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all i did was some smart usage of XML modding
so no more biofuel farms
instead a biofuel plant that can take in organics and the base food ingredients from Apex Survival and turns that into the biofuel
you can reupload the rebalance if you link and credit me as the original Author!
this is another keen issue by making it incomprehensible to understand how the gas based fuel system works
TECHNICALLY i tweaked it to use less fuel so the tanks should last longer but it just doesnt
I would need to rebalance EVERYTHING to fix that by just dumping more fuel into the tanks
and atm I do not make mods for Space Engineers
30 min fly 2 tanks 6 thrusters 1,2 grav
thats an issue from Keens side, sorry
sure
make sure to credit me and the other creators though
Life'Tech Algaetechnology https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2647915310
Eat. Drink. Sleep. Repeat!: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2547246713
Plant and Cook: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2570427696
And my own (unlisted) artificial chlorophyll components.
Those mods are released under open licenses (GPLv3 and CC-BY-SA 4.0), so I'm ok there.
i copied it from my testing into the main mod without testing, sorry.
cant do that atm
i might get to it later
a solid fuel generator that can take both organics and unrefined biofuel
its large block model doesnt have correct collision but thats because i have issues with exporting collision models.
Yeah, forgot about the hydro engines. I've been using your mod for so long I forgot that bug hits them too. Thank you for such a great mod. It's a must have for my games.
Mod Confirmed: Working as designed
not broken, works fine
@Bloodfistdeathpunch thats an old bug from the game, it sometimes happens with hydrogen engines too.
@smartbadger try to unsub and resub to the mod to force it to redownload, maybe that fixes it, cause sometimes you get a bad download.
so probably there was an update that broke it
sorrx
dont have much time to fix it either, gonna rename it to inform people
thanks for informing me
also if someone decides to fix it, pls send me the link.
simple fix, should be up in a few minutes.
found the issue
they changed the categorys for the survival kit.
lemme fix that.
Its a bit late for me to look into this but its either a bug caused by keen or a compability issue
wait for a few bugfixes and then try again, i cant give any better advice atm, sorry.
some features are in the complex version though.
just some ideas for now, being a student keeps me from doing mods for most of the time.
Honestly i would just rather make a large block that produces unrefined biofuel in a similar rate to the biofuel farms, needs some gravel to run (but not much since it gets some gravel back) and has a higher power consumption than the biofuel farms. balance, you know, they are more intended to be a way to get unrefined biofuel while in space and not a better way to get biofuel.
the best way is still to harvest organics from a planet and turn it into biofuel via the survival kit (and/or a new block i might want to add, something like an automated chemical lab)
And? is the mod any good?
Ill up the efficency of the Farms from 75% to 95% and increase their power consumption and fuel production.
ill also add some more content.
as i have it set up now, you get 75% of the energy used by the farms back in fuel.
i think its a good idea to increase the efficiency to 90% its not much but better than nothing
(i also recommend you to use a solar/oxygen farm alligment script for maximum fuel production)