Source Filmmaker

Source Filmmaker

Audio Peak Analyzer v1.1
48 条留言
velojico2021 2 月 20 日 下午 2:38 
so this can fix audios?
Schlerpi 2023 年 12 月 2 日 下午 10:30 
can you make a thing that allows you to add x-rays? I mean as in like a shader test/particle that can make it so you can see inside a prop/ragdoll and in the element viewer you can change if it goes ALL the way through or just in the inside of the prop/ragdoll that has been selected.
OMG Theres A Bear In My Oatmeal!  [作者] 2023 年 7 月 10 日 下午 4:33 
your gameinfo.txt might not be formatted right or has errors in it, it should look like this https://www.dropbox.com/s/2fuduxao1w2en7m/gameinfo.txt?dl=0 , replace yours with this one temporary and try again to see if it works.
Macroli 2023 年 7 月 10 日 下午 2:07 
It says ERROR : No wave file picked! While selected the wave file, help?
OMG Theres A Bear In My Oatmeal!  [作者] 2023 年 3 月 27 日 上午 4:50 
did an error pop up in the console when that happened?
illegitimate-egg 2022 年 10 月 24 日 上午 6:34 
My hard drive died shortly after this, I think it was probably my sfm install
OMG Theres A Bear In My Oatmeal!  [作者] 2022 年 10 月 23 日 上午 6:54 
see if validating the SFM files fixes it.
illegitimate-egg 2022 年 10 月 23 日 上午 3:28 
I'm back, the script asked me to install numpy and numpy lib and now when I run it just leaves a Traceback to line 312 in startAnalyze and line 55 in __init__ both of type <string>. According to the error argl must be open file
Scruffygamer 2020 年 4 月 30 日 下午 6:54 
just animate it
wtf un Poni 2020 年 4 月 30 日 下午 5:55 
Can this script be used to move any character's jaw when speaking? or this works only with lights?
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 11 月 22 日 下午 7:51 
your gameinfo.txt in usermod might not be formatted right or has errors in it, it should look like this https://www.dropbox.com/s/2fuduxao1w2en7m/gameinfo.txt?dl=0 replace yours with this one to see if it gets fix
Scruffygamer 2019 年 11 月 22 日 下午 3:29 
File "c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\sdktools\python\global\lib\site-packages\filesystem\valve.py", line 1067, in getSearchMods
for chunk in self.FileSystem.SearchPaths:
File "c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\sdktools\python\global\lib\site-packages\filesystem\valve.py", line 1030, in __getattr__
raise AttributeError( "attribute 'raise AttributeError( "attribute '%s' not found" % attr )
DeltaSatelite96 2019 年 11 月 7 日 下午 8:50 
It work.
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 11 月 7 日 下午 7:52 
ok, so I just updated the script to fix the issue, please check and let me know if it works right.
DeltaSatelite96 2019 年 11 月 5 日 下午 6:04 
No and Yes.
No part. Still did not work.

The Yes part. It did work by delete the light and replace with a new one with or without it print freq. However it will happen at the end of the clip rather than the beginning of the clip.
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 11 月 5 日 上午 4:34 
does it do nothing with different .wav files too? if no then check mark the "print freq" option and tell me what it prints in the script editor.
DeltaSatelite96 2019 年 11 月 4 日 下午 5:57 
No.
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 11 月 4 日 下午 5:27 
does anything show up in the script editor window when you click start? (the script editor is under the "windows" tab on the sfm menubar )
DeltaSatelite96 2019 年 11 月 4 日 下午 5:09 
rightclick*
DeltaSatelite96 2019 年 11 月 4 日 下午 5:08 
All I did is just click the audio to highlight (player\spray.wav) right on light, rig, audiopeakAnalyzer, enable intensity, start. and nothing happend.
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 11 月 4 日 下午 5:03 
@Veemo.exe, can you explain how it doesn't work? does the script show up at all? does clicking start do anything?
DeltaSatelite96 2019 年 11 月 4 日 下午 4:24 
No.
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 11 月 4 日 上午 4:41 
@Veemo.exe, does any error show up in the console?
DeltaSatelite96 2019 年 11 月 3 日 下午 3:15 
Does not work for me.
illegitimate-egg 2019 年 10 月 14 日 下午 11:49 
I don't know why but for some reason it worked this time!:steamhappy:
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 10 月 14 日 下午 9:07 
does any error some up in the console?
illegitimate-egg 2019 年 10 月 14 日 上午 11:38 
I ran the script and nothing happened :(.
Greg. [Cortez] 2019 年 3 月 9 日 上午 9:32 
This thing is amazingly incredible oh my god.
Thank you so much for this script!
kazbaer20 2019 年 3 月 8 日 下午 4:26 
Garry's mod very hard..
Source Filmmaker how to move make movie. ( but I don't know how make movie fnaf sfm Drawkill Bonnie and toy Chica very hard 😓) you'll show me YouTube video how to make movie fnaf Bonnie, Drawkill Bonnie, or other different things like that.
I'll trying again wait later next October.
MAYBELLINE® CITY MINI PALETTE 2019 年 3 月 7 日 下午 9:52 
Yooo this is amazing!! Been working on a DJ concert animation and this is perfect for it thanks for your work!!
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 3 月 7 日 下午 6:36 
@life is pain!!!, it helps with synchronizing a slider control to an audio file. like lip sync
Sir donks alot (rip my grandpa) 2019 年 3 月 7 日 下午 4:37 
what does this script actually help with exactly?
SwaggerSauce 2019 年 3 月 6 日 下午 5:45 
Nice!
Superior 2019 年 3 月 6 日 下午 4:36 
oh, yeah i forgot to do that, thanks!
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 3 月 6 日 下午 2:54 
@Superior, did you extend the animset channel clip beyond one minute cause i just tested it and it works beyond one minute.
Superior 2019 年 3 月 6 日 下午 2:28 
Testing the limits of the script, can only go up to one minute of playtime
Racc 2019 年 3 月 6 日 下午 1:02 
ok nice
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 3 月 6 日 下午 12:59 
@OLD SPORT, if the jaw is controlled by a slider then yes.
Superior 2019 年 3 月 6 日 下午 12:59 
id really like this script to have a bass only fuction, i understand you could edit the freq ranges but im not too good with that so i guess to make it simpler for noobies like me you could add a bass only or bass detector or whatever? thanks!
Racc 2019 年 3 月 6 日 下午 12:41 
will it work for jaw movements?
Eris Lund (0x5066) 2019 年 3 月 5 日 下午 2:13 
It actually prints a proper waveform, however it'll still fail by manually selecting a frequency range at a buffersize anything below 256, anything above that, the output looks really spotty, without the it looks fine, though at higher buffersizes the waveform should be at the bottom and be normalized.
OMG Theres A Bear In My Oatmeal!  [作者] 2019 年 3 月 5 日 下午 1:56 
@Gordon Freeman, I just updated the script. let me know if its better or worse.
Mr. P Gremlin 2019 年 3 月 5 日 下午 1:36 
I honestly adore your scripts alot ngl, I'd love to see a advanced scale/resize script or more cool scripts/stuff like this one in the future.
ivip ze śląskiego boru 2019 年 3 月 5 日 上午 11:37 
amazing huh
Eris Lund (0x5066) 2019 年 3 月 5 日 上午 8:52 
it seems to react well enough, but fails to react when i'm trying to select a frequency range, for best measure set the buffersize to 8 (so it'll display a oscilloscope) and you'll see how it'll barely react, another thing is that, when the buffersize is set to 8, the waveform rendered isnt the one you'd normally see on oscilloscope visualizations, not sure if that's intentional or not, but its worth mentioning regardless
Yurrie 2019 年 3 月 4 日 上午 11:00 
this is probably one of the coolest sfm addons i've seen in a while, i don't know how people can do any of this ♥♥♥♥ with sfm lol
Kanarek 2019 年 3 月 4 日 上午 5:37 
Looks very useful and increible!
recommn [3d commissions] 2019 年 3 月 4 日 上午 1:13 
Harry101 will be so happy.