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报告翻译问题






but it doesn't work for this mod pod.
and plz add mod pod hotkeys for pod launcher.
1. <count>10</count> --> <count>any number you want</count>
2. <ECP_RocketFuel>5</ECP_RocketFuel> --> <ECP_RocketFuel> etc...</ECP_RocketFuel>
example <count>50</count> & <ECP_RocketFuel>25</ECP_RocketFuel>
Transfer 50 Fuel to 25 Rocket Fuel
BTW there is another same Config File in Steam\steamapps\workshop\content\294100\1669682770\Defs\RecipeDefs
but it didn't change so i just change both file to same config setting
and i dont know this (content\294100\1669682770) is the same for everyone , if not you might need to find it yourself (just search whole content folder with Preview.png and find the path )
If I may ask: What did you change to make it compatible with 1.1? I ask because, normally, mods that support both version 1.0 and 1.1 have a "LoadFolders.xml" file in the mod's root directory as well as separate folders for "1.1" and "1.0" (or, at least, a folder for "1.1"). But I find none of that in your updated mod.
@thundercraft the primary goad was to add tiered cargo pods, but there was some plans for weaponizing the pods by filling with explosives and fuel, then doing a long range ICBM with a cargo pod, but life became busy and plans got put on hold for the time being. As for the compatibility, most of what i am adding is based off of vanilla, be it fuel costs, materials cost, power output, etc. I prefer to leave it to the player to choose if they want to use all or some of the content within the mod, and since it is mostly using vanilla code and logic to operate, just with some custom structures, textures, and values tweaked in what i think is a logical and balanced manner.
Also, I know that I'm not the only one that would prefer it if the Cargo Pods portion was kept as a separate mod from the power generation and weapons.
Consider that there are already a bunch of different transport pod mods, as well as various power generation mods and weapons mods. Some of these mods are incompatible with each other and a number are redundant if several are installed.
For instance, those who use Combat Extended might be interested in your Cargo Pods, but can't use this if it is bundled together with weapons (without CE support) because they would not be compatible.
@Inquisitor80 Sorry for the delayed response, life gets busy from time to time. I have not been able to reproduce your issue. Do you have any other mods installed that may modify or change how the pods work or how things are built in the game? I feel like the issue may be more a mod conflict than a bug.