X4: Foundations

X4: Foundations

Escape Teleport
83 条留言
Aleph 10 月 12 日 上午 8:52 
Great mod, still works fine! Any chance you can implement a text prompt or some effect when the TP happens?
KyuRizu 10 月 7 日 上午 10:34 
Thank you!
Mysterial  [作者] 10 月 5 日 下午 4:31 
It works fine. I don't expect it to need updates to keep working.
KyuRizu 10 月 5 日 上午 9:44 
8.0 support? or dose it work?
Feng-Chu 6 月 29 日 下午 2:07 
Didn't work for me in current version
enterprise1959 3 月 23 日 下午 2:00 
I don't know it send me to a fighter but the fighter was on the ship and I die haha
DeBoet 3 月 16 日 下午 1:41 
Is this 7.5 compatible? I'll try any way but a confirmation of sorts could be great :D
MrPeters 3 月 12 日 下午 12:02 
Does this still work atm?
L O 2024 年 8 月 14 日 上午 1:28 
Had this mod for ever and never had trouble, did it break in 7,10? Admittedly I was flying a ship from a mod but I don't recall it have any problems before, Teleport research is maxed and I had two ships within spitting distance.
KyuRizu 2024 年 7 月 3 日 上午 9:05 
Nevermind, i saw the changelog for 13.6. Thx for the update!
KyuRizu 2024 年 7 月 3 日 上午 9:02 
Still working hith 7.0? I want to start a new game and this is the only mod i use (and cant live without)
Mushuukyou 2024 年 6 月 23 日 下午 1:35 
What about 7.0?
Warrior 2023 年 4 月 21 日 上午 8:26 
yes, luckily it's running on 6.0 :steamthumbsup:
Reaverslayer 2023 年 4 月 10 日 上午 5:05 
Is this Mod still working?
Zvitatzki 2022 年 11 月 24 日 上午 6:49 
something the base game should be these annoying game over is a truely fun and game breaker why we cant just select other ship on map and respawn there had been much more fun i will enjoy ur mod searched something like this a long time :)
mazrados 2022 年 7 月 22 日 上午 8:46 
Recently I noticed that it works with escape pod enabled.
First you escape in pod but soon after that you teleport.
mazrados 2022 年 7 月 4 日 上午 7:47 
I mean mod - escape pod. Didn't know that Egosoft implemented such thing.
I guess mod works in similar manner so probably also need to turn it off.
Mysterial  [作者] 2022 年 7 月 4 日 上午 7:24 
If you're talking about the thing Egosoft built in, then I'm pretty sure it takes priority all the time. So basically no. You have to turn it off.
mazrados 2022 年 7 月 4 日 上午 4:53 
Is it compatible with escape pod? So if I'm in teleport range I am teleported, otherwise use escape pod?
aladinaleks 2022 年 4 月 21 日 上午 9:51 
How does this mod work with game versions 5.10?
CRC_Error 2022 年 1 月 1 日 上午 8:36 
Works with 4.2, if you have Cradle of Humanity turn off the auto eject system in game settings.
aladinaleks 2021 年 11 月 23 日 上午 6:42 
How does this mod work with game versions 4.1 - 4.2?
albino_munchkin 2021 年 11 月 11 日 上午 1:14 
no longer working for me as of 11/11/2021. still get a game over with or without vanilla emergency eject being enabled
Mumbolian 2021 年 7 月 4 日 上午 8:50 
Anyone had this mod cause a bug with Sweet Jack? It’s meant to be indestructible but I get ejected and it blows up. Means I can’t progress the Terran plot line.
Strathis 2021 年 3 月 22 日 上午 7:11 
@Mysterial thanks
Mysterial  [作者] 2021 年 3 月 22 日 上午 7:08 
Yes, but you might have to disable Egosoft's eject feature in the options menu for it to work. I'm not sure which would take priority if they're both enabled.
Strathis 2021 年 3 月 22 日 上午 6:46 
is this compatible with the cradle of humanity?
Liberty Bull 2021 年 2 月 11 日 下午 1:10 
Downloaded this last night and they just added a feature like this to vanilla this morning, lol.
vvbudh 2020 年 9 月 29 日 下午 4:53 
This should be Vanilla.
Borg1971 2020 年 8 月 23 日 上午 2:35 
Fondamentale, Egosoft dovrebbe includerlo nella vanilla.
Hebrux 2020 年 7 月 20 日 上午 8:54 
A Must
TMB 2020 年 7 月 10 日 上午 10:36 
Best mod ever! Thank you!:lunar2019grinningpig:
Arkblade 2020 年 5 月 28 日 下午 4:02 
thx
Mysterial  [作者] 2020 年 5 月 28 日 下午 3:48 
This mod doesn't have any text.
Arkblade 2020 年 5 月 28 日 下午 3:17 
@Mysterial
you didn't introduce texts for translate?
Rezoken 2020 年 5 月 22 日 上午 6:55 
Hey @Mysterial, just found an incompatible mod with yours. If you are using iforgotmysocks mod Ventures to allow for Ventures in modified games then your ship will sometimes select a ship that is on a Venture, which will essentially fail.

Here are logs:

[Scripts] 471314.57 *** Context:md.EscapeTeleporter.DamageCheck<inst:8014b4f>: Escape teleport player to Venture 2 in Unknown Venture Sector
[Scripts] 471314.57 *** Context:md.EscapeTeleporter.DamageCheck<inst:8014b4f>: FinishOffShip: RSS-SCOR-001 'Mamba' - XEN Solar Power Plant III

Note, that the teleport never happened and I got a game over screen.

Going to make a manual modification to your mod to exclude Venture ships from selection.
Strikingzeta 2020 年 5 月 14 日 上午 9:54 
@Katorone - Damn right!!!! LOL I GOT THIS!!! Ty for this mod seriously Legit Life Saviour!!!
roterfelsen 2020 年 5 月 13 日 上午 12:11 
Translated:
Yes, that's a real top mod! :steamhappy:
Saved my life more than once in previous games.
Thanks for that!
Can you still do that the escape transporter has to be researched before you can use it?
Is it compatible with Split Vendetta and Save Games?
Sorry for my bad english. with Google.


Original:
Jawohl, das ist eine echte Top-Mod! :steamhappy:
Hat mir in früheren Spielen mehr als einmal das Leben gerettet.
Danke dafür!
Kannst du das vielleicht noch so machen, dass der Flucht Transporter erstmal erforscht werden muss, bevor man ihn nutzen kann?
Ist sie mit Split Vendetta und Save-Games kompatibel?
Entschuldige mein schelchtes Englisch. Übersetzt mit Google.
Quetz 2020 年 5 月 12 日 上午 1:42 
Favorited! This mod is a life saver!
Rezoken 2020 年 5 月 11 日 下午 9:15 
Also just had a game over even though I was piloting my Dragon while I had several Balaurs, couple of Cobras, 4 destroyers and 1 auxillary all in the same system, and I have level 2 teleport research.

Does adding the logging add additional performance overhead?
Mysterial  [作者] 2020 年 4 月 21 日 下午 10:21 
Unless you can reproduce the issue reliably with a save, the only thing I can suggest is to enable debug logging by adding this to your launch options:
-scriptlogfiles -logfile debuglog.txt -debug all

Then if it breaks when you think it shouldn't, send me the log file and I'll see if it tells me anything. I personally haven't had it fail in a very long time.
Visaoni 2020 年 4 月 21 日 下午 9:35 
Also just got a gameover. I have all the teleportation tech researched, and 100 or so ships strewn all over the place. If there weren't any others in-sector with me, there were probably ones just next door. Not that it should matter, considering you know, all teleportation tech researched.
Mysterial  [作者] 2020 年 4 月 20 日 下午 2:06 
You have to have the teleport research from the HQ.
Silver Clock 2020 年 4 月 20 日 下午 1:56 
I tried with 2 vanilla ships (because i have other mods like XR ships) and i dont get the TP whatever i do it's gameover...I created a new game with this so i don't see the problem at all, what method it uses to detect the death ? 0 structure points ?
nmaher2007 2020 年 4 月 15 日 上午 8:57 
so glad I got this mod. If I lose a ship, then fine, but to lose the game (and hence have to load a save from an hour ago) because you got popped just because you wanted to fly a fighter in a large scale battle is really bad game design to me. This solves this problem.

It makes it feel like you rushed to the transporter just as you are blowing up... cool.
jpinard 2020 年 4 月 7 日 下午 5:33 
Cheers!
Mysterial  [作者] 2020 年 4 月 7 日 下午 2:51 
Yes.
jpinard 2020 年 4 月 7 日 下午 2:32 
Can I enable this after I've started a campaign?
Axeface 2020 年 4 月 4 日 下午 4:47 
I love how this mod saves you even if you are in your spacesuit, its actualyl really cool to imagine boso quickly teleporting you out of your damaged suit. Would be cool if that happens that your spacesuit equipment got destroyed though!
Mysterial  [作者] 2020 年 4 月 3 日 下午 8:02 
Works fine. This mod is unlikely to get broken by new versions.