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报告翻译问题






If you use more combat stands, make sure it goes after this mod.
Each race has a default skeleton file that stores the 3d modeling information about animations and poses, and every mod that adds animations or poses includes one or more custom skeleton files. Most of them do not replace the default skeleton file for each race, but some do. The only way to use more than one default skeleton at a time is to merge them in Blender, which is too complicated to explain in a comment, but not so difficult that you couldn't teach yourself how to do it in a few days. Otherwise, you must choose which one you want to use.
I know it's a pain to get these things to work so i make sure to backup my mod config file in the Kenshi directory whenever I get it running smoothly =S
More Combat Stance MIA+ has new poses.
Please read the warning carefully when installing it.
I couldn't get around it, so this is the way it is.
This mod overrides the vanilla "skeleton" (not the race, but the skeleton in which the animations are stored).
It is not compatible with any other mod that overwrites the vanilla skeleton as well.
Conflicts can cause double portraits, no display, character twitching, and CTDs.
You will need to either remove the mod that overwrites the vanilla skeleton as well, or give up on installing this mod.
See for yourself what's in conflict. By the way, there are a few mods I made that overwrite the vanilla skeleton, but they have a warning in the description. I don't know about the other ones.
I'm making even more idle animations and I run into a problem with portraits not rendering. Did you have a similar problem when making this mod? If so, care to quickly explain it to me? I know it's been a long time since you did that, but I'm at a loss here, any tips are welcome.
-Your judgment has come... ¡CAT-LON!
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