安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I hope its fixable, I'd hate to see this die!
@Geneticus The turrets are working just fine currently, as just the scripts, they are originally Darth_Biometric's as they update Space Engineers gets updated there's always a chance this mod will not work anymore but I don't have the know-how to fix it if it does.
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
Might just be me but i'd love a small grid version :)
Questions,
1. is it small and large grid, or just large??? (i'm guessing just large because of the power consumption)
2. what is the range???
mod_warning: Stargate Asgard Plasma Beam
2019-03-14 13:41:18.266 - Thread: 1 -> in file:
2019-03-14 13:41:18.266 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_LargeGatlingTurret is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
Although it should be noted that THIS mod wasn't specially yours, another person with the files uploaded a green version without sound. That didn't work for me so I altered that one. And even then the mod was originally created by Darth_biometric. I really don't think you can claim ownership or 'asmusment' over a mod that was, at the very least, deleted. And then changed hands from a minimum of one other person because I started changing things.