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Hopefully when I get motivated to finish and release this next mod, you'll enjoy it as well. There are a few similarities (it uses orb mechanics, for example), but thematically it's based on Norse mythology and relies heavily on summons.
If you're going to play this prepare for a high skill floor and a lot of different options. You are literally fighting with DNA and the amount of options you have represents that. There is some amazing potential lying there because you theoretically have free access to heals, energy and this mod's replacement for focus. But getting there is the tough part. You'll need to play the right cards in the right order while somehow also surviving. The outscale potential is possibly even greater than the Defect, but the setup also takes that much longer. It is very strategy intensive, takes ages and once you're finally done you can do it all over in the next fight. And it's fun!
Great mod, 5/7 perfect score.
The biggest update is a more dynamic amino acid guide that grays out the amino acids you cannot build with the currently linked bases. Hopefully this will make it easier to quickly get the information you need. And if the guide text is too small (and you have a second monitor), I've still got the full list in the README on my GitHub page [github.com].
Another large change is that binding an amino acid will activate the linked bases before converting. This should lessen the penalty in converting bases to amino acids. However, to keep things balanced, I've slightly reduced the base effectiveness of Adenine and Cytosine.
@twentybelowzero There are definitely CTD issues when using mods that provide orbs outside the standard bases. Until I can get around to addressing those issues, my advice would be to try and avoid any cards or relics (outside the Clintock set) that specifically interact with orb slots. I hope to have a better solution soon.
I also feel the Bind cards are too weak. Sure +12 block power seems good, but considering how rare you will actually trigger it, its not nearly worth the investment. The double-amino-acid power is ok but you MUST play it ASAP, and the one that doubles existing acids is a dead card a lot of the time. A +5 block on base Linkage power would be a lot better and reliable. A power that doubles any existing or future amino binds would be much more flexible and worthwhile.
Also, and I haven't said it enough, but thanks to everyone for your comments and suggestions. Keep them coming :)
If I had a single complaint to make it's the character-select-screen description.
I know it's not the most immersive character out there but that kills me even more every time pls
Other than that super cool! A little convoluted but discovering and writing down the combos myself, as well as getting the huge rare machines that I forget the names of is fun!
just letting you know love playing this mode as an biologie student xD
One note, if you want more control over the bases you acquire, upgrading Base Synthesis is a good start.
This system is inconvenient, there may be combinations to aim for but the player can't control what they draw so even knowing what each is will often result in the player needing to not play any more orbs or face a bad combination and need to start over.