安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






However, I am working on another ""enhanced"" port that takes elements from his smash 4 and ultimate model. It will have a rigged mouth and eyebrows and shapekeys for each.
CANT ANIMATE THE F*CKING MOUTH
I don't know how to port to Gmod, sorry about that.
I have no idea how to port to gmod, sorry.
You mean like how sonic's skin looks kinda pale? I just exported the textures from the files. I was debating if I should manually "correct" them myself in my photo editing program or not. I just might in the future tho.
I followed this tutorial to get a basic idea of getting something from blender to SFM: https://kicodora.com/?p=blendertosfm
To get the smash model to blender, I followed this tutorial: https://youtu.be/lisp713k38s
For other things, such as eyeposing, it took a lot of trial n' error(and a lot of frustration), various google searching, and referencing models I already had downloaded from the workshop. I hope that gives you a good idea on where to start.