安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I've actually had a similar issue in the past with Darkglade's Koishi mod with cards sometimes not retaining when they're supposed to, so I guess it could be some conflict on my end, but simultaneously even with all the same mods installed I never have this issue with the basegame retain cards so I figured I'd at least bring it up.
I did some large changes to use card preview instead of tooltip for shift cards, and I think it works? But can't be 100% sure, tell me if there are any problems with it
@Mwalls Exploit should be that "Whenever you deal damage (any kind of damage, like attack or poison or damage from a relic) to an enemy that has disoriented, you apply Vulnerable to that enemy"
Done.
If you're willing to do a revised translation, then sure I'd take it
I'm not too interested in doing much balancing work at this point, but personally I think Disoriented is kinda broken. The focus stuff is indeed weird and a bit awkward to build.
(google translate)
无法复制,图标按预期显示
Lol my first run as her was just blessed. Got two Nimble before act 1 was completed.
Applying disoriented + vulnerable causes sadistic nature to trigger, which makes the enemy lose hp, which triggers exploit and applies more vulnerable and also triggers disoriented to make the enemy lose strength, both of which trigger sadistic nature again, and etc.
so yeah, strong combo
One funny bug: I used the rare power that applies 3 disoriented+1 vulnerable with Sadistic Nature and Exploit. Somehow, this triggered Sadistic Nature and exploit a boatload of times, and the target ended up with 27 vulnerable.
panic now works properly
Updated to fix some issues added by last update
also fixed the only bug I know about
Hell even doing something like lowering the cost of the powers that are perfect for physical type but making it have something like "Lowers Focus -Whatever" would probably work.
Focus based Chen is a monster though. I guess it's to be expected when your defensive and offensive stats are tied to just slapping a repeatable card down to double your focus. Doesn't matter at all what spell you choose for offence, it's going to DEMOLISH everything in game, with a few obvious outliers that'll do it a cycle or two faster through your deck.
Physical based Chen feels rather balanced and closer to the core 3 characters, which is to say she'll fall on her face more than half the time if the cards aren't juuuuust right.