Miscreated

Miscreated

Searchable Loot Multiplier
20 条留言
JimMicBob  [作者] 2020 年 9 月 13 日 下午 8:28 
This increases max uses, percentage chance of getting an item, and the regeneration time. I don't believe it touches the amount you get from a single search though.
It has been over a year since I made this, but you can see an example of the changes in the pastebin link.
Merix Style 2020 年 9 月 13 日 下午 6:50 
Im using both but its not unlimited. I increased it to 100 so when I was searching for scrap pile it only gave be between 2 to 7 at times and it is random. any thoughts to make all searchables set to 100? So when I see a pallet on the ground I should grab 100 lumber or does this dont do that?
JimMicBob  [作者] 2020 年 6 月 25 日 下午 5:04 
Thanks to whoever gave the award :D

I plan to eventually find time to improve both my mods and merge them into one, with a more detailed config. One day.... :P
=THS= JAX 2019 年 7 月 8 日 上午 3:33 
Gizzmicbob, i resolved it. Thanks!
JimMicBob  [作者] 2019 年 7 月 7 日 下午 5:16 
I'll have to take a look at that. You mean the config is overwriting itself?
=THS= JAX 2019 年 7 月 7 日 下午 1:42 
@Gizzmicbob Thanks! One more question, im trying to turn the multiplier down to 3 from 5. But when i launched my server it went back to 5. What am i doing wrong?
JimMicBob  [作者] 2019 年 6 月 13 日 下午 4:11 
You shouldn't need to unpak anything. You should be able to access the config file in: steamapps\common\MiscreatedServer or wherever your server is installed. It will create the config file there.
=THS= JAX 2019 年 6 月 13 日 下午 12:16 
I cant open the mod to adjust the values. Its says the PAK is Malformed
NeoBuzantinos 2019 年 5 月 22 日 上午 2:45 
okay i fixed! thanks!
JimMicBob  [作者] 2019 年 5 月 21 日 下午 5:26 
I've tested this on the latest version and cannot find any issues. Please explain what is wrong.
NeoBuzantinos 2019 年 5 月 21 日 上午 4:50 
please update the mod to new game version please.
iOFtheBEHOLDER 2019 年 5 月 3 日 下午 8:23 
Think this needs to be updated to work with the new patch!
JimMicBob  [作者] 2019 年 3 月 27 日 下午 4:36 
Once it has run once, it should create the config file in the directory that holds miscreated.db.
The file name will be: ItemActionableMultiplier_Config.lua
Right now one multiplier changes everything, but I can separate it into multiple multipliers if people want.
Cubanin 1.0 2019 年 3 月 27 日 下午 12:07 
where I configure
JimMicBob  [作者] 2019 年 3 月 9 日 上午 1:37 
id=1674465358
JimMicBob  [作者] 2019 年 3 月 9 日 上午 1:36 
@lord_ZOLTON, https://www.youtube.com/watch?v=_dG4FuvWQ1Q
Has to be setup by the server host.
L̷̗̓o̸͙͝r̵̻̄d̵̘̏Z̷ 2019 年 3 月 8 日 下午 6:55 
how do i get this to work
JimMicBob  [作者] 2019 年 3 月 7 日 上午 7:10 
Last updated had a bunch of fixes and improvements. You can now configure the mod through the lua file in your server directory!
Hendrik 2019 年 3 月 6 日 上午 12:02 
good implementation, note: you can just modify the table directly without overwriting OnInit then it would be even better. (The way youre doing it now is possibly called multiple times and possibly conflicts with other mods -> way better to just modify the table directly)
JimMicBob  [作者] 2019 年 3 月 5 日 下午 8:36 
Still testing this one but it seems to work fine.