Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mo' Power
8 条留言
Valtermeier 2020 年 11 月 4 日 下午 3:43 
Since I've only deleted any lines of code and didn't add anything, I thought it would be dishonest to post this as a separate mod myself, if you want the lines of code send me a friend request so I can DM you those
Valtermeier 2020 年 11 月 4 日 下午 3:37 
What I suggest is that you could post a non-renewables only version of this mod, it would synergise well with JNR's urban complexity, oh, and I ran some tests with coal, apparently it does not increase the CO2 footprint per coal resource, it more or less acts like Magnus's industrialist ability
Valtermeier 2020 年 11 月 4 日 下午 3:35 
Dude, I usually run JNR's renewable energy complexity and urban complexity, which means that the non-renewable power plants' electricity is not as atractive as it used to be, so, to compensate I've basically deleted all lines of code relating to the renewable improvements as to avoid conflicts or ballance issues with JNR's RNC while still making power plants, especially nuclear, viable in the endgame
John_Arktor 2020 年 4 月 22 日 上午 4:10 
Hi. Thx for the mod. Does it apply to an existing save?
Nizou 2019 年 8 月 20 日 上午 2:50 
If i use for example "Rebalanced Climate Change" mod from JNR, will this mod be balanced or not (overpowered) ?
otto  [作者] 2019 年 2 月 27 日 上午 6:53 
JNR no I did not. Its something that I was going to do but in the end I didnt want to interfere with other mods that change the CO2 emission rate.
JNR 2019 年 2 月 26 日 下午 5:05 
did you adjust the CO2 emissions of resources as well to compensate for their increased power supply? Otherwise units will burn the planet even faster.
zon 2019 年 2 月 26 日 上午 7:14 
thx for the update :)