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Could not execute post-long-event action. Exception: System.Collections.Generic.KeyNotFoundException: The given key '-1§Vanilla' was not present in the dictionary.
...
at VBE.ModCompat.LoadRimThemesImages()
This is because the VBE (Vanilla Backgrounds Expanded) module, during initialization, attempts to find a key named -1§Vanilla in the RimThemes image resource. However, this key does not exist in the dictionary, causing a crash.
- RimThemes doesn't work on Unity's Debug Player (I had RW files replaced to make RimWorld debugging possible)
- StaticConstructorOnStartup attribute you have on class `RimThemes` (subclass of the mod) doesn't work: by the time the game calls the static constructor - class is already initialized
{链接已删除}https://gist.github.com/HugsLibRecordKeeper/700d0b73ac0ad92ff87b1fa7a8b6bdbf
When I disable all other mods and only load Harmony, Rimtheme, and RWLayout, the game throws error logs and the loading time gets longer. However, all functions still seem to work fine.
I can’t tell which of the two mods is causing the issue, but it looks like something’s going wrong during their Harmony patching process.
Could you help fix this problem?
Medieval Era RimTheme
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
at Verse.LoadedModManager.CreateModClasses () [0x00085] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{链接已删除}Verse.Root/<>c:<Start>b__10_1 ()
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x0022b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x0009c] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in
--- End of inner exception stack trace ---
[Ref 6BB72591]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086] in <51fded79cd284d4d911c5949aff4cb21>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.CollectionExtensions.DoIf[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Func`2[T,TResult] condition, System.Action`1[T] action) [0x00007] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <b994eb69d2df47fdb01add71b9ac29d2>:0
<0x2aed5728ec0 + 0x0013a> <unknown method>
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref D60D9AE3]
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x000c2] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000f8] in <b994eb69d2df47fdb01add71b9ac29d2>:0
--- End of inner exception stack trace ---
[Ref C9185CD9]
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00096] in <b994eb69d2df47fdb01add71b9ac29d2>:0
[Ref 6C94C909]
at System.Reflection.Emit.ILGenerator.label_fixup (System.Reflection.MethodBase mb) [0x00053] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.Emit.DynamicMethod.CreateDynMethod () [0x00056] in <51fded79cd284d4d911c5949aff4cb21>:0
(wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,o
The Grail a Medieval Theme
Check the changelog for more details.
@Lama man: yes
@Godsuya, @ShibaInuLord: should be fixed with latest update, If the issue persists you can adjust the prefered scale mode with the new "Background Scale Mode" setting.
https://imgur.com/a/SWbv31e
@sebo2203 : Yes, replacing heavy methods (UI inherent) result logically in heavy patching, just highlighted.
Just wanted to share some thoughts on the new centipede theme. Man, I'm really missing the old one. For me, the previous version was peak—the UI, the background, and especially that signature purple loading bar. Frankly, I feel the new design is a step back aesthetically.
Any chance you'd consider bringing the old theme back, or maybe adding it as a 'centipede classic' option? I'm sure I'm not the only one who'd love to have it back in their game.
well, it certainly did something. all installed rimthemes mods stopped abiding their confines and turned into a massive slideshow. all backgrounds played together, including default ones.
but at least the copyrighted music played over it, lol.
i have an EXTENSIVE mod list so i dont doubt one of my multiple performance tools or something screwed with it and it has nothing to do with your end. it was just a wildly unexpected result
Check the changelog for more details.
@阿飞睡觉了,@Daedalus : done
@OMGbrianpitcher : Now possible with the rev10