Killing Floor 2

Killing Floor 2

Concrete Halls
22 条留言
wDADokapdwa 2020 年 8 月 4 日 上午 4:13 
this map is quite lovely. i really enjoy the aesthetic and atmosphere. thank you for your work :)
Raiden Shogun 2020 年 5 月 19 日 上午 1:06 
spawn too slow. add more spawn points plz.
sebul 2020 年 4 月 12 日 上午 1:11 
spawn too slow. add more spawn points plz.
ARegicide 2019 年 12 月 7 日 上午 3:44 
An intricate and well fleshed out map, pun intended, not to mention... A demonic cathedral erected on the insides of a titan-sized exploded lizard-demon carcass? My friend, this is the most ♥♥♥♥♥♥♥ metal KF2 map I have ever seen yet.
MrRogersBestNeighbor 2019 年 4 月 3 日 下午 3:57 
Actually, alternatively, you could reupload the map with a different name. That way it doesn't screw up the map for servers, but people can still add the new version with a different name.
MrRogersBestNeighbor 2019 年 3 月 30 日 下午 10:03 
If it had a name like "Tree of Death" or "Hell's Crypt" or any other name you can think of that pops out, then people would be much more interested in taking a chance with trying it out as a new custom map they haven't played before.
Being outvoted when I vote for this map on my server has been a pretty consistent thing. It's map of the week on my server right now, which kinda solves the problem (as people see at the top of the map list it's in map of the week, so it must be good). But I don't want to keep it as map of the week, every week. :P
MrRogersBestNeighbor 2019 年 3 月 30 日 下午 10:00 
Yeah, I actually REALLY think you should consider changing the name. At least while it's not on a lot of serrvers atm (I have yet to encounter a server with it, aside from my own, obviously).
A different name would give it much more deserved recognition.
While it might be broken for the servers that do have it at the moment, it's something that would be easy to notice and fix (especially if the host regularly plays on their own server).
You can easily figure out which map is broken as a server host by looking at the server log when the server is abandoned on Bioticslab (the default map for broken maps voted on).

I think in this case, the pros of changing the name outweigh the cons. Changing the name would get it onto more servers overall (as the more people who see the name and are curious enough to check it out, will probably decide to add it to their servers).
And alternatively, would probably give you a bit more Steam workshop traffic as well.
G.M.S. 2019 年 3 月 20 日 上午 11:19 
I have to agree with @MrRogersBestNeighbour regarding the map name, if you have means of changing i think it would get much more deserved visibility. I only did one session on this map yet and i fell in love with it in seconds, the Doom 1 Inferno maps vibe is a constant and i love that.
I would also suggest do add more ammo crates, at least for endless 6p+ servers, really needs more ammo scattered around and spawns. Map is amazing, congrats !

In case anyone interested, i have the map in both of my custom servers:
G.M.S. Labs - Endless 18P Ranked - Custom Maps
https://www.gametracker.com/server_info/gmslabs.ddns.net:7783/
G.M.S. Labs - Suicidal - Custom Maps (125+ Maps)
https://www.gametracker.com/server_info/gmslabs.ddns.net:7780/
Thothdj  [作者] 2019 年 3 月 12 日 上午 9:02 
@MrRogersBestNeighbor I see what you mean, its not great to change the name now since I did that with crystal caverns and its still broken on a lot of servers. The name is a reference to a Minecraft music track of the same name
MrRogersBestNeighbor 2019 年 3 月 10 日 上午 6:02 
I mean this was one of the last maps I played from the map contest maps BECAUSE I expected it to be bad (only to be pleasantly surprised at how great it is).
MrRogersBestNeighbor 2019 年 3 月 10 日 上午 6:01 
One of my favorites of the map contest maps (definitely should get a prize). It's incredibly fun to play, but the most unfortunate thing about it though is the name...
I keep voting for it on my server but it always gets beat, probably because seeing a map with the lower-cased name "concrete_halls" doesn't inspire a lot of confidence in it.
I've heard it's a pain to change map names over the workshop (actually probably more of a pain for those who have it on their server to have to update the name), but you should definitely consider re-uploading it on the workshop with a different name (or changing the name, if you can with the contest). A name that you'd see on a server list that'd pop out at you.
I can see it with words like summoning, blood, hell, ancient, ritual, demonic, etc... but Concrete Halls doesn't really do it justice. Props for trying to think of a name that isn't an obvious one for the map, but it's a name that probably won't get it a lot of playtime on servers.
76561198318069571 2019 年 3 月 2 日 下午 10:08 
NICE
Enzanorm 2019 年 3 月 2 日 上午 6:26 
The scrolling textures remind me of doom 1 and 2. Love it ! :Fistofdosh:
󠀡 2019 年 3 月 1 日 下午 9:15 
Great map.
Sraigius 2019 年 3 月 1 日 下午 4:35 
In my eyes, this map feels alot like KF-InfernalRealm. Which is great, since KF-InfernalRealm is also one of my favorite official maps! :steamhappy:

Very good optimization, comfortable level design and very nice visuals. I rate this map with 10 crawlers out of 10.

:47_thumb_up: and ⭐
Thothdj  [作者] 2019 年 3 月 1 日 上午 10:56 
@Serious thanks for giving your feedback, but I'm taking a break from mapping for now. I appreciate your help
Serious 2019 年 3 月 1 日 上午 8:05 
Very cool map, and also very good optimized.
Just one or two ideas you could consider for further improvment ;-)
• there is so much GorePiles, but so far no blood actors or decal actors for instant blood. I think it would look even cooler with blood at fitting points even before fights.
• add a lava or blood lake at the empty area at staticmesh_1250
• maybe a darker metal for StaticMesh_4625 and the others... for me, its a little bit to bright ^^
• Add some crates or other debris stuff above StaticMesh_1667 and other empty areas, even if the player cant walk there... he can see it ;)
• Maybe add a damage volume above StaticMesh_2777
Serious 2019 年 3 月 1 日 上午 8:05 
• StaticMesh_1859 is looking a little bit weired... but i just saw it in the sdk... don't noticed it during gameplay ;-)
• The Stalactits around StaticMesh_4791 looking a bit linear... Maybe better looking if you add some more
• Not all of our AmbientSounds are from Nightmare.... i doubt we can here the sounds from BioticsLab or Catacombs in a Server Game. For Singleplayer of course, it's fine.
• Maybe add a ChokePoint to the DoorActors... so bigger zeds could walk better out of it
• And last point: Lower you splineloftactors a bit... i think the spline is at least 50% to high.

But again... Its a very good map. Just think about my comments ;)
Raiden Shogun 2019 年 2 月 28 日 下午 7:36 
Cool.
Thorn. 2019 年 2 月 28 日 下午 7:14 
Thanks Terry.
Thothdj  [作者] 2019 年 2 月 28 日 下午 3:23 
Thanks for the kind words!
Captain Awesome 2019 年 2 月 28 日 下午 12:31 
Nice map =) thx man.