安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






just... I never have enough mana.
The latest addition was the vanilla skills embedded in relics. That actually opens a lot of new possibilities. But right now, no, I'm not working on it.
My GOG version is suffering from the same problem.
Thanks!
Bear in mind that any change made to quest means that the quest get invalidated. It's a very silly system, but it is what it is.
I think that you want to make players to play as melee, but i dont want, i want back my summons in their powerfull forms. If i want to play as melee i chose berserk for example
1. Lich - skeletons are completly useless when you want to fight with "magic dmg" opponents. they die in a moment. Skeletons had drain life before, maybe to strong, but now they have not. It will be not a big problem if they will have no cooldown, or few seconds cooldown, but near 30s is a problem.
This should have been fixed in 2.6.
but thanks for the info some things are realy hard to fix like the model viewer if you dont know how